Fixed world time
git-svn-id: http://mc-server.googlecode.com/svn/trunk@78 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -232,10 +232,10 @@ function HandleTimeCommand( Split, Player )
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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cRoot:Get():GetWorld():SetWorldTime( 0 )
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Player:GetWorld():SetWorldTime( 0 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
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elseif( string.upper( Split[2] ) == "NIGHT") then
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cRoot:Get():GetWorld():SetWorldTime( 12000 + 1000 )
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Player:GetWorld():SetWorldTime( 12000 + 1000 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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@ -317,7 +317,7 @@ void cWorld::Tick(float a_Dt)
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m_WorldTime %= 24000; // 24000 units in a day
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bSendTime = true;
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}
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if( bSendTime ) cRoot::Get()->GetServer()->Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
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if( bSendTime ) Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
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LockEntities();
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for( cWorld::EntityList::iterator itr = GetEntities().begin(); itr != GetEntities().end();)
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@ -651,6 +651,15 @@ const double & cWorld::GetSpawnY()
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return m_SpawnY;
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}
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void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
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{
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for( PlayerList::iterator itr = m_pState->m_Players.begin(); itr != m_pState->m_Players.end(); ++itr)
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{
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if( (*itr)->GetClientHandle() == a_Exclude || !(*itr)->GetClientHandle()->IsLoggedIn() ) continue;
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(*itr)->GetClientHandle()->Send( a_Packet );
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}
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}
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void cWorld::AddPlayer( cPlayer* a_Player )
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{
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m_pState->m_Players.remove( a_Player );
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@ -8,6 +8,7 @@ enum ENUM_ITEM_ID;
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#include <list>
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class cPacket;
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class cWaterSimulator;
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class cLavaSimulator;
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class cChunkMap;
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@ -48,6 +49,8 @@ public:
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//void RemoveClient( cClientHandle* a_Client );
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//ClientList & GetClients();
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void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
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void AddPlayer( cPlayer* a_Player );
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void RemovePlayer( cPlayer* a_Player );
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PlayerList & GetAllPlayers();
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