Broadcast the Equipped Item, if the Slot is changed.
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@ -204,6 +204,12 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
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return;
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}
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Grid->SetSlot(GridSlotNum, a_Item);
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// Broadcast the Equipped Item, if the Slot is changed.
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if ((Grid == &m_HotbarSlots) && (m_EquippedSlotNum == (a_SlotNum - invHotbarOffset)))
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{
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m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, a_Item, m_Owner.GetClientHandle());
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}
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}
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