diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 7f434adfd..c7c089d5f 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -204,6 +204,12 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) return; } Grid->SetSlot(GridSlotNum, a_Item); + + // Broadcast the Equipped Item, if the Slot is changed. + if ((Grid == &m_HotbarSlots) && (m_EquippedSlotNum == (a_SlotNum - invHotbarOffset))) + { + m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, a_Item, m_Owner.GetClientHandle()); + } }