Made TNT pickups spawning chance 25%
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a6630d3239
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@ -1655,12 +1655,12 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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default:
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{
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if (m_World->GetTickRandomNumber(10) == 5)
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if (m_World->GetTickRandomNumber(4) == 4) // Around 25% chance of pickups
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{
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cItems Drops;
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cBlockHandler * Handler = BlockHandler(Block);
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Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z));
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Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
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m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
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}
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
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@ -1046,7 +1046,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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return;
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}
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// TODO: Add damage to entities, add support for pickups, and implement block hardiness
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// TODO: Add damage to entities and implement block hardiness
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Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray BlocksAffected;
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m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
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