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Removed duplicate code (#4198)

Should also fix dogs not despawning
This commit is contained in:
Bond-009 2018-04-11 13:17:30 +02:00 committed by Alexander Harkness
parent 4bf160d596
commit 98d807187b
4 changed files with 159 additions and 147 deletions

View File

@ -14,6 +14,7 @@
#include "../Simulator/FireSimulator.h"
#include "../World.h"
#include "../IniFile.h"
#include "../MobSpawner.h"
@ -1504,101 +1505,27 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
std::set<eMonsterType> ListOfSpawnables;
std::vector<eMonsterType> ListOfSpawnables;
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
// Check biomes first to get a list of animals
switch (a_ChunkDesc.GetBiome(x, z))
for (auto MobType : cMobSpawner::GetAllowedMobTypes(a_ChunkDesc.GetBiome(x, z)))
{
// No animals in deserts or non-overworld dimensions
case biNether:
case biEnd:
case biDesertHills:
case biDesert:
case biDesertM:
if (cMonster::FamilyFromType(MobType) == cMonster::eFamily::mfPassive)
{
return mtInvalidType;
}
// Mooshroom only - no other mobs on mushroom islands
case biMushroomIsland:
case biMushroomShore:
{
return mtMooshroom;
}
// Add squid in ocean biomes
case biOcean:
case biFrozenOcean:
case biFrozenRiver:
case biRiver:
case biDeepOcean:
{
ListOfSpawnables.insert(mtSquid);
break;
}
// Add ocelots in jungle biomes
case biJungle:
case biJungleHills:
case biJungleEdge:
case biJungleM:
case biJungleEdgeM:
{
ListOfSpawnables.insert(mtOcelot);
break;
}
// Add horses in plains-like biomes
case biPlains:
case biSunflowerPlains:
case biSavanna:
case biSavannaPlateau:
case biSavannaM:
case biSavannaPlateauM:
{
ListOfSpawnables.insert(mtHorse);
break;
}
// Add wolves in taiga biomes
case biTaiga:
case biMegaTaiga:
case biColdTaiga:
case biColdTaigaM:
{
ListOfSpawnables.insert(mtWolf);
break;
}
// Nothing special about this biome
default:
{
break;
ListOfSpawnables.push_back(MobType);
}
}
ListOfSpawnables.insert(mtChicken);
ListOfSpawnables.insert(mtCow);
ListOfSpawnables.insert(mtPig);
ListOfSpawnables.insert(mtSheep);
if (ListOfSpawnables.empty())
{
return mtInvalidType;
}
auto MobIter = ListOfSpawnables.begin();
using diff_type =
std::iterator_traits<decltype(MobIter)>::difference_type;
diff_type RandMob = static_cast<diff_type>
(static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7)
% ListOfSpawnables.size());
std::advance(MobIter, RandMob);
return *MobIter;
auto RandMob = (static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size());
return ListOfSpawnables[RandMob];
}

View File

@ -45,75 +45,26 @@ bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
void cMobSpawner::addIfAllowed(eMonsterType toAdd, std::vector<eMonsterType> & toAddIn)
{
std::set<eMonsterType>::iterator itr = m_AllowedTypes.find(toAdd);
if (itr != m_AllowedTypes.end())
{
toAddIn.push_back(toAdd);
}
}
eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
{
std::vector<eMonsterType> allowedMobs;
std::vector<eMonsterType> AllowedMobs;
if ((a_Biome == biMushroomIsland) || (a_Biome == biMushroomShore))
for (eMonsterType MobType : GetAllowedMobTypes(a_Biome))
{
addIfAllowed(mtMooshroom, allowedMobs);
}
else if (a_Biome == biNether)
auto itr = m_AllowedTypes.find(MobType);
if (itr != m_AllowedTypes.end())
{
addIfAllowed(mtGhast, allowedMobs);
addIfAllowed(mtZombiePigman, allowedMobs);
addIfAllowed(mtMagmaCube, allowedMobs);
}
else if (a_Biome == biEnd)
{
addIfAllowed(mtEnderman, allowedMobs);
}
else
{
addIfAllowed(mtBat, allowedMobs);
addIfAllowed(mtSpider, allowedMobs);
addIfAllowed(mtZombie, allowedMobs);
addIfAllowed(mtSkeleton, allowedMobs);
addIfAllowed(mtCreeper, allowedMobs);
addIfAllowed(mtSquid, allowedMobs);
addIfAllowed(mtGuardian, allowedMobs);
if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean))
{
addIfAllowed(mtSheep, allowedMobs);
addIfAllowed(mtPig, allowedMobs);
addIfAllowed(mtCow, allowedMobs);
addIfAllowed(mtChicken, allowedMobs);
addIfAllowed(mtEnderman, allowedMobs);
addIfAllowed(mtRabbit, allowedMobs);
addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule
if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills))
{
addIfAllowed(mtWolf, allowedMobs);
}
else if ((a_Biome == biJungle) || (a_Biome == biJungleHills))
{
addIfAllowed(mtOcelot, allowedMobs);
}
AllowedMobs.push_back(MobType);
}
}
// Pick a random mob from the options:
size_t allowedMobsSize = allowedMobs.size();
if (allowedMobsSize > 0)
if (AllowedMobs.empty())
{
return allowedMobs[GetRandomProvider().RandInt(allowedMobsSize - 1)];
}
return mtInvalidType;
}
return AllowedMobs[GetRandomProvider().RandInt(AllowedMobs.size() - 1)];
}
@ -157,7 +108,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
{
case mtGuardian:
{
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
return IsBlockWater(TargetBlock) && IsBlockWater(BlockBelow) && (a_RelY >= 45) && (a_RelY <= 62);
}
case mtSquid:
@ -301,12 +252,12 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_GRASS) &&
(BlockAbove == E_BLOCK_AIR) &&
(
(a_Biome == biTaiga) ||
(a_Biome == biTaigaHills) ||
(a_Biome == biForest) ||
(a_Biome == biForestHills) ||
(a_Biome == biColdTaiga) ||
(a_Biome == biColdTaigaHills) ||
(a_Biome == biColdTaigaM) ||
(a_Biome == biForest) ||
(a_Biome == biTaiga) ||
(a_Biome == biTaigaHills) ||
(a_Biome == biTaigaM) ||
(a_Biome == biMegaTaiga) ||
(a_Biome == biMegaTaigaHills)
@ -340,6 +291,140 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
std::set<eMonsterType> cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome)
{
std::set<eMonsterType> ListOfSpawnables;
// Check biomes first to get a list of animals
switch (a_Biome)
{
// Nether mobs and endermen only - no other mobs in the nether
case biNether:
{
ListOfSpawnables.insert(mtGhast);
ListOfSpawnables.insert(mtMagmaCube);
ListOfSpawnables.insert(mtZombiePigman);
ListOfSpawnables.insert(mtEnderman);
return ListOfSpawnables;
}
// Endermen only - no other mobs in the end
case biEnd:
{
ListOfSpawnables.insert(mtEnderman);
return ListOfSpawnables;
}
// Mooshroom only - no other mobs on mushroom islands
case biMushroomIsland:
case biMushroomShore:
{
ListOfSpawnables.insert(mtMooshroom);
return ListOfSpawnables;
}
// Add Squid in ocean and river biomes
case biOcean:
case biFrozenOcean:
case biFrozenRiver:
case biRiver:
case biDeepOcean:
{
ListOfSpawnables.insert(mtGuardian);
break;
}
// Add ocelots in jungle biomes
case biJungle:
case biJungleHills:
case biJungleEdge:
case biJungleM:
case biJungleEdgeM:
{
ListOfSpawnables.insert(mtOcelot);
break;
}
// Add horses in plains-like biomes
case biPlains:
case biSunflowerPlains:
case biSavanna:
case biSavannaPlateau:
case biSavannaM:
case biSavannaPlateauM:
{
ListOfSpawnables.insert(mtHorse);
break;
}
// Add wolves in forest biomes
case biForest:
{
ListOfSpawnables.insert(mtWolf);
break;
}
// Add wolves and rabbits in all taiga biomes
case biColdTaiga:
case biColdTaigaM:
case biColdTaigaHills:
case biTaiga:
case biTaigaHills:
case biTaigaM:
case biMegaTaiga:
case biMegaTaigaHills:
{
ListOfSpawnables.insert(mtWolf);
ListOfSpawnables.insert(mtRabbit);
break;
}
// Add rabbits in desert and flower forest biomes
case biDesert:
case biDesertHills:
case biDesertM:
case biFlowerForest:
{
ListOfSpawnables.insert(mtRabbit);
break;
}
// Nothing special about this biome
default:
{
break;
}
}
if (
(a_Biome != biDesertHills) &&
(a_Biome != biDesert) &&
(a_Biome != biDesertM) &&
(a_Biome != biBeach) &&
(a_Biome != biOcean) &&
(a_Biome != biDeepOcean))
{
ListOfSpawnables.insert(mtSheep);
ListOfSpawnables.insert(mtPig);
ListOfSpawnables.insert(mtCow);
ListOfSpawnables.insert(mtChicken);
ListOfSpawnables.insert(mtEnderman);
ListOfSpawnables.insert(mtSlime);
}
ListOfSpawnables.insert(mtBat);
ListOfSpawnables.insert(mtSpider);
ListOfSpawnables.insert(mtZombie);
ListOfSpawnables.insert(mtSkeleton);
ListOfSpawnables.insert(mtCreeper);
ListOfSpawnables.insert(mtSquid);
return ListOfSpawnables;
}
cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize)
{
if (m_NewPack)

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@ -45,14 +45,14 @@ public :
/** Returns true if specified type of mob can spawn on specified block */
static bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
/** Returns all mob types that can spawn that biome */
static std::set<eMonsterType> GetAllowedMobTypes(EMCSBiome a_Biome);
protected :
/** Returns a random type that can spawn in the specified biome.
Returns mtInvalidType if none is possible. */
eMonsterType ChooseMobType(EMCSBiome a_Biome);
/** Adds toAdd into toAddIn, if toAdd is in m_AllowedTypes */
void addIfAllowed(eMonsterType toAdd, std::vector<eMonsterType> & toAddIn);
cMonster::eFamily m_MonsterFamily;
std::set<eMonsterType> m_AllowedTypes;
bool m_NewPack;

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@ -1199,7 +1199,7 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
else
{
auto & Wolf = static_cast<cWolf &>(Monster);
if (Wolf.IsAngry())
if (!Wolf.IsAngry() && !Wolf.IsTame())
{
Monster.Destroy(true);
}