Fixed the OnProjectileHitBlock hook not stopping projectiles.
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@ -69,7 +69,7 @@ protected:
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{
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if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile))
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{
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return true;
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return false;
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}
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Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
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