Rewritten furnaces
Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
64f70c2e2c
commit
97eda34a94
@ -1,70 +1,75 @@
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#**************************
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# Default Furnace Recipes #
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#*************************#
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#*****************#
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# Furnace Recipes #
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#*****************#
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#
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#
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#******************************************************#
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# Basic Notation Help
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#******************************************************#
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#
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# **** Item Definition ****
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# An Item is defined by an Item ID, an amount (and health)
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# The health is optional, and if not specified it's
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# assumed to be 0
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# An Item is defined by an Item Type, an amount (and damage)
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# The damage is optional, and if not specified it's assumed to be 0
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#
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# -Cactus Green:
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# 351 : 1 ( : 2 )
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# ItemID : Amount ( : Health )
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# ItemType : Amount ( : Damage )
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#
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#
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# **** Recipe and result ****
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#
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# 4:1@10000=1:1 -> Produces 1 smooth stone from
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# 1 cobblestone in 10 second
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# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
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#
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# 4 : 1 @ 10000 = 1 : 1
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# ItemID : Amount @ milliseconds = ItemID : Amount
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# 4 : 1 @ 200 = 1 : 1
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# ItemType : Amount @ ticks = ItemID : Amount
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#
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# **** Burnable Materials / Fuel ****
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#
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# !17:1=15000 -> 1 Wood burns for 15000 milliseconds
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# (15 s)
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# **** Fuel ****
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#
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# ! 17 : 1 = 15000
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# Fuel ItemID : Amount = milliseconds
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# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
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#
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# ! 17 : 1 = 300
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# Fuel ItemType : Amount = ticks
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#
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#******************************************************#
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#--------------------------
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# Let's get cookin' :D
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4:1 @10000=1:1 #-> 1 Cobblestone -> 1 Rock
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15:1 @10000=265:1 #-> 1 Iron Ore -> 1 Iron Ingot
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14:1 @10000=266:1 #-> 1 Gold Ore -> 1 Gold Ingot
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153:1 @10000=406:1 #-> 1 Quartz Ore -> 1 Quartz
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12:1 @10000=20:1 #-> 1 Sand -> 1 Glass
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319:1@10000=320:1 #-> 1 Raw Pork -> 1 Cooked Pork
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363:1@10000=364:1 #-> 1 Raw Beef -> 1 Cooked Beef (steak)
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365:1@10000=366:1 #-> 1 Raw Chicken -> 1 Cooked Chicken
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337:1@10000=336:1 #-> 1 Clay -> 1 Clay Brick
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87:1@10000=405:1 #-> 1 NetherRack -> 1 NetherBrick
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349:1@10000=350:1 #-> 1 Raw Fish -> 1 Cooked Fish
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17:1 @10000=263:1 #-> 1 Wood -> 1 Charcoal
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81:1 @10000=351:1:2 #-> 1 Cactus -> 1 Dye
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#--------------------------
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# Burn baby! Buuurn!
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# Smelting recipes
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!263:1 = 80000 #-> 1 Charcoal -> 80 sec
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!42:126:1 = 7500 #-> 1 halfslab -> 7.5 seconds
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!5:1 = 15000 #-> 1 Planks -> 15 sec
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!280:1 = 5000 #-> 1 Stick -> 5 sec
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!85:1 = 15000 #-> 1 Fence -> 15 sec
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!53:1 = 15000 #-> 1 Wooden Stairs -> 15 sec
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!58:1 = 15000 #-> 1 Crafting Table -> 15 sec
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!47:1 = 15000 #-> 1 Bookshelf -> 15 sec
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!54:1 = 15000 #-> 1 Chest -> 15 sec
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!84:1 = 15000 #-> 1 Jukebox -> 15 sec
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!327:1 = 1000000 #-> 1 Lava Bucket -> 1000 sec
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!17:1 = 15000 #-> 1 Wood -> 15 sec
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!6:1 = 5000 #-> 1 Sapling -> 5 sec
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4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
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15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
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14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
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153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
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12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
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319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
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363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
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365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
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337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
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87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
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349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
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17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
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81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
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#--------------------------
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# Fuels
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! 263:1 = 1600 # 1 Charcoal -> 80 sec
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! 42:126:1 = 150 # 1 Halfslab -> 7.5 seconds
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! 5:1 = 300 # 1 Planks -> 15 sec
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! 280:1 = 100 # 1 Stick -> 5 sec
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! 85:1 = 300 # 1 Fence -> 15 sec
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! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
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! 58:1 = 300 # 1 Crafting Table -> 15 sec
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! 47:1 = 300 # 1 Bookshelf -> 15 sec
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! 54:1 = 300 # 1 Chest -> 15 sec
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! 84:1 = 300 # 1 Jukebox -> 15 sec
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! 327:1 = 200000 # 1 Lava Bucket -> 1000 sec
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! 17:1 = 300 # 1 Wood -> 15 sec
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! 6:1 = 100 # 1 Sapling -> 5 sec
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@ -41,6 +41,7 @@ $cfile "BlockEntities/ChestEntity.h"
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$cfile "BlockEntities/DropSpenserEntity.h"
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$cfile "BlockEntities/DispenserEntity.h"
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$cfile "BlockEntities/DropperEntity.h"
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$cfile "BlockEntities/FurnaceEntity.h"
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$cfile "WebAdmin.h"
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$cfile "WebPlugin.h"
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$cfile "Pickup.h"
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/15/13 20:05:13.
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** Generated automatically by tolua++-1.0.92 on 06/16/13 22:21:21.
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*/
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#ifndef __cplusplus
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@ -41,6 +41,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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#include "BlockEntities/DropSpenserEntity.h"
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#include "BlockEntities/DispenserEntity.h"
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#include "BlockEntities/DropperEntity.h"
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#include "BlockEntities/FurnaceEntity.h"
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#include "WebAdmin.h"
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#include "WebPlugin.h"
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#include "Pickup.h"
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@ -152,6 +153,13 @@ static int tolua_collect_cCraftingGrid (lua_State* tolua_S)
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return 0;
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}
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static int tolua_collect_cTracer (lua_State* tolua_S)
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{
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cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
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Mtolua_delete(self);
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return 0;
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}
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static int tolua_collect_Vector3i (lua_State* tolua_S)
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{
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Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
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@ -159,16 +167,16 @@ static int tolua_collect_Vector3i (lua_State* tolua_S)
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return 0;
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}
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static int tolua_collect_cIniFile (lua_State* tolua_S)
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static int tolua_collect_cFurnaceEntity (lua_State* tolua_S)
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{
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cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
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cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
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Mtolua_delete(self);
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return 0;
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}
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static int tolua_collect_cTracer (lua_State* tolua_S)
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static int tolua_collect_cIniFile (lua_State* tolua_S)
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{
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cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
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cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
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Mtolua_delete(self);
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return 0;
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}
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@ -197,34 +205,35 @@ static void tolua_reg_types (lua_State* tolua_S)
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tolua_usertype(tolua_S,"cRoot");
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tolua_usertype(tolua_S,"cWindow");
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tolua_usertype(tolua_S,"cCraftingGrid");
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tolua_usertype(tolua_S,"cTracer");
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tolua_usertype(tolua_S,"cPickup");
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tolua_usertype(tolua_S,"cItems");
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tolua_usertype(tolua_S,"cGroup");
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tolua_usertype(tolua_S,"cClientHandle");
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tolua_usertype(tolua_S,"cChunkDesc");
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tolua_usertype(tolua_S,"cFurnaceRecipe");
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tolua_usertype(tolua_S,"cTracer");
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tolua_usertype(tolua_S,"cChatColor");
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tolua_usertype(tolua_S,"cCuboid");
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tolua_usertype(tolua_S,"cChatColor");
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tolua_usertype(tolua_S,"Vector3i");
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tolua_usertype(tolua_S,"cPlugin_NewLua");
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tolua_usertype(tolua_S,"Lua__cWebPlugin");
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tolua_usertype(tolua_S,"Lua__cPawn");
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tolua_usertype(tolua_S,"cPlugin_NewLua");
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tolua_usertype(tolua_S,"cWebAdmin");
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tolua_usertype(tolua_S,"cItem");
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tolua_usertype(tolua_S,"Vector3f");
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tolua_usertype(tolua_S,"cWebAdmin");
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tolua_usertype(tolua_S,"cCraftingRecipes");
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tolua_usertype(tolua_S,"cDropSpenserEntity");
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tolua_usertype(tolua_S,"Lua__cPlayer");
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tolua_usertype(tolua_S,"cCraftingRecipes");
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tolua_usertype(tolua_S,"cItemGrid::cListener");
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tolua_usertype(tolua_S,"cChestEntity");
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tolua_usertype(tolua_S,"cDispenserEntity");
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tolua_usertype(tolua_S,"cItemGrid::cListener");
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tolua_usertype(tolua_S,"Lua__cPickup");
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tolua_usertype(tolua_S,"cBlockEntity");
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tolua_usertype(tolua_S,"cCriticalSection");
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tolua_usertype(tolua_S,"Lua__cPickup");
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tolua_usertype(tolua_S,"cWebPlugin");
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tolua_usertype(tolua_S,"HTTPRequest");
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tolua_usertype(tolua_S,"HTTPFormData");
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tolua_usertype(tolua_S,"cFurnaceEntity");
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tolua_usertype(tolua_S,"cDropperEntity");
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tolua_usertype(tolua_S,"cPluginManager");
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tolua_usertype(tolua_S,"cWorld");
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@ -14519,6 +14528,40 @@ static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: AddCount of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_AddCount00
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static int tolua_AllToLua_cItem_AddCount00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
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char a_AmountToAdd = ((char) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCount'", NULL);
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#endif
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{
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cItem& tolua_ret = (cItem&) self->AddCount(a_AmountToAdd);
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tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'AddCount'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetMaxDamage of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00
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static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S)
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@ -14651,31 +14694,33 @@ static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: IsEnchantable of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEnchantable00
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static int tolua_AllToLua_cItem_IsEnchantable00(lua_State* tolua_S)
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/* method: IsFullStack of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsFullStack00
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static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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!tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
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const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFullStack'", NULL);
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#endif
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{
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bool tolua_ret = (bool) cItem::IsEnchantable(a_ItemType);
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bool tolua_ret = (bool) self->IsFullStack();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'IsEnchantable'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'IsFullStack'.",&tolua_err);
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return 0;
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#endif
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}
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@ -17023,6 +17068,398 @@ static int tolua_AllToLua_cDropperEntity_new00_local(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: new of class cFurnaceEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00
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static int tolua_AllToLua_cFurnaceEntity_new00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,5,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
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int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
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{
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cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ));
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity");
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}
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}
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return 1;
|
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#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
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return 0;
|
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#endif
|
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}
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#endif //#ifndef TOLUA_DISABLE
|
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|
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/* method: new_local of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00_local
|
||||
static int tolua_AllToLua_cFurnaceEntity_new00_local(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
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!tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
|
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,4,0,&tolua_err) ||
|
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!tolua_isnoobj(tolua_S,5,&tolua_err)
|
||||
)
|
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goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
|
||||
int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
|
||||
int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
|
||||
{
|
||||
cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ));
|
||||
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity");
|
||||
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetInputSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
const cItem& tolua_ret = (const cItem&) self->GetInputSlot();
|
||||
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetFuelSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
const cItem& tolua_ret = (const cItem&) self->GetFuelSlot();
|
||||
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetOutputSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
const cItem& tolua_ret = (const cItem&) self->GetOutputSlot();
|
||||
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: SetInputSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
|
||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
self->SetInputSlot(*a_Item);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: SetFuelSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
|
||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
self->SetFuelSlot(*a_Item);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: SetOutputSlot of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00
|
||||
static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
|
||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL);
|
||||
#endif
|
||||
{
|
||||
self->SetOutputSlot(*a_Item);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetTimeCooked of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL);
|
||||
#endif
|
||||
{
|
||||
int tolua_ret = (int) self->GetTimeCooked();
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetCookTimeLeft of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL);
|
||||
#endif
|
||||
{
|
||||
int tolua_ret = (int) self->GetCookTimeLeft();
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00
|
||||
static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL);
|
||||
#endif
|
||||
{
|
||||
int tolua_ret = (int) self->GetFuelBurnTimeLeft();
|
||||
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: HasFuelTimeLeft of class cFurnaceEntity */
|
||||
#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00
|
||||
static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL);
|
||||
#endif
|
||||
{
|
||||
bool tolua_ret = (bool) self->HasFuelTimeLeft();
|
||||
tolua_pushboolean(tolua_S,(bool)tolua_ret);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* get function: Name of class HTTPFormData */
|
||||
#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name
|
||||
static int tolua_get_HTTPFormData_Name(lua_State* tolua_S)
|
||||
@ -27754,11 +28191,12 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
|
||||
tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
|
||||
tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
|
||||
tolua_function(tolua_S,"AddCount",tolua_AllToLua_cItem_AddCount00);
|
||||
tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00);
|
||||
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
|
||||
tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
|
||||
tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
|
||||
tolua_function(tolua_S,"IsEnchantable",tolua_AllToLua_cItem_IsEnchantable00);
|
||||
tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
|
||||
tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
|
||||
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
|
||||
tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
|
||||
@ -27883,6 +28321,31 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
||||
tolua_function(tolua_S,"new_local",tolua_AllToLua_cDropperEntity_new00_local);
|
||||
tolua_function(tolua_S,".call",tolua_AllToLua_cDropperEntity_new00_local);
|
||||
tolua_endmodule(tolua_S);
|
||||
#ifdef __cplusplus
|
||||
tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",tolua_collect_cFurnaceEntity);
|
||||
#else
|
||||
tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL);
|
||||
#endif
|
||||
tolua_beginmodule(tolua_S,"cFurnaceEntity");
|
||||
tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput);
|
||||
tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel);
|
||||
tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput);
|
||||
tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth);
|
||||
tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight);
|
||||
tolua_function(tolua_S,"new",tolua_AllToLua_cFurnaceEntity_new00);
|
||||
tolua_function(tolua_S,"new_local",tolua_AllToLua_cFurnaceEntity_new00_local);
|
||||
tolua_function(tolua_S,".call",tolua_AllToLua_cFurnaceEntity_new00_local);
|
||||
tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00);
|
||||
tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00);
|
||||
tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00);
|
||||
tolua_function(tolua_S,"SetInputSlot",tolua_AllToLua_cFurnaceEntity_SetInputSlot00);
|
||||
tolua_function(tolua_S,"SetFuelSlot",tolua_AllToLua_cFurnaceEntity_SetFuelSlot00);
|
||||
tolua_function(tolua_S,"SetOutputSlot",tolua_AllToLua_cFurnaceEntity_SetOutputSlot00);
|
||||
tolua_function(tolua_S,"GetTimeCooked",tolua_AllToLua_cFurnaceEntity_GetTimeCooked00);
|
||||
tolua_function(tolua_S,"GetCookTimeLeft",tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00);
|
||||
tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00);
|
||||
tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL);
|
||||
tolua_beginmodule(tolua_S,"HTTPFormData");
|
||||
tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name);
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 06/15/13 20:05:14.
|
||||
** Generated automatically by tolua++-1.0.92 on 06/16/13 22:21:22.
|
||||
*/
|
||||
|
||||
/* Exported function */
|
||||
|
@ -56,8 +56,8 @@ bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
|
||||
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson( *itr );
|
||||
SetSlot( SlotIdx, Item );
|
||||
Item.FromJson(*itr);
|
||||
SetSlot(SlotIdx, Item);
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "FurnaceEntity.h"
|
||||
#include "../UI/Window.h"
|
||||
#include "../Player.h"
|
||||
#include "../FurnaceRecipe.h"
|
||||
#include "../Root.h"
|
||||
#include <json/json.h>
|
||||
|
||||
@ -23,16 +22,36 @@ enum
|
||||
|
||||
|
||||
|
||||
cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
||||
: cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
|
||||
, m_Items( new cItem[3] )
|
||||
, m_CookingItem( 0 )
|
||||
, m_CookTime( 0 )
|
||||
, m_TimeCooked( 0 )
|
||||
, m_BurnTime( 0 )
|
||||
, m_TimeBurned( 0 )
|
||||
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
|
||||
m_IsCooking(false),
|
||||
m_NeedCookTime(0),
|
||||
m_TimeCooked(0),
|
||||
m_FuelBurnTime(0),
|
||||
m_TimeBurned(0),
|
||||
m_LastProgressFuel(0),
|
||||
m_LastProgressCook(0)
|
||||
{
|
||||
SetBlockEntity(this); // cBlockEntityWindowOwner
|
||||
m_Contents.AddListener(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
||||
m_IsCooking(false),
|
||||
m_NeedCookTime(0),
|
||||
m_TimeCooked(0),
|
||||
m_FuelBurnTime(0),
|
||||
m_TimeBurned(0),
|
||||
m_LastProgressFuel(0),
|
||||
m_LastProgressCook(0)
|
||||
{
|
||||
SetBlockEntity(this); // cBlockEntityWindowOwner
|
||||
m_Contents.AddListener(*this);
|
||||
}
|
||||
|
||||
|
||||
@ -42,35 +61,11 @@ cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
|
||||
cFurnaceEntity::~cFurnaceEntity()
|
||||
{
|
||||
// Tell window its owner is destroyed
|
||||
if( GetWindow() )
|
||||
cWindow * Window = GetWindow();
|
||||
if (Window != NULL)
|
||||
{
|
||||
GetWindow()->OwnerDestroyed();
|
||||
Window->OwnerDestroyed();
|
||||
}
|
||||
|
||||
// Clean up items
|
||||
if( m_Items )
|
||||
{
|
||||
delete [] m_Items;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceEntity::Destroy()
|
||||
{
|
||||
// Drop items
|
||||
cItems Pickups;
|
||||
for( int i = 0; i < 3; i++)
|
||||
{
|
||||
if( !m_Items[i].IsEmpty() )
|
||||
{
|
||||
Pickups.push_back(m_Items[i]);
|
||||
m_Items[i].Empty();
|
||||
}
|
||||
}
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
}
|
||||
|
||||
|
||||
@ -83,11 +78,12 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
|
||||
}
|
||||
if (GetWindow() != NULL)
|
||||
cWindow * Window = GetWindow();
|
||||
if (Window != NULL)
|
||||
{
|
||||
if (a_Player->GetWindow() != GetWindow())
|
||||
if (a_Player->GetWindow() != Window)
|
||||
{
|
||||
a_Player->OpenWindow(GetWindow());
|
||||
a_Player->OpenWindow(Window);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -96,177 +92,50 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
|
||||
|
||||
|
||||
|
||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
||||
bool cFurnaceEntity::ContinueCooking(void)
|
||||
{
|
||||
UpdateInput();
|
||||
UpdateFuel();
|
||||
return m_IsCooking;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
/*
|
||||
// DEBUG:
|
||||
Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
|
||||
Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
|
||||
LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
|
||||
*/
|
||||
|
||||
if (m_BurnTime <= 0)
|
||||
if (m_FuelBurnTime <= 0)
|
||||
{
|
||||
if (m_TimeCooked > 0)
|
||||
// No fuel is burning, reset progressbars and bail out
|
||||
if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
|
||||
{
|
||||
// We have just finished smelting, reset the progress bar:
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, 0);
|
||||
m_TimeCooked = 0;
|
||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
|
||||
UpdateProgressBars();
|
||||
}
|
||||
// There is no fuel and no flame, no need to tick at all
|
||||
return false;
|
||||
}
|
||||
|
||||
// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
|
||||
|
||||
short SmeltingProgress = 0;
|
||||
if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
|
||||
if (m_IsCooking)
|
||||
{
|
||||
if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
|
||||
m_TimeCooked++;
|
||||
if (m_TimeCooked >= m_NeedCookTime)
|
||||
{
|
||||
m_TimeCooked += a_Dt;
|
||||
if ( m_TimeCooked >= m_CookTime )
|
||||
{
|
||||
m_Items[0].m_ItemCount--;
|
||||
if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
|
||||
|
||||
m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
|
||||
m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
|
||||
m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
|
||||
delete m_CookingItem;
|
||||
m_CookingItem = NULL;
|
||||
|
||||
cWindow * Window = GetWindow();
|
||||
if (Window != NULL)
|
||||
{
|
||||
Window->BroadcastWholeWindow();
|
||||
}
|
||||
|
||||
m_TimeCooked -= m_CookTime;
|
||||
StartCooking();
|
||||
}
|
||||
SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
|
||||
if (SmeltingProgress > 180) SmeltingProgress = 180;
|
||||
if (SmeltingProgress < 0) SmeltingProgress = 0;
|
||||
// Finished smelting one item
|
||||
FinishOne(a_Chunk);
|
||||
}
|
||||
}
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
|
||||
|
||||
m_TimeBurned += a_Dt;
|
||||
|
||||
cWindow * Window = GetWindow();
|
||||
if (m_TimeBurned >= m_BurnTime)
|
||||
m_TimeBurned++;
|
||||
if (m_TimeBurned >= m_FuelBurnTime)
|
||||
{
|
||||
m_TimeBurned -= m_BurnTime;
|
||||
m_BurnTime = 0;
|
||||
if (StartCooking() && (Window != NULL))
|
||||
{
|
||||
Window->BroadcastWholeWindow();
|
||||
}
|
||||
}
|
||||
short Value = 0;
|
||||
if (m_BurnTime > 0.f)
|
||||
{
|
||||
Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
|
||||
if (Value > 250) Value = 250;
|
||||
if (Value < 0) Value = 0;
|
||||
}
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, Value);
|
||||
|
||||
return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceEntity::StartCooking(void)
|
||||
{
|
||||
cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
float BurnTime = FR->GetBurnTime( m_Items[1] );
|
||||
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
|
||||
{
|
||||
const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
|
||||
if (R != NULL) // cook able ingredient
|
||||
{
|
||||
if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
|
||||
{
|
||||
// good to go
|
||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
|
||||
|
||||
if( m_TimeBurned >= m_BurnTime ) // burn new material
|
||||
{
|
||||
m_Items[1].m_ItemCount--;
|
||||
if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
|
||||
m_TimeBurned = 0;
|
||||
m_BurnTime = BurnTime;
|
||||
// The current fuel has been exhausted, use another one, if possible
|
||||
BurnNewFuel();
|
||||
}
|
||||
|
||||
if( !m_CookingItem ) // Only cook new item if not already cooking
|
||||
{
|
||||
m_CookingItem = new cItem( *R->Out ); // Resulting item
|
||||
m_TimeCooked = 0.f;
|
||||
m_CookTime = R->CookTime;
|
||||
}
|
||||
UpdateProgressBars();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFurnaceEntity::ContinueCooking(void)
|
||||
{
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
float BurnTime = FR->GetBurnTime( m_Items[1] );
|
||||
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
|
||||
{
|
||||
const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
|
||||
if (R != NULL) // cook able ingredient
|
||||
{
|
||||
if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
|
||||
{
|
||||
// good to go
|
||||
if (m_CookingItem == NULL) // Only cook new item if not already cooking
|
||||
{
|
||||
m_CookingItem = new cItem( *R->Out ); // Resulting item
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceEntity::ResetCookTimer()
|
||||
{
|
||||
delete m_CookingItem;
|
||||
m_CookingItem = NULL;
|
||||
m_TimeCooked = 0.f;
|
||||
m_CookTime = 0.f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
|
||||
{
|
||||
if ((a_Slot < 0) || (a_Slot >= 3))
|
||||
{
|
||||
ASSERT(!"Furnace: slot number out of range");
|
||||
return;
|
||||
}
|
||||
m_Items[a_Slot] = a_Item;
|
||||
}
|
||||
|
||||
|
||||
@ -281,28 +150,18 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
|
||||
|
||||
Json::Value AllSlots = a_Value.get("Slots", 0);
|
||||
int SlotIdx = 0;
|
||||
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
|
||||
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
||||
{
|
||||
m_Items[ SlotIdx ].FromJson( *itr );
|
||||
cItem Item;
|
||||
Item.FromJson(*itr);
|
||||
SetSlot(SlotIdx, Item);
|
||||
SlotIdx++;
|
||||
}
|
||||
|
||||
// Get currently cooking item
|
||||
Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
|
||||
if( !JsonItem.empty() )
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson( JsonItem );
|
||||
if( !Item.IsEmpty() )
|
||||
{
|
||||
m_CookingItem = new cItem( Item );
|
||||
}
|
||||
}
|
||||
|
||||
m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
|
||||
m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
|
||||
m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
|
||||
m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
|
||||
m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
|
||||
m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
|
||||
m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
|
||||
m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -318,26 +177,19 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
Json::Value AllSlots;
|
||||
for(unsigned int i = 0; i < 3; i++)
|
||||
int NumSlots = m_Contents.GetNumSlots();
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
m_Items[ i ].GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
m_Contents.GetSlot(i).GetJson(Slot);
|
||||
AllSlots.append(Slot);
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
|
||||
// Currently cooking item
|
||||
if( m_CookingItem )
|
||||
{
|
||||
Json::Value JsonItem;
|
||||
m_CookingItem->GetJson( JsonItem );
|
||||
a_Value["Cooking"] = JsonItem;
|
||||
}
|
||||
|
||||
a_Value["CookTime"] = m_CookTime;
|
||||
a_Value["TimeCooked"] = m_TimeCooked;
|
||||
a_Value["BurnTime"] = m_BurnTime;
|
||||
a_Value["TimeBurned"] = m_TimeBurned;
|
||||
a_Value["CookTime"] = m_NeedCookTime * 50;
|
||||
a_Value["TimeCooked"] = m_TimeCooked * 50;
|
||||
a_Value["BurnTime"] = m_FuelBurnTime * 50;
|
||||
a_Value["TimeBurned"] = m_TimeBurned * 50;
|
||||
}
|
||||
|
||||
|
||||
@ -366,3 +218,257 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
|
||||
|
||||
|
||||
|
||||
|
||||
/// One item finished cooking
|
||||
void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
|
||||
{
|
||||
m_TimeCooked = 0;
|
||||
|
||||
if (m_Contents.GetSlot(fsOutput).IsEmpty())
|
||||
{
|
||||
m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
|
||||
}
|
||||
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
|
||||
|
||||
UpdateIsCooking();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceEntity::BurnNewFuel(void)
|
||||
{
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
|
||||
if (NewTime == 0)
|
||||
{
|
||||
// The item in the fuel slot is not suitable
|
||||
m_FuelBurnTime = 0;
|
||||
m_TimeBurned = 0;
|
||||
m_IsCooking = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Is the input and output ready for cooking?
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Burn one new fuel:
|
||||
m_FuelBurnTime = NewTime;
|
||||
m_TimeBurned = 0;
|
||||
m_IsCooking = true;
|
||||
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
|
||||
{
|
||||
m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Contents.ChangeSlotCount(fsFuel, -1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
{
|
||||
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
|
||||
|
||||
if (m_World == NULL)
|
||||
{
|
||||
// The furnace isn't initialized yet, do no processing
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT(a_ItemGrid == &m_Contents);
|
||||
switch (a_SlotNum)
|
||||
{
|
||||
case fsInput:
|
||||
{
|
||||
UpdateInput();
|
||||
break;
|
||||
}
|
||||
|
||||
case fsFuel:
|
||||
{
|
||||
UpdateFuel();
|
||||
break;
|
||||
}
|
||||
|
||||
case fsOutput:
|
||||
{
|
||||
UpdateOutput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Updates the current recipe, based on the current input
|
||||
void cFurnaceEntity::UpdateInput(void)
|
||||
{
|
||||
if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
|
||||
{
|
||||
// The input is different from what we had before, reset the cooking time
|
||||
m_TimeCooked = 0;
|
||||
}
|
||||
m_LastInput = m_Contents.GetSlot(fsInput);
|
||||
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// This input cannot be cooked
|
||||
m_NeedCookTime = 0;
|
||||
m_IsCooking = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
||||
m_IsCooking = true;
|
||||
|
||||
// Start burning new fuel if there's no flame now:
|
||||
if (GetFuelBurnTimeLeft() <= 0)
|
||||
{
|
||||
BurnNewFuel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
||||
void cFurnaceEntity::UpdateFuel(void)
|
||||
{
|
||||
if (m_FuelBurnTime > m_TimeBurned)
|
||||
{
|
||||
// The current fuel is still burning, don't modify anything:
|
||||
return;
|
||||
}
|
||||
|
||||
// The current fuel is spent, try to burn some more:
|
||||
BurnNewFuel();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Called when the output slot changes; starts burning if space became available
|
||||
void cFurnaceEntity::UpdateOutput(void)
|
||||
{
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// Cannot cook anymore:
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
m_IsCooking = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// No need to burn new fuel, the Tick() function will take care of that
|
||||
|
||||
// Can cook, start cooking if not already underway:
|
||||
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
||||
m_IsCooking = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void cFurnaceEntity::UpdateIsCooking(void)
|
||||
{
|
||||
if (
|
||||
!CanCookInputToOutput() || // Cannot cook this
|
||||
(m_FuelBurnTime <= 0) || // No fuel
|
||||
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
|
||||
)
|
||||
{
|
||||
// Reset everything
|
||||
m_IsCooking = false;
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
m_IsCooking = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
{
|
||||
if (m_CurrentRecipe == NULL)
|
||||
{
|
||||
// This input cannot be cooked
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Contents.GetSlot(fsOutput).IsEmpty())
|
||||
{
|
||||
// The output is empty, can cook
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
|
||||
{
|
||||
// The output slot is blocked with something that cannot be stacked with the recipe's output
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Contents.GetSlot(fsOutput).IsFullStack())
|
||||
{
|
||||
// Cannot add any more items to the output slot
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void cFurnaceEntity::UpdateProgressBars(void)
|
||||
{
|
||||
// In order to preserve bandwidth, an update is sent only every 10th tick
|
||||
// That's why the comparisons use the division by eight
|
||||
|
||||
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
|
||||
m_LastProgressFuel = CurFuel;
|
||||
}
|
||||
|
||||
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
||||
if ((CurCook / 8) != (m_LastProgressCook / 8))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
|
||||
m_LastProgressCook = CurCook;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntity.h"
|
||||
#include "BlockEntityWithItems.h"
|
||||
#include "../UI/WindowOwner.h"
|
||||
#include "../Item.h"
|
||||
#include "../FurnaceRecipe.h"
|
||||
|
||||
|
||||
|
||||
@ -21,14 +21,33 @@ class cServer;
|
||||
|
||||
|
||||
|
||||
class cFurnaceEntity :
|
||||
public cBlockEntity,
|
||||
public cBlockEntityWindowOwner
|
||||
class cFurnaceEntity : // tolua_export
|
||||
public cBlockEntityWindowOwner,
|
||||
// tolua_begin
|
||||
public cBlockEntityWithItems
|
||||
{
|
||||
typedef cBlockEntityWithItems super;
|
||||
|
||||
public:
|
||||
cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
enum
|
||||
{
|
||||
fsInput = 0, // Input slot number
|
||||
fsFuel = 1, // Fuel slot number
|
||||
fsOutput = 2, // Output slot number
|
||||
|
||||
ContentsWidth = 3,
|
||||
ContentsHeight = 1,
|
||||
};
|
||||
|
||||
/// Constructor used while generating a chunk; sets m_World to NULL
|
||||
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
|
||||
virtual ~cFurnaceEntity();
|
||||
virtual void Destroy();
|
||||
|
||||
static const char * GetClassStatic() { return "cFurnaceEntity"; }
|
||||
|
||||
@ -40,36 +59,97 @@ public:
|
||||
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
|
||||
bool StartCooking(void);
|
||||
|
||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
||||
bool ContinueCooking(void);
|
||||
|
||||
void ResetCookTimer();
|
||||
|
||||
const cItem * GetSlot(int i) const { return &(m_Items[i]); }
|
||||
// tolua_begin
|
||||
|
||||
void SetSlot(int a_Slot, const cItem & a_Item);
|
||||
/// Returns the item in the input slot
|
||||
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
|
||||
|
||||
float GetTimeCooked(void) const {return m_TimeCooked; }
|
||||
float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
|
||||
/// Returns the item in the fuel slot
|
||||
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
|
||||
|
||||
void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
|
||||
void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
|
||||
/// Returns the item in the output slot
|
||||
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
|
||||
|
||||
private:
|
||||
/// Sets the item in the input slot
|
||||
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
|
||||
|
||||
cItem * m_Items;
|
||||
cItem * m_CookingItem;
|
||||
/// Sets the item in the fuel slot
|
||||
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
|
||||
|
||||
// All timers are in 1 ms
|
||||
float m_CookTime; // Amount of time needed to fully cook current item
|
||||
float m_TimeCooked; // Amount of time that the current item has been cooking
|
||||
float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
|
||||
float m_TimeBurned; // Amount of time that the current fuel has been burning
|
||||
/// Sets the item in the output slot
|
||||
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
|
||||
|
||||
/// Returns the time that the current item has been cooking, in ticks
|
||||
int GetTimeCooked(void) const {return m_TimeCooked; }
|
||||
|
||||
/// Returns the time until the current item finishes cooking, in ticks
|
||||
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
|
||||
|
||||
/// Returns the time until the current fuel is depleted, in ticks
|
||||
int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
|
||||
|
||||
/// Returns true if there's time left before the current fuel is depleted
|
||||
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
|
||||
|
||||
// tolua_end
|
||||
|
||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
|
||||
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
|
||||
|
||||
protected:
|
||||
|
||||
/// The recipe for the current input slot
|
||||
const cFurnaceRecipe::Recipe * m_CurrentRecipe;
|
||||
|
||||
/// The item that is being smelted
|
||||
cItem m_LastInput;
|
||||
|
||||
bool m_IsCooking; ///< Set to true if the furnace is cooking an item
|
||||
|
||||
// All timers are in ticks
|
||||
int m_NeedCookTime; ///< Amount of time needed to fully cook current item
|
||||
int m_TimeCooked; ///< Amount of time that the current item has been cooking
|
||||
int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
|
||||
int m_TimeBurned; ///< Amount of time that the current fuel has been burning
|
||||
|
||||
int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
|
||||
int m_LastProgressCook; ///< Last value sent as the progress for the cooking
|
||||
|
||||
void BroadcastProgress(int a_ProgressbarID, short a_Value);
|
||||
};
|
||||
|
||||
/// One item finished cooking
|
||||
void FinishOne(cChunk & a_Chunk);
|
||||
|
||||
/// Starts burning a new fuel, if possible
|
||||
void BurnNewFuel(void);
|
||||
|
||||
/// Updates the recipe, based on the current input
|
||||
void UpdateInput(void);
|
||||
|
||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
||||
void UpdateFuel(void);
|
||||
|
||||
/// Called when the output slot changes
|
||||
void UpdateOutput(void);
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void UpdateIsCooking(void);
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
bool CanCookInputToOutput(void) const;
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void UpdateProgressBars(void);
|
||||
|
||||
// cItemGrid::cListener overrides:
|
||||
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "../Player.h"
|
||||
#include "ChestEntity.h"
|
||||
#include "DropSpenserEntity.h"
|
||||
#include "FurnaceEntity.h"
|
||||
|
||||
|
||||
|
||||
@ -229,7 +230,28 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
||||
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
||||
{
|
||||
// TODO
|
||||
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
|
||||
ASSERT(Furnace != NULL);
|
||||
|
||||
// Try move from the output slot:
|
||||
if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
|
||||
{
|
||||
cItem NewOutput(Furnace->GetOutputSlot());
|
||||
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
|
||||
return true;
|
||||
}
|
||||
|
||||
// No output moved, check if we can move an empty bucket out of the fuel slot:
|
||||
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
|
||||
{
|
||||
if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
|
||||
{
|
||||
Furnace->SetFuelSlot(cItem());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing can be moved
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ cFurnaceRecipe::~cFurnaceRecipe()
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::ReloadRecipes()
|
||||
void cFurnaceRecipe::ReloadRecipes(void)
|
||||
{
|
||||
ClearRecipes();
|
||||
LOG("-- Loading furnace recipes --");
|
||||
@ -58,15 +58,16 @@ void cFurnaceRecipe::ReloadRecipes()
|
||||
f.open(a_File, std::ios::in);
|
||||
std::string input;
|
||||
|
||||
if( !f.good() )
|
||||
if (!f.good())
|
||||
{
|
||||
f.close();
|
||||
LOG("Could not open file for recipes: %s", a_File);
|
||||
LOG("Could not open the furnace recipes file \"%s\"", a_File);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
|
||||
bool bSyntaxError = false;
|
||||
while( f.good() )
|
||||
while (f.good())
|
||||
{
|
||||
char c;
|
||||
|
||||
@ -88,7 +89,10 @@ void cFurnaceRecipe::ReloadRecipes()
|
||||
// Line breaks
|
||||
f.get( c );
|
||||
while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
|
||||
if( f.eof() ) break;
|
||||
if (f.eof())
|
||||
{
|
||||
break;
|
||||
}
|
||||
f.unget();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -112,7 +116,7 @@ void cFurnaceRecipe::ReloadRecipes()
|
||||
}
|
||||
|
||||
// Burn time
|
||||
float BurnTime;
|
||||
int BurnTime;
|
||||
f >> c; if( c != '=' ) { bSyntaxError = true; break; }
|
||||
f >> BurnTime;
|
||||
|
||||
@ -141,7 +145,7 @@ void cFurnaceRecipe::ReloadRecipes()
|
||||
f >> IItemHealth;
|
||||
}
|
||||
|
||||
float CookTime;
|
||||
int CookTime;
|
||||
f >> c; if( c != '@' ) { bSyntaxError = true; break; }
|
||||
f >> CookTime;
|
||||
|
||||
@ -167,22 +171,20 @@ void cFurnaceRecipe::ReloadRecipes()
|
||||
R.CookTime = CookTime;
|
||||
m_pState->Recipes.push_back( R );
|
||||
}
|
||||
if( bSyntaxError )
|
||||
if (bSyntaxError)
|
||||
{
|
||||
LOGERROR("ERROR: FurnaceRecipe, syntax error" );
|
||||
}
|
||||
LOG("Got %i furnace recipes, and %i fuels.", m_pState->Recipes.size(), m_pState->Fuel.size() );
|
||||
|
||||
LOG("-- Done loading furnace recipes --");
|
||||
LOG("Got %u furnace recipes, and %u fuels.", m_pState->Recipes.size(), m_pState->Fuel.size());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFurnaceRecipe::ClearRecipes()
|
||||
void cFurnaceRecipe::ClearRecipes(void)
|
||||
{
|
||||
for( RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
|
||||
for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
|
||||
{
|
||||
Recipe R = *itr;
|
||||
delete R.In;
|
||||
@ -190,7 +192,7 @@ void cFurnaceRecipe::ClearRecipes()
|
||||
}
|
||||
m_pState->Recipes.clear();
|
||||
|
||||
for( FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
|
||||
for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
|
||||
{
|
||||
Fuel F = *itr;
|
||||
delete F.In;
|
||||
@ -198,15 +200,19 @@ void cFurnaceRecipe::ClearRecipes()
|
||||
m_pState->Fuel.clear();
|
||||
}
|
||||
|
||||
const cFurnaceRecipe::Recipe* cFurnaceRecipe::GetRecipeFrom( const cItem & a_Ingredient ) const
|
||||
|
||||
|
||||
|
||||
|
||||
const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
|
||||
{
|
||||
const Recipe* BestRecipe = 0;
|
||||
for( RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
|
||||
const Recipe * BestRecipe = 0;
|
||||
for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
|
||||
{
|
||||
const Recipe & R = *itr;
|
||||
if( (R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount ) )
|
||||
if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
|
||||
{
|
||||
if( BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount) )
|
||||
if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -219,15 +225,19 @@ const cFurnaceRecipe::Recipe* cFurnaceRecipe::GetRecipeFrom( const cItem & a_Ing
|
||||
return BestRecipe;
|
||||
}
|
||||
|
||||
float cFurnaceRecipe::GetBurnTime( const cItem & a_Fuel ) const
|
||||
|
||||
|
||||
|
||||
|
||||
int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
|
||||
{
|
||||
float BestFuel = 0.f;
|
||||
for( FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
|
||||
int BestFuel = 0;
|
||||
for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
|
||||
{
|
||||
const Fuel & F = *itr;
|
||||
if( (F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount ) )
|
||||
if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
|
||||
{
|
||||
if( BestFuel > 0.f && (BestFuel > F.BurnTime ) )
|
||||
if (BestFuel > 0 && (BestFuel > F.BurnTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -239,3 +249,7 @@ float cFurnaceRecipe::GetBurnTime( const cItem & a_Fuel ) const
|
||||
}
|
||||
return BestFuel;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -14,31 +14,35 @@ class cItem;
|
||||
class cFurnaceRecipe
|
||||
{
|
||||
public:
|
||||
cFurnaceRecipe();
|
||||
cFurnaceRecipe(void);
|
||||
~cFurnaceRecipe();
|
||||
|
||||
void ReloadRecipes();
|
||||
void ReloadRecipes(void);
|
||||
|
||||
struct Fuel
|
||||
{
|
||||
cItem* In;
|
||||
float BurnTime;
|
||||
cItem * In;
|
||||
int BurnTime; ///< How long this fuel burns, in ticks
|
||||
};
|
||||
|
||||
struct Recipe
|
||||
{
|
||||
cItem* In;
|
||||
cItem* Out;
|
||||
float CookTime;
|
||||
cItem * In;
|
||||
cItem * Out;
|
||||
int CookTime; ///< How long this recipe takes to smelt, in ticks
|
||||
};
|
||||
const Recipe* GetRecipeFrom( const cItem & a_Ingredient ) const;
|
||||
float GetBurnTime( const cItem & a_Fuel ) const;
|
||||
|
||||
/// Returns a recipe for the specified input, NULL if no recipe found
|
||||
const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
|
||||
|
||||
/// Returns the amount of time that the specified fuel burns, in ticks
|
||||
int GetBurnTime(const cItem & a_Fuel) const;
|
||||
|
||||
private:
|
||||
void ClearRecipes();
|
||||
void ClearRecipes(void);
|
||||
|
||||
struct sFurnaceRecipeState;
|
||||
sFurnaceRecipeState* m_pState;
|
||||
sFurnaceRecipeState * m_pState;
|
||||
};
|
||||
|
||||
|
||||
|
@ -474,37 +474,6 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaDropSpenser:
|
||||
|
||||
cSlotAreaDropSpenser::cSlotAreaDropSpenser(cDropSpenserEntity * a_DropSpenser, cWindow & a_ParentWindow) :
|
||||
cSlotArea(9, a_ParentWindow),
|
||||
m_DropSpenser(a_DropSpenser)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cItem * cSlotAreaDropSpenser::GetSlot(int a_SlotNum, cPlayer & a_Player) const
|
||||
{
|
||||
return &(m_DropSpenser->GetSlot(a_SlotNum));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSlotAreaDropSpenser::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
|
||||
{
|
||||
m_DropSpenser->SetSlot(a_SlotNum, a_Item);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaFurnace:
|
||||
|
||||
@ -512,6 +481,16 @@ cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_Paren
|
||||
cSlotArea(3, a_ParentWindow),
|
||||
m_Furnace(a_Furnace)
|
||||
{
|
||||
m_Furnace->GetContents().AddListener(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSlotAreaFurnace::~cSlotAreaFurnace()
|
||||
{
|
||||
m_Furnace->GetContents().RemoveListener(*this);
|
||||
}
|
||||
|
||||
|
||||
@ -520,8 +499,6 @@ cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_Paren
|
||||
|
||||
void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
|
||||
{
|
||||
cItem Fuel = *GetSlot(0, a_Player);
|
||||
|
||||
super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
|
||||
|
||||
if (m_Furnace == NULL)
|
||||
@ -530,16 +507,6 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
|
||||
ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Fuel.m_ItemType != GetSlot(0, a_Player)->m_ItemType)
|
||||
{
|
||||
m_Furnace->ResetCookTimer();
|
||||
}
|
||||
|
||||
if (m_Furnace->StartCooking())
|
||||
{
|
||||
m_ParentWindow.SendWholeWindow(*(a_Player.GetClientHandle()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -549,7 +516,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
|
||||
const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
|
||||
{
|
||||
// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
|
||||
return m_Furnace->GetSlot(a_SlotNum);
|
||||
return &(m_Furnace->GetSlot(a_SlotNum));
|
||||
}
|
||||
|
||||
|
||||
@ -565,6 +532,18 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
|
||||
|
||||
|
||||
|
||||
void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
{
|
||||
// Something has changed in the window, broadcast the entire window to all clients
|
||||
ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
|
||||
|
||||
m_ParentWindow.BroadcastWholeWindow();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaInventoryBase:
|
||||
|
||||
|
@ -276,39 +276,26 @@ protected:
|
||||
|
||||
|
||||
|
||||
class cSlotAreaDropSpenser :
|
||||
public cSlotArea
|
||||
{
|
||||
typedef cSlotArea super;
|
||||
|
||||
public:
|
||||
cSlotAreaDropSpenser(cDropSpenserEntity * a_DropSpenser, cWindow & a_ParentWindow);
|
||||
|
||||
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||
|
||||
protected:
|
||||
cDropSpenserEntity * m_DropSpenser;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cSlotAreaFurnace :
|
||||
public cSlotArea
|
||||
public cSlotArea,
|
||||
public cItemGrid::cListener
|
||||
{
|
||||
typedef cSlotArea super;
|
||||
|
||||
public:
|
||||
cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow);
|
||||
|
||||
virtual ~cSlotAreaFurnace();
|
||||
|
||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||
|
||||
protected:
|
||||
cFurnaceEntity * m_Furnace;
|
||||
|
||||
// cItemGrid::cListener overrides:
|
||||
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "../Inventory.h"
|
||||
#include "../Items/ItemHandler.h"
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/DropSpenserEntity.h"
|
||||
#include "../BlockEntities/HopperEntity.h"
|
||||
|
||||
|
||||
@ -777,7 +778,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
cWindow(cWindow::DropSpenser, "MCS-DropSpenser")
|
||||
{
|
||||
m_ShouldDistributeToHotbarFirst = false;
|
||||
m_SlotAreas.push_back(new cSlotAreaDropSpenser(a_DropSpenser, *this));
|
||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
|
||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||
}
|
||||
|
@ -163,12 +163,10 @@ void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicTileEntity(a_Furnace, "Furnace");
|
||||
m_Writer.BeginList("Items", TAG_Compound);
|
||||
AddItem(*(a_Furnace->GetSlot(0)), 0);
|
||||
AddItem(*(a_Furnace->GetSlot(1)), 1);
|
||||
AddItem(*(a_Furnace->GetSlot(2)), 2);
|
||||
AddItemGrid(a_Furnace->GetContents());
|
||||
m_Writer.EndList();
|
||||
m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
|
||||
m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
|
||||
m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
|
||||
m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ protected:
|
||||
/// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
|
||||
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
|
||||
|
||||
/// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum
|
||||
/// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag
|
||||
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
|
||||
|
||||
// Block entities:
|
||||
|
@ -769,14 +769,14 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa
|
||||
{
|
||||
Int16 bt = a_NBT.GetShort(BurnTime);
|
||||
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
|
||||
Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
|
||||
Furnace->SetBurnTimes(bt, 0);
|
||||
}
|
||||
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
|
||||
if (CookTime >= 0)
|
||||
{
|
||||
Int16 ct = a_NBT.GetShort(CookTime);
|
||||
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
|
||||
Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
|
||||
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
|
||||
Furnace->SetCookTimes(200, ct);
|
||||
}
|
||||
Furnace->ContinueCooking();
|
||||
a_BlockEntities.push_back(Furnace.release());
|
||||
|
Loading…
Reference in New Issue
Block a user