Gen: Moved tests to a separate folder, unified shared sources.
This commit is contained in:
parent
187abe3f5e
commit
96fdd72d45
@ -9,10 +9,9 @@ add_subdirectory(ByteBuffer)
|
||||
add_subdirectory(ChunkData)
|
||||
add_subdirectory(CompositeChat)
|
||||
add_subdirectory(FastRandom)
|
||||
add_subdirectory(Generating)
|
||||
add_subdirectory(HTTP)
|
||||
add_subdirectory(LoadablePieces)
|
||||
add_subdirectory(LuaThreadStress)
|
||||
add_subdirectory(Network)
|
||||
add_subdirectory(OSSupport)
|
||||
add_subdirectory(PieceRotation)
|
||||
add_subdirectory(SchematicFileSerializer)
|
||||
|
@ -65,8 +65,7 @@ set (SHARED_HDRS
|
||||
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
|
||||
)
|
||||
|
||||
set (SRCS
|
||||
PieceRotationTest.cpp
|
||||
set (STUBS
|
||||
Stubs.cpp
|
||||
LuaState_Typedefs.inc
|
||||
LuaState_Declaration.inc
|
||||
@ -86,17 +85,37 @@ if (MSVC)
|
||||
list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h)
|
||||
endif()
|
||||
|
||||
source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
|
||||
source_group("Sources" FILES ${SRCS})
|
||||
add_executable(PieceRotation ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS})
|
||||
target_link_libraries(PieceRotation tolualib zlib)
|
||||
add_library(GeneratorTestingSupport STATIC ${SHARED_SRCS} ${SHARED_HDRS} ${STUBS})
|
||||
target_link_libraries(GeneratorTestingSupport tolualib zlib)
|
||||
source_group("Stubs" FILES ${STUBS})
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# LoadablePieces test:
|
||||
source_group("Data files" FILES Test.cubeset Test1.schematic)
|
||||
add_executable(LoadablePieces LoadablePieces.cpp Test.cubeset Test1.schematic)
|
||||
target_link_libraries(LoadablePieces GeneratorTestingSupport)
|
||||
add_test(NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# PieceRotation test:
|
||||
add_executable(PieceRotation PieceRotationTest.cpp)
|
||||
target_link_libraries(PieceRotation GeneratorTestingSupport)
|
||||
add_test(NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND PieceRotation)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Put the projects into solution folders (MSVC):
|
||||
set_target_properties(
|
||||
GeneratorTestingSupport
|
||||
LoadablePieces
|
||||
PieceRotation
|
||||
PROPERTIES FOLDER Tests
|
||||
PROPERTIES FOLDER Tests/Generating
|
||||
)
|
@ -1,15 +0,0 @@
|
||||
|
||||
// Bindings.h
|
||||
|
||||
// Dummy include file needed for LuaState to compile successfully
|
||||
|
||||
|
||||
|
||||
|
||||
struct lua_State;
|
||||
|
||||
int tolua_AllToLua_open(lua_State * a_LuaState);
|
||||
|
||||
|
||||
|
||||
|
@ -1,4 +0,0 @@
|
||||
|
||||
// LuaState_Declaration.inc
|
||||
|
||||
// Dummy include file needed for LuaState to compile successfully
|
@ -1,19 +0,0 @@
|
||||
|
||||
// LuaState_Typedefs.inc
|
||||
|
||||
// Dummy include file needed for LuaState to compile successfully
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Forward-declare classes that are used in the API but never called:
|
||||
struct HTTPRequest;
|
||||
struct HTTPTemplateRequest;
|
||||
class cPluginLua;
|
||||
class cBoundingBox;
|
||||
template <typename T> class cItemCallback;
|
||||
class cEntity;
|
||||
|
||||
|
||||
|
@ -1,290 +0,0 @@
|
||||
|
||||
// Stubs.cpp
|
||||
|
||||
// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
|
||||
// This is required so that we don't bring in the entire Cuberite via dependencies
|
||||
|
||||
#include "Globals.h"
|
||||
#include "BlockInfo.h"
|
||||
#include "Bindings.h"
|
||||
#include "Bindings/DeprecatedBindings.h"
|
||||
#include "Bindings/LuaJson.h"
|
||||
#include "Bindings/ManualBindings.h"
|
||||
#include "BlockEntities/BlockEntity.h"
|
||||
#include "Blocks/BlockHandler.h"
|
||||
#include "Generating/ChunkDesc.h"
|
||||
#include "DeadlockDetect.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
struct lua_State;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Prototypes, needed by clang:
|
||||
extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
|
||||
extern "C" int luaopen_lxp(lua_State * a_LuaState);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cManualBindings::Bind(lua_State * a_LuaState)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void DeprecatedBindings::Bind(lua_State * a_LuaState)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaJson::Bind(cLuaState & a_LuaState)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int tolua_AllToLua_open(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C" int luaopen_lxp(lua_State * a_LuaState)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockInfo::~cBlockInfo()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
|
||||
{
|
||||
// The piece-loading code uses the handlers for rotations, so we need valid handlers
|
||||
// Insert dummy handlers:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
|
||||
{
|
||||
a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsUseable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsClickedThrough(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DoesIgnoreBuildCollision(void)
|
||||
{
|
||||
return (m_BlockType == E_BLOCK_AIR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DoesDropOnUnsuitable(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user