Villagers: Farmers can also harvest carrots and potatoes.
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@ -43,11 +43,19 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
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if (m_DidFindCrops)
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{
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Vector3i Pos = Vector3i(GetPosition());
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std::cout << Pos.Equals(m_CropsPos) << "\n";
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if (Pos.Equals(m_CropsPos))
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{
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cBlockHandler Handler(E_BLOCK_CROPS);
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Handler.DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
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{
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cItems Pickups;
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//Pickups.Add(E_ITEM_WHEAT, 1, 0);
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//Pickups.Add(E_ITEM_SEEDS, 1 + m_World->GetTickRandomNumber(
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cBlockHandler Handler(CropBlock);
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Handler.ConvertToPickups(Pickups, 0x7);
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m_World->SpawnItemPickups(Pickups, m_CropsPos.x + 0.5, m_CropsPos.y + 0.5, m_CropsPos.z + 0.5);
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m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
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}
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m_DidFindCrops = false;
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}
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}
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@ -64,7 +72,6 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
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HandleFarmer();
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}
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}
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}
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@ -88,18 +95,39 @@ void cVillager::HandleFarmer()
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{
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for (int Z = 0; Z < 10; Z++)
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{
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if (Surrounding.GetRelBlockType(X, Y, Z) == E_BLOCK_CROPS && Surrounding.GetRelBlockMeta(X, Y, Z) == 0x7)
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if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
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{
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continue;
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}
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if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
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{
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continue;
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}
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m_DidFindCrops = true;
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m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
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MoveToPosition(Vector3f((float) GetPosX() + X - 5, (float) GetPosY() + Y - 3, (float) GetPosZ() + Z - 5));
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MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) (m_CropsPos.y), (float) (m_CropsPos.z + 0.5)));
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return;
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}
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}
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}
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}
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bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_POTATOES:
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case E_BLOCK_CARROTS:
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{
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return true;
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}
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}
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return false;
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}
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@ -33,6 +33,7 @@ public:
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virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
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void HandleFarmer();
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bool IsBlockFarmable(BLOCKTYPE a_BlockType);
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int GetVilType(void) const { return m_Type; }
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private:
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