Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
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@ -18,6 +18,7 @@
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#include "../BlockEntities/DropperEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "md5/md5.h"
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#include "../LineBlockTracer.h"
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@ -2217,6 +2218,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
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tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
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tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
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tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
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tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
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tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
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@ -2225,6 +2225,38 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
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bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
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{
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continue;
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}
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if ((*itr)->GetBlockType() != E_BLOCK_NOTE_BLOCK)
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{
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// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
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return false;
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}
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// The correct block entity is here,
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if (a_Callback.Item((cNoteEntity *)*itr))
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{
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return false;
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}
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return true;
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} // for itr - m_BlockEntitites[]
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// Not found:
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return false;
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}
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bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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@ -35,7 +35,6 @@ namespace Json
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class cWorld;
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class cFurnaceEntity;
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class cClientHandle;
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class cServer;
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class MTRand;
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@ -44,6 +43,7 @@ class cChunkMap;
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class cChestEntity;
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class cDispenserEntity;
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class cFurnaceEntity;
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class cNoteEntity;
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class cBlockArea;
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class cPawn;
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class cPickup;
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@ -58,6 +58,7 @@ typedef cItemCallback<cEntity> cEntityCallback;
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typedef cItemCallback<cChestEntity> cChestCallback;
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typedef cItemCallback<cDispenserEntity> cDispenserCallback;
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typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
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typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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@ -246,6 +247,9 @@ public:
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
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/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
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/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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@ -1899,6 +1899,23 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
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bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback)
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{
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int ChunkX, ChunkZ;
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int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
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cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
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if ((Chunk == NULL) && !Chunk->IsValid())
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{
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return false;
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}
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return Chunk->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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}
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bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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@ -22,6 +22,7 @@ class cDispenserEntity;
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class cDropperEntity;
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class cDropSpenserEntity;
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class cFurnaceEntity;
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class cNoteEntity;
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class cPawn;
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class cPickup;
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class cChunkDataSerializer;
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@ -38,6 +39,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
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typedef cItemCallback<cDropperEntity> cDropperCallback;
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typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
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typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
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typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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typedef cItemCallback<cChunk> cChunkCallback;
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@ -228,6 +230,9 @@ public:
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
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/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible
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/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
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@ -3,6 +3,7 @@
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#include "RedstoneSimulator.h"
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#include "../BlockEntities/DropSpenserEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Blocks/BlockTorch.h"
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#include "../Blocks/BlockDoor.h"
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@ -196,6 +197,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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@ -459,12 +461,12 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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}
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}
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// Wire still powered, power blocks beneath
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
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{
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// Wire still powered, power blocks beneath
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
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{
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case REDSTONE_NONE:
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@ -821,6 +823,48 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ
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void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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bool m_bAreCoordsPowered = AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ);
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if (m_bAreCoordsPowered)
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{
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if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
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{
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class cSetPowerToNoteBlock :
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public cNoteBlockCallback
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{
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bool m_IsPowered;
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public:
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cSetPowerToNoteBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
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virtual bool Item(cNoteEntity * a_NoteBlock) override
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{
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if (m_IsPowered)
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{
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a_NoteBlock->MakeSound();
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}
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return false;
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}
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} NoteBlockSP(m_bAreCoordsPowered);
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m_World.DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, NoteBlockSP);
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SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
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}
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}
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else
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{
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if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
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{
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SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
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}
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}
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}
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bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
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@ -112,6 +112,8 @@ private:
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void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
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/// <summary>Handles trapdoors</summary>
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void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles noteblocks</summary>
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void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
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/* ===================== */
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/* ====== Helper functions ====== */
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@ -1129,6 +1129,15 @@ bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
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bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback)
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{
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return m_ChunkMap->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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}
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bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
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{
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return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
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@ -42,6 +42,7 @@ class cChunkGenerator; // The thread responsible for generating chunks
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class cChestEntity;
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class cDispenserEntity;
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class cFurnaceEntity;
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class cNoteEntity;
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class cMobCensus;
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typedef std::list< cPlayer * > cPlayerList;
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@ -51,6 +52,7 @@ typedef cItemCallback<cEntity> cEntityCallback;
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typedef cItemCallback<cChestEntity> cChestCallback;
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typedef cItemCallback<cDispenserEntity> cDispenserCallback;
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typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
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typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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@ -444,6 +446,9 @@ public:
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
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bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
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bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
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