Replaced MIN / MAX with std::min and std::max
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1455 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -583,10 +583,10 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin
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{
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if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
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{
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GridRight = MAX(x, GridRight);
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GridBottom = MAX(y, GridBottom);
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GridLeft = MIN(x, GridLeft);
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GridTop = MIN(y, GridTop);
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GridRight = std::max(x, GridRight);
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GridBottom = std::max(y, GridBottom);
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GridLeft = std::min(x, GridLeft);
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GridTop = std::min(y, GridTop);
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}
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}
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int GridWidth = GridRight - GridLeft + 1;
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@ -398,7 +398,7 @@ void cLightingThread::PrepareSkyLight(void)
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int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1
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int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1
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int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
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int MaxNeighbor = MAX(MAX(Neighbor1, Neighbor2), MAX(Neighbor3, Neighbor4)); // Maximum of the four neighbors
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int MaxNeighbor = std::max(std::max(Neighbor1, Neighbor2), std::max(Neighbor3, Neighbor4)); // Maximum of the four neighbors
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// Fill the column from the top down to Current with all-light:
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for (int y = cChunkDef::Height - 1, Index = idx + y * BlocksPerYLayer; y >= Current; y--, Index -= BlocksPerYLayer)
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