SkyLight defaults to 0xFF
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@ -300,7 +300,7 @@ void cChunkBuffer::ZeroSection(cChunkBuffer::sChunkSection * ptr) const
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memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes));
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memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta));
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memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight));
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memset(ptr->m_BlockSkyLight,0x00,sizeof(ptr->m_BlockSkyLight));
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memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight));
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}
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