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Rename CanRepairWithItem to CanRepairWithRawMaterial and rename Size() to Count()

This commit is contained in:
Howaner 2014-05-06 19:38:09 +02:00
parent 27f95454a9
commit 954b59d6f4
9 changed files with 33 additions and 34 deletions

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@ -83,7 +83,7 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
size_t cEnchantments::Size(void) size_t cEnchantments::Count(void)
{ {
return m_Enchantments.size(); return m_Enchantments.size();
} }

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@ -85,7 +85,7 @@ public:
void AddFromString(const AString & a_StringSpec); void AddFromString(const AString & a_StringSpec);
/** Get the count of enchantments */ /** Get the count of enchantments */
size_t Size(void); size_t Count(void);
/** Serializes all the enchantments into a string */ /** Serializes all the enchantments into a string */
AString ToString(void) const; AString ToString(void) const;

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@ -60,7 +60,7 @@ public:
return true; return true;
} }
virtual bool CanRepairWithItem(const cItem & a_Item) override virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{ {
switch (m_ItemType) switch (m_ItemType)
{ {
@ -69,35 +69,35 @@ public:
case E_ITEM_CHAIN_HELMET: case E_ITEM_CHAIN_HELMET:
case E_ITEM_CHAIN_LEGGINGS: case E_ITEM_CHAIN_LEGGINGS:
{ {
return (a_Item.m_ItemType == E_ITEM_IRON); return (a_ItemType == E_ITEM_IRON);
} }
case E_ITEM_DIAMOND_BOOTS: case E_ITEM_DIAMOND_BOOTS:
case E_ITEM_DIAMOND_CHESTPLATE: case E_ITEM_DIAMOND_CHESTPLATE:
case E_ITEM_DIAMOND_HELMET: case E_ITEM_DIAMOND_HELMET:
case E_ITEM_DIAMOND_LEGGINGS: case E_ITEM_DIAMOND_LEGGINGS:
{ {
return (a_Item.m_ItemType == E_ITEM_DIAMOND); return (a_ItemType == E_ITEM_DIAMOND);
} }
case E_ITEM_IRON_BOOTS: case E_ITEM_IRON_BOOTS:
case E_ITEM_IRON_CHESTPLATE: case E_ITEM_IRON_CHESTPLATE:
case E_ITEM_IRON_HELMET: case E_ITEM_IRON_HELMET:
case E_ITEM_IRON_LEGGINGS: case E_ITEM_IRON_LEGGINGS:
{ {
return (a_Item.m_ItemType == E_ITEM_IRON); return (a_ItemType == E_ITEM_IRON);
} }
case E_ITEM_GOLD_BOOTS: case E_ITEM_GOLD_BOOTS:
case E_ITEM_GOLD_CHESTPLATE: case E_ITEM_GOLD_CHESTPLATE:
case E_ITEM_GOLD_HELMET: case E_ITEM_GOLD_HELMET:
case E_ITEM_GOLD_LEGGINGS: case E_ITEM_GOLD_LEGGINGS:
{ {
return (a_Item.m_ItemType == E_ITEM_GOLD); return (a_ItemType == E_ITEM_GOLD);
} }
case E_ITEM_LEATHER_BOOTS: case E_ITEM_LEATHER_BOOTS:
case E_ITEM_LEATHER_CAP: case E_ITEM_LEATHER_CAP:
case E_ITEM_LEATHER_PANTS: case E_ITEM_LEATHER_PANTS:
case E_ITEM_LEATHER_TUNIC: case E_ITEM_LEATHER_TUNIC:
{ {
return (a_Item.m_ItemType == E_ITEM_LEATHER); return (a_ItemType == E_ITEM_LEATHER);
} }
} }
return false; return false;

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@ -512,7 +512,7 @@ bool cItemHandler::IsPlaceable(void)
bool cItemHandler::CanRepairWithItem(const cItem & a_Item) bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
{ {
return false; return false;
} }

View File

@ -86,7 +86,7 @@ public:
virtual bool IsPlaceable(void); virtual bool IsPlaceable(void);
/** Can the anvil repair this item, when a_Item is the second input? */ /** Can the anvil repair this item, when a_Item is the second input? */
virtual bool CanRepairWithItem(const cItem & a_Item); virtual bool CanRepairWithRawMaterial(short a_ItemType);
/** Get the repair cost from the item, or 0 if the item hasn't repair cost. */ /** Get the repair cost from the item, or 0 if the item hasn't repair cost. */
virtual int GetRepairCost(void); virtual int GetRepairCost(void);

View File

@ -86,15 +86,15 @@ public:
return false; return false;
} }
virtual bool CanRepairWithItem(const cItem & a_Item) override virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{ {
switch (m_ItemType) switch (m_ItemType)
{ {
case E_ITEM_WOODEN_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_PLANKS); case E_ITEM_WOODEN_PICKAXE: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); case E_ITEM_STONE_PICKAXE: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_PICKAXE: return (a_Item.m_ItemType == E_ITEM_IRON); case E_ITEM_IRON_PICKAXE: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_PICKAXE: return (a_Item.m_ItemType == E_ITEM_GOLD); case E_ITEM_GOLD_PICKAXE: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_PICKAXE: return (a_Item.m_ItemType == E_ITEM_DIAMOND); case E_ITEM_DIAMOND_PICKAXE: return (a_ItemType == E_ITEM_DIAMOND);
} }
return false; return false;
} }

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@ -42,15 +42,15 @@ public:
return (a_BlockType == E_BLOCK_SNOW); return (a_BlockType == E_BLOCK_SNOW);
} }
virtual bool CanRepairWithItem(const cItem & a_Item) override virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{ {
switch (m_ItemType) switch (m_ItemType)
{ {
case E_ITEM_WOODEN_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_PLANKS); case E_ITEM_WOODEN_SHOVEL: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); case E_ITEM_STONE_SHOVEL: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SHOVEL: return (a_Item.m_ItemType == E_ITEM_IRON); case E_ITEM_IRON_SHOVEL: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SHOVEL: return (a_Item.m_ItemType == E_ITEM_GOLD); case E_ITEM_GOLD_SHOVEL: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SHOVEL: return (a_Item.m_ItemType == E_ITEM_DIAMOND); case E_ITEM_DIAMOND_SHOVEL: return (a_ItemType == E_ITEM_DIAMOND);
} }
return false; return false;
} }

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@ -24,15 +24,15 @@ public:
return (a_BlockType == E_BLOCK_COBWEB); return (a_BlockType == E_BLOCK_COBWEB);
} }
virtual bool CanRepairWithItem(const cItem & a_Item) override virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{ {
switch (m_ItemType) switch (m_ItemType)
{ {
case E_ITEM_WOODEN_SWORD: return (a_Item.m_ItemType == E_BLOCK_PLANKS); case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SWORD: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SWORD: return (a_Item.m_ItemType == E_ITEM_IRON); case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SWORD: return (a_Item.m_ItemType == E_ITEM_GOLD); case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SWORD: return (a_Item.m_ItemType == E_ITEM_DIAMOND); case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
} }
return false; return false;
} }

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@ -797,7 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
cFastRandom Random; cFastRandom Random;
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F)) if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
{ {
NIBBLETYPE var4 = BlockMeta & 0x3; NIBBLETYPE Orientation = BlockMeta & 0x3;
NIBBLETYPE AnvilDamage = BlockMeta >> 2; NIBBLETYPE AnvilDamage = BlockMeta >> 2;
++AnvilDamage; ++AnvilDamage;
@ -810,7 +810,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
} }
else else
{ {
a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, var4 | AnvilDamage << 2); a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2));
a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
} }
} }
@ -832,7 +832,7 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player)
(a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp? (a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp?
) && ) &&
(!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot? (!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot?
(m_MaximumCost > 0) // And: Is m_MaximumCost higher than 0? (m_MaximumCost > 0) // When no maximum cost is set, the item isn't set from the UpdateResult() method and can't be a valid enchanting result.
); );
} }
@ -871,8 +871,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
if (!SecondInput.IsEmpty()) if (!SecondInput.IsEmpty())
{ {
RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost(); RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost();
if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))
if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithItem(SecondInput))
{ {
// Tool and armor repair with special item (iron / gold / diamond / ...) // Tool and armor repair with special item (iron / gold / diamond / ...)
int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
@ -889,7 +888,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount))
{ {
Input.m_ItemDamage -= DamageDiff; Input.m_ItemDamage -= DamageDiff;
NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Size(); NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Count();
DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
++x; ++x;