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cPlayer: move some constants out of header

This commit is contained in:
Tiger Wang 2021-04-10 16:03:51 +01:00
parent a999c5d845
commit 951e6c76a7
2 changed files with 10 additions and 10 deletions

View File

@ -31,8 +31,9 @@
#include "../CraftingRecipes.h"
// 6000 ticks or 5 minutes
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
namespace
{
@ -62,6 +63,13 @@ const int cPlayer::MAX_FOOD_LEVEL = 20;
// Number of ticks it takes to eat an item.
#define EATING_TICKS 30_tick
// 6000 ticks or 5 minutes
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
#define XP_TO_LEVEL15 255
#define XP_PER_LEVEL_TO15 17
#define XP_TO_LEVEL30 825

View File

@ -612,14 +612,6 @@ public:
private:
/** Xp Level stuff */
enum
{
XP_TO_LEVEL15 = 255,
XP_PER_LEVEL_TO15 = 17,
XP_TO_LEVEL30 = 825
} ;
typedef std::vector<std::vector<AString> > AStringVectorVector;
/** The current body stance the player has adopted. */