Sort of implementation of chunk sparsing
Issues: * Chunks are flipped * Slow/inefficient/badly coded * Only blocktypes are 'compressed'
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4497f1166b
commit
945631ba06
109
src/Chunk.cpp
109
src/Chunk.cpp
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@ -239,8 +239,18 @@ void cChunk::MarkLoadFailed(void)
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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a_Callback.BlockTypes (m_BlockTypes);
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a_Callback.BiomeData(&m_BiomeMap);
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std::vector<BLOCKTYPE> Blocks;
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Blocks.reserve(cChunkDef::NumBlocks);
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for (std::vector<std::vector<BLOCKTYPE>>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr)
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{
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for (std::vector<BLOCKTYPE>::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr)
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{
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Blocks.push_back(*dataitr);
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}
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}
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a_Callback.BlockTypes (Blocks.data());
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a_Callback.BlockMeta (m_BlockMeta);
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a_Callback.LightIsValid (m_IsLightValid);
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a_Callback.BlockLight (m_BlockLight);
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@ -277,8 +287,42 @@ void cChunk::SetAllData(
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{
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memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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}
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bool FoundNonAir = false;
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m_BlockTypes.clear();
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for (int y = cChunkDef::Height - 1; y >= 0; y--)
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{
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if (!FoundNonAir)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR))
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{
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FoundNonAir = true;
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}
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}
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}
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}
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if (FoundNonAir)
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{
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std::vector<BLOCKTYPE> Blocks;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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Blocks.insert(Blocks.begin(), a_BlockTypes[Index]);
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}
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}
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m_BlockTypes.insert(m_BlockTypes.begin(), Blocks);
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}
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} // for y
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
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if (a_BlockLight != NULL)
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{
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@ -343,7 +387,17 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
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std::vector<BLOCKTYPE> Blocks;
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Blocks.reserve(cChunkDef::NumBlocks);
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for (std::vector<std::vector<BLOCKTYPE>>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr)
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{
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for (std::vector<BLOCKTYPE>::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr)
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{
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Blocks.push_back(*dataitr);
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}
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}
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memcpy(a_BlockTypes, Blocks.data(), NumBlocks);
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}
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@ -630,7 +684,7 @@ void cChunk::Tick(float a_Dt)
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void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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{
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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@ -811,7 +865,7 @@ void cChunk::TickBlocks(void)
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}
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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} // for i - tickblocks
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@ -1296,7 +1350,7 @@ void cChunk::CreateBlockEntities(void)
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{
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for (int y = 0; y < Height; y++)
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{
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BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
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BLOCKTYPE BlockType = GetBlock(x, y, z);
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switch (BlockType)
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{
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case E_BLOCK_CHEST:
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@ -1348,7 +1402,7 @@ void cChunk::WakeUpSimulators(void)
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int BlockZ = z + BaseZ;
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for (int y = GetHeight(x, z); y >= 0; y--)
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{
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BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
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BLOCKTYPE Block = GetBlock(x, y, z);
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// The redstone sim takes multiple blocks, use the inbuilt checker
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if (RedstoneSimulator->IsAllowedBlock(Block))
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@ -1392,7 +1446,7 @@ void cChunk::CalculateHeightmap()
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for (int y = Height - 1; y > -1; y--)
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{
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int index = MakeIndex( x, y, z );
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if (m_BlockTypes[index] != E_BLOCK_AIR)
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if (GetBlock(index) != E_BLOCK_AIR)
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{
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m_HeightMap[x + z * Width] = (unsigned char)y;
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break;
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@ -1515,7 +1569,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
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const BLOCKTYPE OldBlockType = GetBlock(index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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@ -1524,7 +1578,20 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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MarkDirty();
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m_BlockTypes[index] = a_BlockType;
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int Layer = (int)index / (cChunkDef::Width * cChunkDef::Width);
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int SubBlock = index % ((cChunkDef::Width * cChunkDef::Width) - 1);
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if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
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{
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m_BlockTypes.reserve(Layer - ((int)m_BlockTypes.size() - 1));
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std::vector<BLOCKTYPE> EmptyBlocks(cChunkDef::Width * cChunkDef::Width);
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for (int lyr = ((int)m_BlockTypes.size() - 1); lyr <= Layer; ++lyr)
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{
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m_BlockTypes.push_back(EmptyBlocks);
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}
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}
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m_BlockTypes[Layer][SubBlock] = a_BlockType;
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (
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@ -1563,7 +1630,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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{
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for (int y = a_RelY - 1; y > 0; --y)
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{
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if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
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if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
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{
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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break;
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@ -2450,7 +2517,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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return 0; // Clip
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}
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return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
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return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
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}
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@ -2464,8 +2531,16 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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ASSERT(!"GetBlock(idx) out of bounds!");
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return 0;
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}
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return m_BlockTypes[ a_BlockIdx ];
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int Layer = (int)a_BlockIdx / (cChunkDef::Width * cChunkDef::Width);
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int SubBlock = a_BlockIdx % ((cChunkDef::Width * cChunkDef::Width) - 1);
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if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */)
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{
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return E_BLOCK_AIR;
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}
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return m_BlockTypes[Layer][SubBlock];
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}
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@ -2475,7 +2550,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
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a_BlockType = GetBlock(Idx);
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a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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}
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@ -2486,7 +2561,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
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void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
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{
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int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
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a_BlockType = GetBlock(Idx);
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a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
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a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
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a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
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@ -421,7 +421,7 @@ private:
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cChunkMap * m_ChunkMap;
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// TODO: Make these pointers and don't allocate what isn't needed
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BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
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std::vector<std::vector<BLOCKTYPE>> m_BlockTypes;
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NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
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NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
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NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
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