Maybe fixed whitespaces
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@ -99,13 +99,13 @@ public:
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{
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return false;
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}
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Vector3i BlockPos;
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if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos))
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{
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return false;
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}
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Vector3i BlockPos;
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if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos))
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{
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return false;
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}
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BLOCKTYPE CurrentBlock = a_World->GetBlock(BlockPos);
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bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
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if (!CanWashAway)
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