Implementation of in-game maps
This commit is contained in:
parent
cc72b656c9
commit
92e85cc960
@ -2057,6 +2057,24 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
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void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
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}
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void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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m_Protocol->SendMapInfo(a_ID, a_Scale);
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}
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void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
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@ -109,6 +109,8 @@ public:
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void SendGameMode (eGameMode a_GameMode);
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void SendHealth (void);
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void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
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void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
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void SendMapInfo (int a_ID, unsigned int a_Scale) override;
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
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149
src/Map.cpp
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149
src/Map.cpp
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@ -0,0 +1,149 @@
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// Map.cpp
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#include "Globals.h"
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#include "Map.h"
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#include "ClientHandle.h"
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#include "World.h"
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cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
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: m_ID(a_ID)
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, m_Width(128)
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, m_Height(128)
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, m_Scale(a_Scale)
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, m_CenterX(a_CenterX)
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, m_CenterZ(a_CenterZ)
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, m_World(a_World)
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{
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m_Data.assign(m_Width * m_Height, 0);
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UpdateMap();
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}
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void cMap::UpdateMap(void)
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{
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// ASSERT(m_World != NULL);
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// TODO
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for (unsigned int X = 0; X < m_Width; ++X)
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{
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for (unsigned int Y = 0; Y < m_Height; ++Y)
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{
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// Debug
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m_Data[Y + X * m_Height] = rand() % 100;
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}
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}
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}
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eDimension cMap::GetDimension(void) const
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{
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ASSERT(m_World != NULL);
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return m_World->GetDimension();
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}
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void cMap::Resize(unsigned int a_Width, unsigned int a_Height)
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{
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if ((m_Width == a_Width) && (m_Height == a_Height))
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{
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return;
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}
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m_Width = a_Width;
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m_Height = a_Height;
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m_Data.assign(m_Width * m_Height, 0);
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UpdateMap();
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}
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void cMap::SetPosition(int a_CenterX, int a_CenterZ)
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{
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if ((m_CenterX == a_CenterX) && (m_CenterZ == a_CenterZ))
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{
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return;
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}
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m_CenterX = a_CenterX;
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m_CenterZ = a_CenterZ;
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UpdateMap();
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}
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void cMap::SetScale(unsigned int a_Scale)
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{
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if (m_Scale == a_Scale)
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{
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return;
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}
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m_Scale = a_Scale;
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UpdateMap();
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}
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void cMap::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendMapInfo(m_ID, m_Scale);
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for (unsigned int i = 0; i < m_Width; ++i)
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{
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const Byte* Colors = &m_Data[i * m_Height];
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a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
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}
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}
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unsigned int cMap::GetNumPixels(void) const
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{
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return m_Width * m_Height;
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}
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unsigned int cMap::GetNumBlocksPerPixel(void) const
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{
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return pow(2, m_Scale);
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}
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95
src/Map.h
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95
src/Map.h
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@ -0,0 +1,95 @@
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// Map.h
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// Implementation of in-game coloured maps
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#pragma once
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#include "BlockID.h"
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class cClientHandle;
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class cWorld;
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class cMap
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{
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public:
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typedef Byte ColorID;
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typedef std::vector<ColorID> cColorList;
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public:
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cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3);
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/** Update the map (Query the world) */
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void UpdateMap(void);
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/** Send this map to the specified client. */
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void SendTo(cClientHandle & a_Client);
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void Resize(unsigned int a_Width, unsigned int a_Height);
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void SetPosition(int a_CenterX, int a_CenterZ);
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void SetScale(unsigned int a_Scale);
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unsigned int GetWidth (void) const { return m_Width; }
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unsigned int GetHeight(void) const { return m_Height; }
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unsigned int GetScale(void) const { return m_Scale; }
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int GetCenterX(void) const { return m_CenterX; }
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int GetCenterZ(void) const { return m_CenterZ; }
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unsigned int GetID(void) const { return m_ID; }
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cWorld * GetWorld(void) { return m_World; }
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eDimension GetDimension(void) const;
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const cColorList & GetData(void) const { return m_Data; }
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unsigned int GetNumPixels(void) const;
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unsigned int GetNumBlocksPerPixel(void) const;
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private:
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unsigned int m_ID;
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unsigned int m_Width;
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unsigned int m_Height;
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/** The zoom level, 2^scale square blocks per pixel */
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unsigned int m_Scale;
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int m_CenterX;
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int m_CenterZ;
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/** Column-major array of colours */
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cColorList m_Data;
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cWorld * m_World;
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friend class cMapSerializer;
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};
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@ -28,6 +28,7 @@ class cWorld;
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class cMonster;
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class cChunkDataSerializer;
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class cFallingBlock;
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class cMap;
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@ -79,6 +80,8 @@ public:
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendKeepAlive (int a_PingID) = 0;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
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virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
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virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
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virtual void SendPlayerAbilities (void) = 0;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
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@ -95,6 +95,7 @@ enum
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PACKET_WINDOW_PROPERTY = 0x69,
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PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
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PACKET_UPDATE_SIGN = 0x82,
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PACKET_ITEM_DATA = 0x83,
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PACKET_PLAYER_LIST_ITEM = 0xC9,
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PACKET_PLAYER_ABILITIES = 0xca,
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PACKET_PLUGIN_MESSAGE = 0xfa,
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@ -576,6 +577,32 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ITEM_DATA);
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WriteShort(E_ITEM_MAP);
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WriteShort(a_ID);
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WriteShort(3 + a_Length);
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WriteByte(0);
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WriteByte(a_X);
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WriteByte(a_Y);
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for (unsigned int i = 0; i < a_Length; ++i)
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{
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WriteByte(a_Colors[i]);
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}
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Flush();
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}
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void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
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{
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cCSLock Lock(m_CSPacket);
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@ -54,6 +54,8 @@ public:
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
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virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override {} // This protocol doesn't support such message
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
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@ -496,6 +496,41 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort (3 + a_Length);
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Pkt.WriteByte(0);
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Pkt.WriteByte(a_X);
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Pkt.WriteByte(a_Y);
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for (unsigned int i = 0; i < a_Length; ++i)
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{
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Pkt.WriteByte(a_Colors[i]);
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}
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}
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void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort (2);
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Pkt.WriteByte(2);
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Pkt.WriteByte(a_Scale);
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}
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void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
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{
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{
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
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virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
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@ -386,6 +386,26 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
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void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
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}
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void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendMapInfo(a_ID, a_Scale);
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}
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void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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ASSERT(m_Protocol != NULL);
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
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virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAbilities (void) override;
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189
src/WorldStorage/MapSerializer.cpp
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189
src/WorldStorage/MapSerializer.cpp
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// MapSerializer.cpp
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#include "Globals.h"
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#include "MapSerializer.h"
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#include "../StringCompression.h"
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#include "zlib/zlib.h"
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#include "FastNBT.h"
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#include "../Map.h"
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cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map)
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: m_Map(a_Map)
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{
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AString DataPath;
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Printf(DataPath, "%s/data", a_WorldName.c_str());
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Printf(m_Path, "%s/map_%i.dat", DataPath.c_str(), a_Map->GetID());
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cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
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}
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bool cMapSerializer::Load(void)
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{
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AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
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if (Data.empty())
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{
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return false;
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}
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AString Uncompressed;
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int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed);
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if (res != Z_OK)
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{
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return false;
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}
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// Parse the NBT data:
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cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
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if (!NBT.IsValid())
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{
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// NBT Parsing failed
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return false;
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}
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return LoadMapFromNBT(NBT);
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}
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bool cMapSerializer::Save(void)
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{
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cFastNBTWriter Writer;
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SaveMapToNBT(Writer);
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Writer.Finish();
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#ifdef _DEBUG
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cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
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ASSERT(TestParse.IsValid());
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#endif // _DEBUG
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cFile File;
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if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
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{
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return false;
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}
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AString Compressed;
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int res = CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
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if (res != Z_OK)
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{
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return false;
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}
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File.Write(Compressed.data(), Compressed.size());
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||||
File.Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer)
|
||||
{
|
||||
a_Writer.BeginCompound("data");
|
||||
|
||||
a_Writer.AddByte("scale", m_Map->GetScale());
|
||||
a_Writer.AddByte("dimension", (int) m_Map->GetDimension());
|
||||
|
||||
a_Writer.AddShort("width", m_Map->GetWidth());
|
||||
a_Writer.AddShort("height", m_Map->GetHeight());
|
||||
|
||||
a_Writer.AddInt("xCenter", m_Map->GetCenterX());
|
||||
a_Writer.AddInt("zCenter", m_Map->GetCenterZ());
|
||||
|
||||
// Potential bug - The internal representation may change
|
||||
const cMap::cColorList & Data = m_Map->GetData();
|
||||
a_Writer.AddByteArray("colors", (char *) Data.data(), Data.size());
|
||||
|
||||
a_Writer.EndCompound();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
|
||||
{
|
||||
int Data = a_NBT.FindChildByName(0, "data");
|
||||
if (Data < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int CurrLine = a_NBT.FindChildByName(Data, "scale");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
unsigned int Scale = a_NBT.GetByte(CurrLine);
|
||||
m_Map->m_Scale = Scale;
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Data, "dimension");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine);
|
||||
|
||||
// ASSERT(Dimension == m_World.GetDimension());
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Data, "width");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
unsigned int Width = a_NBT.GetShort(CurrLine);
|
||||
m_Map->m_Width = Width;
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Data, "height");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
unsigned int Height = a_NBT.GetShort(CurrLine);
|
||||
m_Map->m_Height = Height;
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Data, "xCenter");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
int CenterX = a_NBT.GetInt(CurrLine);
|
||||
m_Map->m_CenterX = CenterX;
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Data, "zCenter");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
int CenterZ = a_NBT.GetInt(CurrLine);
|
||||
m_Map->m_CenterZ = CenterZ;
|
||||
}
|
||||
|
||||
unsigned int NumPixels = m_Map->GetNumPixels();
|
||||
m_Map->m_Data.resize(NumPixels);
|
||||
|
||||
// TODO xdot: Parse the byte array.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
52
src/WorldStorage/MapSerializer.h
Normal file
52
src/WorldStorage/MapSerializer.h
Normal file
@ -0,0 +1,52 @@
|
||||
|
||||
// MapSerializer.h
|
||||
|
||||
// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class cFastNBTWriter;
|
||||
class cParsedNBT;
|
||||
class cMap;
|
||||
|
||||
|
||||
|
||||
|
||||
class cMapSerializer
|
||||
{
|
||||
public:
|
||||
|
||||
cMapSerializer(const AString& a_WorldName, cMap * a_Map);
|
||||
|
||||
/// Try to load the scoreboard
|
||||
bool Load(void);
|
||||
|
||||
/// Try to save the scoreboard
|
||||
bool Save(void);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
void SaveMapToNBT(cFastNBTWriter & a_Writer);
|
||||
|
||||
bool LoadMapFromNBT(const cParsedNBT & a_NBT);
|
||||
|
||||
cMap * m_Map;
|
||||
|
||||
AString m_Path;
|
||||
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user