Adds playerlist header and footer broadcasting (1.8-1.13)
This commit is contained in:
parent
b1b7424c43
commit
925f960ea2
@ -1584,6 +1584,21 @@ end
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},
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},
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Notes = "Sends the specified animation of the specified entity to the client. The AnimationNumber is protocol-specific.",
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Notes = "Sends the specified animation of the specified entity to the client. The AnimationNumber is protocol-specific.",
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},
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},
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SendPlayerListHeaderFooter =
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{
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Params =
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{
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{
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Type = "cCompositeChat",
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Name = "Header",
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},
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{
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Type = "cCompositeChat",
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Name = "Footer",
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},
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},
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Desc = "Sends the header and footer of the player list to the client.",
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},
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SendHideTitle =
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SendHideTitle =
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{
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{
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Notes = "Hides the title. This makes the title and subtitle disappear, but if you call SendTitleTimes() the same title and subtitle will appear again."
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Notes = "Hides the title. This makes the title and subtitle disappear, but if you call SendTitleTimes() the same title and subtitle will appear again."
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@ -11388,6 +11403,21 @@ a_Player:OpenWindow(Window);
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},
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},
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Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc.",
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Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc.",
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},
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},
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BroadcastPlayerListsHeaderFooter =
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{
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Params =
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{
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{
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Type = "cCompositeChat",
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Name = "Header",
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},
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{
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Type = "cCompositeChat",
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Name = "Footer",
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},
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},
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Desc = "Broadcasts the header and footer of the player list to all players.",
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},
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DoWithPlayerByUUID =
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DoWithPlayerByUUID =
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{
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{
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Params =
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Params =
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@ -327,6 +327,21 @@ return
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},
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},
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Notes = "Spawns the specified particles to all players in the world exept the optional ExeptClient. A list of available particles by thinkofdeath can be found {{https://gist.github.com/thinkofdeath/5110835|Here}}",
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Notes = "Spawns the specified particles to all players in the world exept the optional ExeptClient. A list of available particles by thinkofdeath can be found {{https://gist.github.com/thinkofdeath/5110835|Here}}",
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},
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},
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BroadcastPlayerListHeaderFooter =
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{
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Params =
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{
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{
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Type = "cCompositeChat",
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Name = "Header",
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},
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{
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Type = "cCompositeChat",
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Name = "Footer",
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},
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},
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Desc = "Broadcasts the header and footer of the player list to all players in the world.",
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},
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BroadcastSoundEffect =
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BroadcastSoundEffect =
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{
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{
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Params =
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Params =
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@ -48,6 +48,7 @@ public:
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
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virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
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@ -418,6 +418,19 @@ void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClien
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void cWorld::BroadcastPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer)
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{
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ForClientsInWorld(*this, nullptr, [&](cClientHandle & a_Client)
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{
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a_Client.SendPlayerListHeaderFooter(a_Header, a_Footer);
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}
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);
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}
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void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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{
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ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
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ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
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@ -2625,6 +2625,15 @@ void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
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void cClientHandle::SendPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer)
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{
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m_Protocol->SendPlayerListHeaderFooter(a_Header, a_Footer);
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}
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void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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{
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{
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m_Protocol->SendPlayerListRemovePlayer(a_Player);
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m_Protocol->SendPlayerListRemovePlayer(a_Player);
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@ -183,6 +183,7 @@ public: // tolua_export
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void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
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void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
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void SendPlayerAbilities (void);
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void SendPlayerAbilities (void);
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void SendPlayerListAddPlayer (const cPlayer & a_Player);
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void SendPlayerListAddPlayer (const cPlayer & a_Player);
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void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer); // tolua_export
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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@ -97,6 +97,7 @@ AString cPacketizer::PacketTypeToStr(cProtocol::ePacketType a_PacketType)
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case cProtocol::pktPingResponse: return "pktPingResponse";
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case cProtocol::pktPingResponse: return "pktPingResponse";
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case cProtocol::pktPlayerAbilities: return "pktPlayerAbilities";
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case cProtocol::pktPlayerAbilities: return "pktPlayerAbilities";
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case cProtocol::pktPlayerList: return "pktPlayerList";
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case cProtocol::pktPlayerList: return "pktPlayerList";
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case cProtocol::pktPlayerListHeaderFooter: return "pktPlayerListHeaderFooter";
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case cProtocol::pktPlayerMaxSpeed: return "pktPlayerMaxSpeed";
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case cProtocol::pktPlayerMaxSpeed: return "pktPlayerMaxSpeed";
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case cProtocol::pktPlayerMoveLook: return "pktPlayerMoveLook";
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case cProtocol::pktPlayerMoveLook: return "pktPlayerMoveLook";
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case cProtocol::pktPluginMessage: return "pktPluginMessage";
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case cProtocol::pktPluginMessage: return "pktPluginMessage";
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@ -102,6 +102,7 @@ public:
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pktPingResponse,
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pktPingResponse,
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pktPlayerAbilities,
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pktPlayerAbilities,
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pktPlayerList,
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pktPlayerList,
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pktPlayerListHeaderFooter,
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pktPlayerMaxSpeed,
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pktPlayerMaxSpeed,
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pktPlayerMoveLook,
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pktPlayerMoveLook,
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pktPluginMessage,
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pktPluginMessage,
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@ -397,6 +398,7 @@ public:
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virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
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@ -1182,6 +1182,7 @@ UInt32 cProtocol_1_12_1::GetPacketID(ePacketType a_Packet)
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case pktHeldItemChange: return 0x3a;
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case pktHeldItemChange: return 0x3a;
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case pktLeashEntity: return 0x3d;
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case pktLeashEntity: return 0x3d;
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case pktPlayerList: return 0x2e;
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case pktPlayerList: return 0x2e;
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case pktPlayerListHeaderFooter: return 0x4a;
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case pktPlayerAbilities: return 0x2c;
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case pktPlayerAbilities: return 0x2c;
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case pktPlayerMaxSpeed: return 0x4e;
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case pktPlayerMaxSpeed: return 0x4e;
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case pktPlayerMoveLook: return 0x2f;
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case pktPlayerMoveLook: return 0x2f;
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@ -367,6 +367,7 @@ UInt32 cProtocol_1_13::GetPacketID(ePacketType a_PacketType)
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case pktParticleEffect: return 0x24;
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case pktParticleEffect: return 0x24;
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case pktPlayerAbilities: return 0x2e;
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case pktPlayerAbilities: return 0x2e;
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case pktPlayerList: return 0x30;
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case pktPlayerList: return 0x30;
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case pktPlayerListHeaderFooter: return 0x4E;
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case pktPlayerMaxSpeed: return 0x52;
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case pktPlayerMaxSpeed: return 0x52;
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case pktPlayerMoveLook: return 0x32;
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case pktPlayerMoveLook: return 0x32;
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case pktPluginMessage: return 0x19;
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case pktPluginMessage: return 0x19;
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@ -994,6 +994,19 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
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void cProtocol_1_8_0::SendPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktPlayerListHeaderFooter);
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Pkt.WriteString(a_Header.CreateJsonString(false));
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Pkt.WriteString(a_Footer.CreateJsonString(false));
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}
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void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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{
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(m_State == 3); // In game mode?
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@ -2083,6 +2096,7 @@ UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType)
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case pktPingResponse: return 0x01;
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case pktPingResponse: return 0x01;
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case pktPlayerAbilities: return 0x39;
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case pktPlayerAbilities: return 0x39;
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case pktPlayerList: return 0x38;
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case pktPlayerList: return 0x38;
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case pktPlayerListHeaderFooter: return 0x47;
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case pktPlayerMoveLook: return 0x08;
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case pktPlayerMoveLook: return 0x08;
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case pktPluginMessage: return 0x3f;
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case pktPluginMessage: return 0x3f;
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case pktRemoveEntityEffect: return 0x1e;
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case pktRemoveEntityEffect: return 0x1e;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
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virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
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@ -523,6 +523,7 @@ UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
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case pktPingResponse: return 0x01;
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case pktPingResponse: return 0x01;
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case pktPlayerAbilities: return 0x2b;
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case pktPlayerAbilities: return 0x2b;
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case pktPlayerList: return 0x2d;
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case pktPlayerList: return 0x2d;
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case pktPlayerListHeaderFooter: return 0x48;
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case pktPlayerMaxSpeed: return 0x4b;
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case pktPlayerMaxSpeed: return 0x4b;
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case pktPlayerMoveLook: return 0x2e;
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case pktPlayerMoveLook: return 0x2e;
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case pktPluginMessage: return 0x18;
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case pktPluginMessage: return 0x18;
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@ -2313,6 +2314,7 @@ UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
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case pktEntityEffect: return 0x4b;
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case pktEntityEffect: return 0x4b;
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case pktEntityProperties: return 0x4a;
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case pktEntityProperties: return 0x4a;
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case pktPlayerMaxSpeed: return 0x4a;
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case pktPlayerMaxSpeed: return 0x4a;
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case pktPlayerListHeaderFooter: return 0x47;
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case pktTeleportEntity: return 0x49;
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case pktTeleportEntity: return 0x49;
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default: return Super::GetPacketID(a_Packet);
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default: return Super::GetPacketID(a_Packet);
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12
src/Root.cpp
12
src/Root.cpp
@ -648,6 +648,18 @@ void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cCl
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void cRoot::BroadcastPlayerListsHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer)
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{
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for (auto & Entry : m_WorldsByName)
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{
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Entry.second.BroadcastPlayerListHeaderFooter(a_Header, a_Footer);
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}
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}
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void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
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void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
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{
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{
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for (auto & Entry : m_WorldsByName)
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for (auto & Entry : m_WorldsByName)
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/** Broadcast playerlist removal through all worlds */
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/** Broadcast playerlist removal through all worlds */
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void BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
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void BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
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/** Broadcast playerlist header and footer through all worlds */
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void BroadcastPlayerListsHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer); // tolua_export
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// tolua_begin
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// tolua_begin
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/** Sends a chat message to all connected clients (in all worlds) */
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/** Sends a chat message to all connected clients (in all worlds) */
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@ -209,6 +209,7 @@ public:
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) override; // Exported in ManualBindings_World.cpp
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) override; // Exported in ManualBindings_World.cpp
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) override; // Exported in ManualBindings_World.cpp
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virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) override; // Exported in ManualBindings_World.cpp
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||||||
virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
|
||||||
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virtual void BroadcastPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override; // tolua_export
|
||||||
virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
|
||||||
virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
|
||||||
virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
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virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
|
||||||
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Loading…
Reference in New Issue
Block a user