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Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)

http://forum.mc-server.org/showthread.php?tid=625

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-21 11:04:08 +00:00
parent 231d6aed35
commit 912a1e7adc
62 changed files with 2532 additions and 1140 deletions

View File

@@ -7,7 +7,7 @@
cSkeleton::cSkeleton()
cSkeleton::cSkeleton(void)
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
@@ -17,18 +17,9 @@ cSkeleton::cSkeleton()
cSkeleton::~cSkeleton()
{
}
bool cSkeleton::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
return ((strcmp(a_EntityType, "cSkeleton") == 0) || super::IsA(a_EntityType));
}
@@ -51,14 +42,10 @@ void cSkeleton::Tick(float a_Dt)
void cSkeleton::KilledBy( cEntity* a_Killer )
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}