Mobs no longer spawn at the top of the nether.
I don't really know if this is the right place for the check, but it works. Add bedrock check fix typo Using code provided by NiLSpace and fixed a horse's bug -Horses can no longer be "controlled" if they're not tamed and saddled removed unrelated horse code Fixed mobs spawning above bedrock
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@ -134,6 +134,11 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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return false;
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}
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if (cChunkDef::IsValidHeight(a_RelY - 1) && (a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_BEDROCK))
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{
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return false; // Make sure mobs do not spawn on bedrock.
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}
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cFastRandom Random;
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BLOCKTYPE TargetBlock = a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ);
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