Implemented the cBlockArea:RelLine() API function.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1211 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
8b1a8bee34
commit
90cec2146a
@ -70,6 +70,7 @@ function Initialize(Plugin)
|
||||
|
||||
-- Debug block area cuboid filling:
|
||||
BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
|
||||
BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
|
||||
BA1:SaveToSchematicFile("schematics/fillrel.schematic");
|
||||
|
||||
return true
|
||||
|
@ -727,7 +727,113 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
|
||||
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
// Bresenham-3D algorithm for drawing lines:
|
||||
int dx = abs(a_RelX2 - a_RelX1);
|
||||
int dy = abs(a_RelY2 - a_RelY1);
|
||||
int dz = abs(a_RelZ2 - a_RelZ1);
|
||||
int sx = (a_RelX1 < a_RelX2) ? 1 : -1;
|
||||
int sy = (a_RelY1 < a_RelY2) ? 1 : -1;
|
||||
int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1;
|
||||
int err = dx - dz;
|
||||
|
||||
if (dx >= std::max(dy, dz)) // x dominant
|
||||
{
|
||||
int yd = dy - dx / 2;
|
||||
int zd = dz - dx / 2;
|
||||
|
||||
while (true)
|
||||
{
|
||||
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
|
||||
|
||||
if (a_RelX1 == a_RelX2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (yd >= 0) // move along y
|
||||
{
|
||||
a_RelY1 += sy;
|
||||
yd -= dx;
|
||||
}
|
||||
|
||||
if (zd >= 0) // move along z
|
||||
{
|
||||
a_RelZ1 += sz;
|
||||
zd -= dx;
|
||||
}
|
||||
|
||||
// move along x
|
||||
a_RelX1 += sx;
|
||||
yd += dy;
|
||||
zd += dz;
|
||||
}
|
||||
}
|
||||
else if (dy >= std::max(dx, dz)) // y dominant
|
||||
{
|
||||
int xd = dx - dy / 2;
|
||||
int zd = dz - dy / 2;
|
||||
|
||||
while (true)
|
||||
{
|
||||
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
|
||||
|
||||
if (a_RelY1 == a_RelY2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (xd >= 0) // move along x
|
||||
{
|
||||
a_RelX1 += sx;
|
||||
xd -= dy;
|
||||
}
|
||||
|
||||
if (zd >= 0) // move along z
|
||||
{
|
||||
a_RelZ1 += sz;
|
||||
zd -= dy;
|
||||
}
|
||||
|
||||
// move along y
|
||||
a_RelY1 += sy;
|
||||
xd += dx;
|
||||
zd += dz;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// z dominant
|
||||
ASSERT(dz >= std::max(dx, dy));
|
||||
int xd = dx - dz / 2;
|
||||
int yd = dy - dz / 2;
|
||||
|
||||
while (true)
|
||||
{
|
||||
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
|
||||
|
||||
if (a_RelZ1 == a_RelZ2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (xd >= 0) // move along x
|
||||
{
|
||||
a_RelX1 += sx;
|
||||
xd -= dz;
|
||||
}
|
||||
|
||||
if (yd >= 0) // move along y
|
||||
{
|
||||
a_RelY1 += sy;
|
||||
yd -= dz;
|
||||
}
|
||||
|
||||
// move along z
|
||||
a_RelZ1 += sz;
|
||||
xd += dx;
|
||||
yd += dy;
|
||||
}
|
||||
} // if (which dimension is dominant)
|
||||
}
|
||||
|
||||
|
||||
@ -1489,3 +1595,31 @@ bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT)
|
||||
|
||||
|
||||
|
||||
void cBlockArea::RelSetData(
|
||||
int a_RelX, int a_RelY, int a_RelZ,
|
||||
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
|
||||
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
|
||||
)
|
||||
{
|
||||
int Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
|
||||
if ((a_DataTypes & baTypes) != 0)
|
||||
{
|
||||
m_BlockTypes[Index] = a_BlockType;
|
||||
}
|
||||
if ((a_DataTypes & baMetas) != 0)
|
||||
{
|
||||
m_BlockMetas[Index] = a_BlockMeta;
|
||||
}
|
||||
if ((a_DataTypes & baLight) != 0)
|
||||
{
|
||||
m_BlockLight[Index] = a_BlockLight;
|
||||
}
|
||||
if ((a_DataTypes & baSkyLight) != 0)
|
||||
{
|
||||
m_BlockSkyLight[Index] = a_BlockSkyLight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -246,6 +246,12 @@ protected:
|
||||
/// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
|
||||
bool LoadFromSchematicNBT(cParsedNBT & a_NBT);
|
||||
|
||||
/// Sets the specified datatypes at the specified location.
|
||||
void RelSetData(
|
||||
int a_RelX, int a_RelY, int a_RelZ,
|
||||
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
|
||||
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
|
||||
);
|
||||
// tolua_begin
|
||||
} ;
|
||||
// tolua_end
|
||||
|
Loading…
Reference in New Issue
Block a user