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Removed bad comment

This commit is contained in:
Tiger Wang 2014-06-29 11:41:50 +01:00
parent dde641ce83
commit 909e0ed95b

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@ -1341,7 +1341,6 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
}