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@ -1341,7 +1341,6 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
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const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
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{
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// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
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return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
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}
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