cChunk::SetBlock() now uses cChunk::FastSetBlock() for the common code path.
This commit is contained in:
parent
82ce40e2cc
commit
909a9c6973
@ -1377,76 +1377,17 @@ void cChunk::CalculateHeightmap()
|
||||
|
||||
|
||||
|
||||
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
|
||||
void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
|
||||
{
|
||||
return; // Clip
|
||||
}
|
||||
FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
|
||||
|
||||
ASSERT(IsValid()); // Is this chunk loaded / generated?
|
||||
|
||||
int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
|
||||
BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
|
||||
BLOCKTYPE OldBlockType = m_BlockTypes[index];
|
||||
m_BlockTypes[index] = a_BlockType;
|
||||
|
||||
SetNibble( m_BlockMeta, index, a_BlockMeta );
|
||||
|
||||
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MarkDirty();
|
||||
|
||||
// The client doesn't need to distinguish between stationary and nonstationary fluids:
|
||||
if (
|
||||
(OldBlockMeta != a_BlockMeta) || // Different meta always gets updated
|
||||
!(
|
||||
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
|
||||
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
|
||||
)
|
||||
)
|
||||
{
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
|
||||
}
|
||||
|
||||
// ONLY recalculate lighting if it's necessary!
|
||||
if(
|
||||
(g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
|
||||
(g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
|
||||
(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
|
||||
)
|
||||
{
|
||||
m_IsLightValid = false;
|
||||
}
|
||||
|
||||
// Update heightmap, if needed:
|
||||
if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
|
||||
{
|
||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
||||
SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = a_RelY - 1; y > 0; --y)
|
||||
{
|
||||
if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
|
||||
break;
|
||||
}
|
||||
} // for y - column in m_BlockData
|
||||
}
|
||||
}
|
||||
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
|
||||
// Tick this block and its neighbors:
|
||||
m_ToTickBlocks.push_back(index);
|
||||
QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
|
||||
|
||||
// If there was a block entity, remove it:
|
||||
Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
|
||||
cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
|
||||
if (BlockEntity != NULL)
|
||||
@ -1456,32 +1397,33 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
|
||||
delete BlockEntity;
|
||||
}
|
||||
|
||||
// If the new block is a block entity, create the entity object:
|
||||
switch (a_BlockType)
|
||||
{
|
||||
case E_BLOCK_CHEST:
|
||||
{
|
||||
AddBlockEntity(new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
AddBlockEntity(new cChestEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_DISPENSER:
|
||||
{
|
||||
AddBlockEntity(new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
AddBlockEntity(new cDispenserEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_DROPPER:
|
||||
{
|
||||
AddBlockEntity(new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
AddBlockEntity(new cDropperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
case E_BLOCK_FURNACE:
|
||||
{
|
||||
AddBlockEntity(new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World));
|
||||
AddBlockEntity(new cFurnaceEntity(WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World));
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_HOPPER:
|
||||
{
|
||||
AddBlockEntity(new cHopperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
AddBlockEntity(new cHopperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_SIGN_POST:
|
||||
|
Loading…
Reference in New Issue
Block a user