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cChunk: removed unused code

git-svn-id: http://mc-server.googlecode.com/svn/trunk@323 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-23 11:38:10 +00:00
parent 4455a1643d
commit 8f85b9c625
2 changed files with 0 additions and 8 deletions

View File

@ -69,7 +69,6 @@ sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockM
cChunk::cChunk(int a_X, int a_Y, int a_Z, cChunkMap * a_ChunkMap, cWorld * a_World) cChunk::cChunk(int a_X, int a_Y, int a_Z, cChunkMap * a_ChunkMap, cWorld * a_World)
: m_bCalculateLighting( false ) : m_bCalculateLighting( false )
, m_bCalculateHeightmap( false )
, m_PosX( a_X ) , m_PosX( a_X )
, m_PosY( a_Y ) , m_PosY( a_Y )
, m_PosZ( a_Z ) , m_PosZ( a_Z )
@ -310,10 +309,6 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{ {
CalculateLighting(); CalculateLighting();
} }
if (m_bCalculateHeightmap)
{
CalculateHeightmap();
}
cCSLock Lock(m_CSBlockLists); cCSLock Lock(m_CSBlockLists);
unsigned int PendingSendBlocks = m_PendingSendBlocks.size(); unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
@ -611,7 +606,6 @@ void cChunk::CreateBlockEntities(void)
void cChunk::CalculateHeightmap() void cChunk::CalculateHeightmap()
{ {
m_bCalculateHeightmap = false;
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
{ {
for (int z = 0; z < 16; z++) for (int z = 0; z < 16; z++)

View File

@ -178,7 +178,6 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick
void SpreadLight(char* a_LightBuffer); void SpreadLight(char* a_LightBuffer);
void CalculateLighting(); // Recalculate right now void CalculateLighting(); // Recalculate right now
void CalculateHeightmap(); void CalculateHeightmap();
@ -250,7 +249,6 @@ private:
cBlockEntityList m_BlockEntities; cBlockEntityList m_BlockEntities;
bool m_bCalculateLighting; bool m_bCalculateLighting;
bool m_bCalculateHeightmap;
int m_PosX, m_PosY, m_PosZ; int m_PosX, m_PosY, m_PosZ;
cWorld * m_World; cWorld * m_World;