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Improved redstone speed and fixed a wire bug

The redstone simulator no longer goes through the Powered and
LinkedPowered blocks lists for EVERY item in the chunk data, instead,
only at every tick.
Also, wires powering each other that had the same data value is now
fixed.
This commit is contained in:
Tiger Wang 2013-11-30 00:30:49 +00:00
parent 4741e5e794
commit 8d88c8f26f

View File

@ -76,6 +76,90 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
// Check to see if PoweredBlocks have invalid items (source is air or unpowered)
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
{
sPoweredBlocks & Change = *itr;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
if (!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
{
continue;
}
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Changeable sources
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
)
{
itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
itr++;
}
}
// Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
{
sLinkedPoweredBlocks & Change = *itr;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
BLOCKTYPE MiddleBlockType;
if (
!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
!a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType)
)
{
continue;
}
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (MiddleBlockType != Change.a_MiddleBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Things that can send power through a block but which depends on meta
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
itr++;
}
}
for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;) for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
{ {
BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z); BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
@ -85,83 +169,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
continue; continue;
} }
// Check to see if PoweredBlocks have invalid items (source is air or unpowered) // PoweredBlock and LinkedPoweredBlock list was fine, now to the actual handling
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
{
sPoweredBlocks & Change = *itr;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta);
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Changeable sources
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
)
{
itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
itr++;
}
}
// Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
{
sLinkedPoweredBlocks & Change = *itr;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
BLOCKTYPE MiddleBlockType;
a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta);
a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType);
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (MiddleBlockType != Change.a_MiddleBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Things that can send power through a block but which depends on meta
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
)
{
itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
itr++;
}
}
// PoweredBlock list was fine, now to the actual handling
int a_X = BaseX + dataitr->x; int a_X = BaseX + dataitr->x;
int a_Z = BaseZ + dataitr->z; int a_Z = BaseZ + dataitr->z;
switch (BlockType) switch (BlockType)
@ -407,7 +415,9 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking
{ {
if (SurroundMeta > MyMeta) // Does surrounding wire have a higher power level than self? // Does surrounding wire have a higher power level than self?
// >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list
if (SurroundMeta >= MyMeta)
{ {
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, SurroundMeta - 1); m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, SurroundMeta - 1);
} }