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Fishing underground is slower and fishing while raining is faster.

This commit is contained in:
STRWarrior 2013-12-22 15:22:50 +01:00
parent caccf72b46
commit 8d51c22b36

View File

@ -59,7 +59,22 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
} }
m_CountDownTime--; m_CountDownTime--;
if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY())
{
if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
{
m_CountDownTime--;
}
}
else // if the floater is underground it has a 50% chance of not decreasing the countdown.
{
if (m_World->GetTickRandomNumber(1) == 0)
{
m_CountDownTime++;
}
}
} }
SetSpeedY(0.7); SetSpeedY(0.7);
} }