APIDump: Updated cClientHandle documentation
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@ -429,25 +429,27 @@ g_APIDesc =
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cClientHandle =
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{
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Desc = [[
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A cClientHandle represents technical aspect of a connected player - their game client connection.
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A cClientHandle represents the technical aspect of a connected player - their game client
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connection. Internally, it handles all the incoming and outgoing packets, the chunks that are to be
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sent to the client, ping times etc.
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]],
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Functions =
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{
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GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" },
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GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client" },
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GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
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GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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SetUsername = { Params = "Name", Return = "", Notes = "Sets the username" },
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SetViewDistance = { Params = "ViewDistance", Return = "", Notes = "Sets the viewdistance (number of chunks loaded for the player in each direction)" },
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SendBlockChange = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sends a block to the client. This can be used to create fake blocks." },
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SendBlockChange = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sends a BlockChange packet to the client. This can be used to create fake blocks only for that player." },
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},
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Constants =
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{
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MAX = { Notes = "10" },
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MIN = { Notes = "4" },
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MAX_VIEW_DISTANCE = { Notes = "The maximum value of the view distance" },
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MIN_VIEW_DISTANCE = { Notes = "The minimum value of the view distance" },
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},
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},
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