Added random chicken spawn when throwing an egg
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1ff051c9a3
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@ -247,6 +247,8 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFac
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SetPosition(a_HitPos);
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SetSpeed(0, 0, 0);
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// DEBUG:
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LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
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m_UniqueID,
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@ -474,8 +476,17 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
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void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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// TODO: Random-spawn a chicken or four
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if (m_World->GetTickRandomNumber(7) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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else if (m_World->GetTickRandomNumber(32) == 1)
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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Destroy();
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}
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