Renamed GetSettedViewDistance() to GetRequestedViewDistance()
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@ -534,7 +534,7 @@ end
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GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data. Returns a 32-char UUID (no dashes)" },
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GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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GetSettedViewDistance = { Params = "", Return = "number", Notes = "Returns the view distance that the player set, not the used view distance." },
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GetRequestedViewDistance = { Params = "", Return = "number", Notes = "Returns the view distance that the player request, not the used view distance." },
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HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
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IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."},
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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@ -223,8 +223,8 @@ public:
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/** Returns the view distance that the player currently have. */
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int GetViewDistance(void) const { return m_UsedViewDistance; }
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/** Returns the view distance that the player set, not the used view distance. */
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int GetSettedViewDistance(void) const { return m_SetViewDistance; }
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/** Returns the view distance that the player request, not the used view distance. */
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int GetRequestedViewDistance(void) const { return m_SetViewDistance; }
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
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AString GetLocale(void) const { return m_Locale; }
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@ -1603,7 +1603,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
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// Update the view distance.
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m_ClientHandle->SetViewDistance(m_ClientHandle->GetSettedViewDistance());
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m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
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return true;
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}
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