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- Didn't notice steak missing as well

Interesting to note, when you make a food item handled with health it gets rid of the eating animation, this seems backwards.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@143 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com 2011-12-28 11:32:43 +00:00
parent 03f86ad3fc
commit 8b726a53e7

View File

@ -870,6 +870,14 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
m_Player->Heal( 8 );
bEat = true;
break;
case E_ITEM_RAW_BEEF:
m_Player->Heal(3);
bEat = true;
break;
case E_ITEM_STEAK:
m_Player->Heal( 8 );
bEat = true;
break;
default:
break;
};