MojangAPI: Added a UseCachedOnly param to GetUUIDsFromPlayerNames().
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@ -1630,7 +1630,7 @@ a_Player:OpenWindow(Window);
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Functions =
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Functions =
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{
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{
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AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp." },
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AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp." },
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GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." },
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GetUUIDsFromPlayerNames = { Params = "PlayerNames, [UseOnlyCached]", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. If UseOnlyCached is false (the default), queries the Mojang servers for the results that are not in the cache. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." },
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MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
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MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
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MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
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MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
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},
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},
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@ -307,8 +307,38 @@ function TestUUIDFromName()
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"aloe_vera",
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"aloe_vera",
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}
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}
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UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames);
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UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames);
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-- Log the results:
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for _, name in ipairs(ValidPlayerNames) do
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local UUID = UUIDs[name]
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if (UUID == nil) then
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LOG(" UUID(" .. name .. ") not found.")
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else
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LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
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end
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end
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-- Test yet again, cache-only:
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LOG("Testing once more, cache only...")
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local PlayerNames3 =
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{
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"xoft",
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"aloe_vera",
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"notch", -- Valid player name, but not cached (most likely :)
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}
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UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true)
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LOG("UUID-from-Name resolution test finished.")
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-- Log the results:
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for _, name in ipairs(PlayerNames3) do
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local UUID = UUIDs[name]
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if (UUID == nil) then
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LOG(" UUID(" .. name .. ") not found.")
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else
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LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
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end
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end
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LOG("UUID-from-Name resolution tests finished.")
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end
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end
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@ -2163,7 +2163,7 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
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if (
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if (
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!S.CheckParamUserTable(1, "cMojangAPI") ||
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!S.CheckParamUserTable(1, "cMojangAPI") ||
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!S.CheckParamTable(2) ||
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!S.CheckParamTable(2) ||
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!S.CheckParamEnd(3)
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!S.CheckParamEnd(4)
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)
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)
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{
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{
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return 0;
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return 0;
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@ -2177,19 +2177,27 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
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{
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{
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lua_rawgeti(L, 2, i);
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lua_rawgeti(L, 2, i);
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AString Name;
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AString Name;
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S.GetStackValue(3, Name);
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S.GetStackValue(-1, Name);
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if (!Name.empty())
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if (!Name.empty())
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{
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{
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PlayerNames.push_back(Name);
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PlayerNames.push_back(Name);
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}
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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}
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}
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// If the UseOnlyCached param was given, read it; default to false
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bool ShouldUseCacheOnly = false;
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if (lua_gettop(L) == 3)
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{
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ShouldUseCacheOnly = (lua_toboolean(L, 3) != 0);
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lua_pop(L, 1);
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}
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// Push the output table onto the stack:
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// Push the output table onto the stack:
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lua_newtable(L); // stack index 3
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lua_newtable(L);
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// Get the UUIDs:
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// Get the UUIDs:
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AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames);
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AStringVector UUIDs = cRoot::Get()->GetMojangAPI().GetUUIDsFromPlayerNames(PlayerNames, ShouldUseCacheOnly);
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if (UUIDs.size() != PlayerNames.size())
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if (UUIDs.size() != PlayerNames.size())
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{
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{
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// A hard error has occured while processing the request, no UUIDs were returned. Return an empty table:
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// A hard error has occured while processing the request, no UUIDs were returned. Return an empty table:
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@ -2197,7 +2205,8 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
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}
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}
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// Convert to output table, PlayerName -> UUID:
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// Convert to output table, PlayerName -> UUID:
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for (int i = 0; i < NumNames; i++)
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size_t len = UUIDs.size();
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for (size_t i = 0; i < len; i++)
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{
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{
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if (UUIDs[i].empty())
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if (UUIDs[i].empty())
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{
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{
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@ -129,7 +129,7 @@ void cMojangAPI::Start(cIniFile & a_SettingsIni)
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AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames)
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AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames, bool a_UseOnlyCached)
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{
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{
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// Convert all playernames to lowercase:
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// Convert all playernames to lowercase:
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AStringVector PlayerNames;
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AStringVector PlayerNames;
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@ -140,7 +140,10 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player
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} // for itr - a_PlayerNames[]
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} // for itr - a_PlayerNames[]
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// Request the cache to populate any names not yet contained:
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// Request the cache to populate any names not yet contained:
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CacheNamesToUUIDs(PlayerNames);
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if (!a_UseOnlyCached)
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{
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CacheNamesToUUIDs(PlayerNames);
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}
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// Retrieve from cache:
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// Retrieve from cache:
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size_t idx = 0;
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size_t idx = 0;
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@ -50,8 +50,10 @@ public:
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/** Converts the player names into UUIDs.
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/** Converts the player names into UUIDs.
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a_PlayerName[idx] will be converted to UUID and returned as idx-th value
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a_PlayerName[idx] will be converted to UUID and returned as idx-th value
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The UUID will be empty on error.
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The UUID will be empty on error.
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Blocking operation, do not use in world-tick thread! */
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If a_UseOnlyCached is true, only the cached values are returned.
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AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
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If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking
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operation, do not use this in world-tick thread! */
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AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
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// tolua_begin
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// tolua_begin
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