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Fix player skin sending through BungeeCord (#4328)

This fixes sending of player skins through BungeeCord by actually parsing the JSON instead of setting the player properties as a string.
This commit is contained in:
DaPorkchop_ 2019-04-22 19:54:22 +02:00 committed by peterbell10
parent 10b60971f5
commit 8b4d37771f

View File

@ -24,15 +24,12 @@ Implements the 1.9 protocol classes:
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../EffectID.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
#include "../Entities/Boat.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@ -47,7 +44,6 @@ Implements the 1.9 protocol classes:
#include "../Items/ItemSpawnEgg.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
#include "../UI/HorseWindow.h"
#include "../BlockEntities/BeaconEntity.h"
@ -154,7 +150,16 @@ cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_Ser
UUID.FromString(Params[2]);
m_Client->SetUUID(UUID);
m_Client->SetProperties(Params[3]);
Json::Value root;
Json::Reader reader;
if (!reader.parse(Params[3], root))
{
LOGERROR("Unable to parse player properties: '%s'", Params[3]);
}
else
{
m_Client->SetProperties(root);
}
}
else
{