Removed cGroup and cGroupManager.
This commit is contained in:
parent
936604ca95
commit
8acc883187
@ -67,7 +67,6 @@ $cfile "../Root.h"
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$cfile "../Cuboid.h"
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$cfile "../BoundingBox.h"
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$cfile "../Tracer.h"
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$cfile "../Group.h"
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$cfile "../BlockArea.h"
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$cfile "../Generating/ChunkDesc.h"
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$cfile "../CraftingRecipes.h"
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@ -33,8 +33,6 @@ SET (SRCS
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FastRandom.cpp
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FurnaceRecipe.cpp
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Globals.cpp
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Group.cpp
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GroupManager.cpp
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Inventory.cpp
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Item.cpp
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ItemGrid.cpp
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@ -98,8 +96,6 @@ SET (HDRS
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ForEachChunkProvider.h
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FurnaceRecipe.h
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Globals.h
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Group.h
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GroupManager.h
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Inventory.h
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Item.h
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ItemGrid.h
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@ -10,8 +10,6 @@
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#include "../Bindings/PluginManager.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../GroupManager.h"
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#include "../Group.h"
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#include "../Root.h"
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#include "../OSSupport/Timer.h"
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#include "../Chunk.h"
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@ -1,41 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Group.h"
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void cGroup::AddCommand( const AString & a_Command)
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{
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m_Commands[ a_Command ] = true;
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}
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void cGroup::AddPermission( const AString & a_Permission)
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{
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m_Permissions[ a_Permission ] = true;
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}
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void cGroup::InheritFrom( cGroup* a_Group)
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{
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m_Inherits.remove( a_Group);
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m_Inherits.push_back( a_Group);
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}
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void cGroup::ClearPermission()
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{
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m_Permissions.clear();
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}
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44
src/Group.h
44
src/Group.h
@ -1,44 +0,0 @@
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#pragma once
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// tolua_begin
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class cGroup
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{
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public:
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// tolua_end
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cGroup() {}
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~cGroup() {}
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// tolua_begin
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void SetName( const AString & a_Name) { m_Name = a_Name; }
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const AString & GetName() const { return m_Name; }
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void SetColor( const AString & a_Color) { m_Color = a_Color; }
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void AddCommand( const AString & a_Command);
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void AddPermission( const AString & a_Permission);
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void InheritFrom( cGroup* a_Group);
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// tolua_end
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typedef std::map< AString, bool > PermissionMap;
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const PermissionMap & GetPermissions() const { return m_Permissions; }
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void ClearPermission(void);
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typedef std::map< AString, bool > CommandMap;
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const CommandMap & GetCommands() const { return m_Commands; }
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const AString & GetColor() const { return m_Color; } // tolua_export
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typedef std::list< cGroup* > GroupList;
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const GroupList & GetInherits() const { return m_Inherits; }
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private:
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AString m_Name;
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AString m_Color;
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PermissionMap m_Permissions;
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CommandMap m_Commands;
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GroupList m_Inherits;
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}; // tolua_export
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@ -1,227 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "GroupManager.h"
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#include "Group.h"
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#include "inifile/iniFile.h"
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#include "ChatColor.h"
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#include "Root.h"
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typedef std::map< AString, cGroup* > GroupMap;
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struct cGroupManager::sGroupManagerState
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{
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GroupMap Groups;
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};
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cGroupManager::~cGroupManager()
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{
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for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr)
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{
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delete itr->second;
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itr->second = NULL;
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}
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m_pState->Groups.clear();
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delete m_pState;
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m_pState = NULL;
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}
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cGroupManager::cGroupManager()
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: m_pState( new sGroupManagerState)
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{
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LOGD("-- Loading Groups --");
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if (!LoadGroups())
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{
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LOGWARNING("ERROR: Groups could not load!");
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}
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if (!CheckUsers())
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{
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LOGWARNING("ERROR: User file could not be found!");
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}
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LOGD("-- Groups Successfully Loaded --");
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}
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void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
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{
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LOGWARN("Regenerating users.ini, all users will be reset");
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a_IniFile.AddHeaderComment(" This file stores the players' groups.");
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a_IniFile.AddHeaderComment(" The format is:");
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a_IniFile.AddHeaderComment(" [PlayerName]");
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a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
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a_IniFile.WriteFile("users.ini");
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}
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bool cGroupManager::CheckUsers()
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{
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cIniFile IniFile;
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if (!IniFile.ReadFile("users.ini"))
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{
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GenerateDefaultUsersIni(IniFile);
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return true;
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}
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int NumKeys = IniFile.GetNumKeys();
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for (int i = 0; i < NumKeys; i++)
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{
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AString Player = IniFile.GetKeyName(i);
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AString Groups = IniFile.GetValue(Player, "Groups", "");
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if (Groups.empty())
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{
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continue;
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}
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AStringVector Split = StringSplitAndTrim(Groups, ",");
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for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
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{
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if (!ExistsGroup(*itr))
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{
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LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
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}
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} // for itr - Split[]
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} // for i - ini file keys
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// Always return true for now, just but we can handle writefile fails later.
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return true;
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}
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bool cGroupManager::LoadGroups()
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{
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cIniFile IniFile;
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if (!IniFile.ReadFile("groups.ini"))
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{
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LOGWARNING("Regenerating groups.ini, all groups will be reset");
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IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
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IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
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IniFile.SetValue("Owner", "Permissions", "*", true);
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IniFile.SetValue("Owner", "Color", "2", true);
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IniFile.SetValue("Moderator", "Permissions", "core.time, core.item, core.tpa, core.tpaccept, core.ban, core.unban, core.save-all, core.toggledownfall");
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IniFile.SetValue("Moderator", "Color", "2", true);
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IniFile.SetValue("Moderator", "Inherits", "Player", true);
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IniFile.SetValue("Player", "Permissions", "core.portal", true);
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IniFile.SetValue("Player", "Color", "f", true);
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IniFile.SetValue("Player", "Inherits", "Default", true);
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IniFile.SetValue("Default", "Permissions", "core.help, core.plugins, core.spawn, core.worlds, core.back, core.motd, core.build, core.locate, core.viewdistance", true);
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IniFile.SetValue("Default", "Color", "f", true);
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IniFile.WriteFile("groups.ini");
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}
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int NumKeys = IniFile.GetNumKeys();
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for (int i = 0; i < NumKeys; i++)
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{
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AString KeyName = IniFile.GetKeyName(i);
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cGroup * Group = GetGroup(KeyName.c_str());
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Group->ClearPermission(); // Needed in case the groups are reloaded.
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LOGD("Loading group %s", KeyName.c_str());
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Group->SetName(KeyName);
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AString Color = IniFile.GetValue(KeyName, "Color", "-");
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if ((Color != "-") && (Color.length() >= 1))
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{
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Group->SetColor(AString(cChatColor::Delimiter) + Color[0]);
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}
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else
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{
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Group->SetColor(cChatColor::White);
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}
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AString Commands = IniFile.GetValue(KeyName, "Commands", "");
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if (!Commands.empty())
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{
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AStringVector Split = StringSplitAndTrim(Commands, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->AddCommand(Split[i]);
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}
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}
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AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
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if (!Permissions.empty())
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{
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AStringVector Split = StringSplitAndTrim(Permissions, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->AddPermission(Split[i]);
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}
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}
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AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
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if (!Groups.empty())
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{
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AStringVector Split = StringSplitAndTrim(Groups, ",");
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for (size_t i = 0; i < Split.size(); i++)
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{
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Group->InheritFrom(GetGroup(Split[i].c_str()));
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}
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}
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}
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// Always return true, we can handle writefile fails later.
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return true;
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}
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bool cGroupManager::ExistsGroup( const AString & a_Name)
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name);
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return ( itr != m_pState->Groups.end());
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}
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cGroup* cGroupManager::GetGroup( const AString & a_Name)
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name);
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if (itr != m_pState->Groups.end())
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{
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return itr->second;
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}
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cGroup* Group = new cGroup();
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m_pState->Groups[a_Name] = Group;
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return Group;
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}
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@ -1,36 +0,0 @@
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#pragma once
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class cGroup;
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class cGroupManager
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{
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public:
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bool ExistsGroup(const AString & a_Name);
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cGroup * GetGroup(const AString & a_Name);
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bool LoadGroups();
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bool CheckUsers();
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/** Writes the default header to the specified ini file, and saves it as "users.ini". */
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static void GenerateDefaultUsersIni(cIniFile & a_IniFile);
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private:
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friend class cRoot;
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cGroupManager();
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~cGroupManager();
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struct sGroupManagerState;
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sGroupManagerState * m_pState;
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} ;
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16
src/Root.cpp
16
src/Root.cpp
@ -6,7 +6,6 @@
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#include "World.h"
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#include "WebAdmin.h"
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#include "FurnaceRecipe.h"
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#include "GroupManager.h"
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#include "CraftingRecipes.h"
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#include "Bindings/PluginManager.h"
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#include "MonsterConfig.h"
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@ -46,7 +45,6 @@ cRoot::cRoot(void) :
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m_InputThread(NULL),
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m_Server(NULL),
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m_MonsterConfig(NULL),
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m_GroupManager(NULL),
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m_CraftingRecipes(NULL),
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m_FurnaceRecipe(NULL),
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m_WebAdmin(NULL),
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@ -157,7 +155,6 @@ void cRoot::Start(void)
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LOGD("Loading settings...");
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m_RankManager.Initialize(m_MojangAPI);
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m_GroupManager = new cGroupManager();
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m_CraftingRecipes = new cCraftingRecipes;
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m_FurnaceRecipe = new cFurnaceRecipe();
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@ -236,8 +233,6 @@ void cRoot::Start(void)
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LOGD("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
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delete m_CraftingRecipes; m_CraftingRecipes = NULL;
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LOGD("Forgetting groups...");
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delete m_GroupManager; m_GroupManager = NULL;
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LOGD("Unloading worlds...");
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UnloadWorlds();
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@ -546,17 +541,6 @@ void cRoot::SaveAllChunks(void)
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void cRoot::ReloadGroups(void)
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{
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LOG("Reload groups ...");
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m_GroupManager->LoadGroups();
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m_GroupManager->CheckUsers();
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}
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void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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@ -14,7 +14,6 @@
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// fwd:
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class cThread;
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class cMonsterConfig;
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class cGroupManager;
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class cCraftingRecipes;
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class cFurnaceRecipe;
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class cWebAdmin;
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@ -79,7 +78,6 @@ public:
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cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
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cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
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cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
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cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature
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@ -124,9 +122,6 @@ public:
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/// Saves all chunks in all worlds
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void SaveAllChunks(void); // tolua_export
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/// Reloads all the groups
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void ReloadGroups(void); // tolua_export
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/// Calls the callback for each player in all worlds
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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@ -189,7 +184,6 @@ private:
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cServer * m_Server;
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cMonsterConfig * m_MonsterConfig;
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cGroupManager * m_GroupManager;
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cCraftingRecipes * m_CraftingRecipes;
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cFurnaceRecipe * m_FurnaceRecipe;
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cWebAdmin * m_WebAdmin;
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@ -11,7 +11,6 @@
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#include "World.h"
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#include "ChunkDef.h"
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#include "Bindings/PluginManager.h"
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#include "GroupManager.h"
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#include "ChatColor.h"
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#include "Entities/Player.h"
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#include "Inventory.h"
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@ -469,25 +468,17 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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PrintHelp(split, a_Output);
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return;
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}
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if (split[0] == "reload")
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{
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cPluginManager::Get()->ReloadPlugins();
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cRoot::Get()->ReloadGroups();
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return;
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}
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if (split[0] == "reloadplugins")
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else if (split[0] == "reload")
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{
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cPluginManager::Get()->ReloadPlugins();
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return;
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}
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if (split[0] == "reloadgroups")
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else if (split[0] == "reloadplugins")
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{
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cRoot::Get()->ReloadGroups();
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a_Output.Out("Groups reloaded!");
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a_Output.Finished();
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cPluginManager::Get()->ReloadPlugins();
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return;
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}
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if (split[0] == "load")
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else if (split[0] == "load")
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{
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if (split.size() > 1)
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{
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@ -502,8 +493,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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return;
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}
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}
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if (split[0] == "unload")
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else if (split[0] == "unload")
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{
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if (split.size() > 1)
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{
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@ -519,21 +509,21 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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}
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// There is currently no way a plugin can do these (and probably won't ever be):
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if (split[0].compare("chunkstats") == 0)
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else if (split[0].compare("chunkstats") == 0)
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{
|
||||
cRoot::Get()->LogChunkStats(a_Output);
|
||||
a_Output.Finished();
|
||||
return;
|
||||
}
|
||||
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
|
||||
if (split[0].compare("dumpmem") == 0)
|
||||
else if (split[0].compare("dumpmem") == 0)
|
||||
{
|
||||
LeakFinderXmlOutput Output("memdump.xml");
|
||||
DumpUsedMemory(&Output);
|
||||
return;
|
||||
}
|
||||
|
||||
if (split[0].compare("killmem") == 0)
|
||||
else if (split[0].compare("killmem") == 0)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
@ -542,7 +532,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
|
||||
}
|
||||
#endif
|
||||
|
||||
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
|
||||
else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
|
||||
{
|
||||
a_Output.Finished();
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user