Merge branch 'master' into ChunkStay
This commit is contained in:
commit
8a8997cc38
@ -1 +1 @@
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Subproject commit 7f97e93ef25616673e8342b7919d9b5914e1327e
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Subproject commit 8ddc8a9d027a9471c72270ec82cc618069710faa
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@ -1,19 +0,0 @@
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Core = cPluginManager:Get():GetPlugin("Core")
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function SendMessage(a_Player, a_Message)
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if (Core ~= nil) then
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Core:Call("SendMessage", a_Player, a_Message)
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end
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end
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function SendMessageSuccess(a_Player, a_Message)
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if (Core ~= nil) then
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Core:Call("SendMessageSuccess", a_Player, a_Message)
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end
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end
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function SendMessageFailure(a_Player, a_Message)
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if (Core ~= nil) then
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Core:Call("SendMessageFailure", a_Player, a_Message)
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end
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end
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@ -6,7 +6,7 @@ function Initialize( Plugin )
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Plugin:SetVersion( 2 )
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Plugin:SetVersion( 2 )
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
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cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect)
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect)
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local PluginManager = cPluginManager:Get()
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local PluginManager = cPluginManager:Get()
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PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
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PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
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@ -37,12 +37,12 @@ function HandleCarpetCommand( Split, Player )
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if( Carpet == nil ) then
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if( Carpet == nil ) then
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Carpets[ Player ] = cCarpet:new()
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Carpets[ Player ] = cCarpet:new()
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SendMessageSuccess(Player, "You're on a magic carpet!")
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Player:SendMessageSuccess("You're on a magic carpet!")
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SendMessage(Player, "Look straight down to descend. Jump to ascend.")
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Player:SendMessageInfo("Look straight down to descend. Jump to ascend.")
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else
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else
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Carpet:remove()
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Carpet:remove()
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Carpets[ Player ] = nil
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Carpets[ Player ] = nil
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SendMessageSuccess(Player, "The carpet vanished!")
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Player:SendMessageSuccess("The carpet vanished!")
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end
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end
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return true
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return true
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@ -1,4 +1,3 @@
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// ItemBoat.h
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// ItemBoat.h
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// Declares the various boat ItemHandlers
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// Declares the various boat ItemHandlers
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@ -31,7 +30,7 @@ public:
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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{
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if (a_Dir != BLOCK_FACE_YM || a_Dir != BLOCK_FACE_NONE)
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if ((a_Dir != BLOCK_FACE_YM) && (a_Dir != BLOCK_FACE_NONE))
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{
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{
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return false;
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return false;
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}
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}
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