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Merge pull request #423 from mc-server/redstoneimprovements

Redstone and configuration improvements
This commit is contained in:
Mattes D 2013-12-14 06:41:00 -08:00
commit 8a6c28b8f0
9 changed files with 160 additions and 341 deletions

@ -1 +1 @@
Subproject commit ede668bc7c310af49ad7354c00d3f11adbae792a Subproject commit 351aff7efa94ce3c7ba733d5f83013e8a3fdfbfd

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@ -1,3 +0,0 @@
[Banned]
;PlayerName=1

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@ -1,17 +0,0 @@
[Admins]
Permissions=*
Color=c
[Mods]
Color=5
Inherits=Vips
Permissions=core.time,core.item
[Vips]
Permissions=core.teleport
Color=2
Inherits=Default
[Default]
Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn,transapi.setlang,core.tell,core.me
Color=7

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@ -1,23 +0,0 @@
[FakeTruth]
Groups=Admins
[Duralex]
Groups=Admins
[Luthrandel]
Groups=Admins
[cruisecho]
Groups=Admins
[Kwen]
Groups=Admins
[aloe_vera]
Groups=Admins
[xoft]
Groups=Admins
[Player]
Groups=Admins

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@ -1,6 +0,0 @@
[WhiteListSettings]
WhiteListOn=0
[WhiteList]
;PlayerName=1

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@ -1393,7 +1393,12 @@ void cPlayer::LoadPermissionsFromDisk()
} }
else else
{ {
LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group."); LOGWARN("Regenerating users.ini, player %s will be added to the \"Default\" group", m_PlayerName.c_str());
IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored");
IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName");
IniFile.SetValue(m_PlayerName, "Groups", "Default");
IniFile.WriteFile("users.ini");
AddToGroup("Default"); AddToGroup("Default");
} }
ResolvePermissions(); ResolvePermissions();
@ -1410,7 +1415,7 @@ bool cPlayer::LoadFromDisk()
LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
{ {
if( itr->second ) LOGINFO("%s", itr->first.c_str() ); if( itr->second ) LOG(" - %s", itr->first.c_str() );
} }
AString SourceFile; AString SourceFile;

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@ -47,8 +47,25 @@ cGroupManager::cGroupManager()
cIniFile IniFile; cIniFile IniFile;
if (!IniFile.ReadFile("groups.ini")) if (!IniFile.ReadFile("groups.ini"))
{ {
LOGWARNING("groups.ini inaccessible, no groups are defined"); LOGWARNING("Regenerating groups.ini, all groups will be reset");
return; IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
IniFile.SetValue("Owner", "Permissions", "*", true);
IniFile.SetValue("Owner", "Color", "2", true);
IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall");
IniFile.SetValue("Moderator", "Color", "2", true);
IniFile.SetValue("Moderator", "Inherits", "Player", true);
IniFile.SetValue("Player", "Permissions", "core.build", true);
IniFile.SetValue("Player", "Color", "f", true);
IniFile.SetValue("Player", "Inherits", "Default", true);
IniFile.SetValue("Default", "Permissions", "core.help,core.playerlist,core.pluginlist,core.spawn,core.listworlds,core.back,core.motd,core.gotoworld,core.coords,core.viewdistance", true);
IniFile.SetValue("Default", "Color", "f", true);
IniFile.WriteFile("groups.ini");
} }
unsigned int NumKeys = IniFile.GetNumKeys(); unsigned int NumKeys = IniFile.GetNumKeys();

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@ -50,7 +50,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
// Check for duplicates: // Check for duplicates:
cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData(); cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr) for (cRedstoneSimulatorChunkData::const_iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
{ {
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
{ {
@ -79,22 +79,20 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
// Check to see if PoweredBlocks have invalid items (source is air or unpowered) // Check to see if PoweredBlocks have invalid items (source is air or unpowered)
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();) for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
{ {
sPoweredBlocks & Change = *itr; int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType; BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta; NIBBLETYPE SourceBlockMeta;
if (!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta)) if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
{ {
continue; continue;
} }
if (SourceBlockType != Change.a_SourceBlock) if (SourceBlockType != itr->a_SourceBlock)
{ {
itr = m_PoweredBlocks.erase(itr); itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str()); LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
} }
else if ( else if (
// Changeable sources // Changeable sources
@ -105,7 +103,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
) )
{ {
itr = m_PoweredBlocks.erase(itr); itr = m_PoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str()); LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
} }
else else
{ {
@ -116,33 +114,31 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
// Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed // Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();) for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
{ {
sLinkedPoweredBlocks & Change = *itr; int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width; int MidRelX = itr->a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width; int MidRelZ = itr->a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType; BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta; NIBBLETYPE SourceBlockMeta;
BLOCKTYPE MiddleBlockType; BLOCKTYPE MiddleBlockType;
if ( if (
!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) || !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
!a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType) !a_Chunk->UnboundedRelGetBlockType(MidRelX, itr->a_MiddlePos.y, MidRelZ, MiddleBlockType)
) )
{ {
continue; continue;
} }
if (SourceBlockType != Change.a_SourceBlock) if (SourceBlockType != itr->a_SourceBlock)
{ {
itr = m_LinkedPoweredBlocks.erase(itr); itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str()); LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
} }
else if (MiddleBlockType != Change.a_MiddleBlock) else if (MiddleBlockType != itr->a_MiddleBlock)
{ {
itr = m_LinkedPoweredBlocks.erase(itr); itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock).c_str()); LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
} }
else if ( else if (
// Things that can send power through a block but which depends on meta // Things that can send power through a block but which depends on meta
@ -152,7 +148,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
) )
{ {
itr = m_LinkedPoweredBlocks.erase(itr); itr = m_LinkedPoweredBlocks.erase(itr);
LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str()); LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
} }
else else
{ {
@ -162,19 +158,17 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();) for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
{ {
sSimulatedPlayerToggleableList & Change = *itr; int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
int RelX = Change.a_BlockPos.x - a_ChunkX * cChunkDef::Width;
int RelZ = Change.a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType; BLOCKTYPE SourceBlockType;
if (!a_Chunk->UnboundedRelGetBlockType(RelX, Change.a_BlockPos.y, RelZ, SourceBlockType)) if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
{ {
continue; continue;
} }
else if (!IsAllowedBlock(SourceBlockType)) else if (!IsAllowedBlock(SourceBlockType))
{ {
LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list due to power state change", ItemToFullString(SourceBlockType).c_str()); LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list as block is no longer redstone", ItemToFullString(SourceBlockType).c_str());
itr = m_SimulatedPlayerToggleableBlocks.erase(itr); itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
} }
else else
@ -282,7 +276,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ;
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
if (AreCoordsPowered(X, Y, Z)) if (AreCoordsDirectlyPowered(X, Y, Z))
{ {
// There was a match, torch goes off // There was a match, torch goes off
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
@ -329,7 +323,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
// See if off state torch can be turned on again // See if off state torch can be turned on again
if (AreCoordsPowered(X, Y, Z)) if (AreCoordsDirectlyPowered(X, Y, Z))
{ {
return; // Something matches, torch still powered return; // Something matches, torch still powered
} }
@ -416,7 +410,6 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{ {
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
} }
else else
{ {
@ -464,10 +457,12 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
{ {
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet); m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
} }
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
} }
// Wire still powered, power blocks beneath
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
{ {
switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
@ -826,23 +821,27 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ
bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{ {
sPoweredBlocks & Change = *itr; if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
return true; return true;
} }
} }
return false;
}
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
bool cRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{ {
sLinkedPoweredBlocks & Change = *itr; if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
return true; return true;
} }
@ -858,64 +857,60 @@ bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_Blo
{ {
// Repeaters cannot be powered by any face except their back; verify that this is true for a source // Repeaters cannot be powered by any face except their back; verify that this is true for a source
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{ {
sPoweredBlocks & Change = *itr; if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta) switch (a_Meta)
{ {
case 0x0: case 0x0:
{ {
// Flip the coords to check the back of the repeater // Flip the coords to check the back of the repeater
if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break; break;
} }
case 0x1: case 0x1:
{ {
if (Change.a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break; break;
} }
case 0x2: case 0x2:
{ {
if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break; break;
} }
case 0x3: case 0x3:
{ {
if (Change.a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break; break;
} }
} }
} }
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{ {
sLinkedPoweredBlocks & Change = *itr; if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta) switch (a_Meta)
{ {
case 0x0: case 0x0:
{ {
if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break; break;
} }
case 0x1: case 0x1:
{ {
if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break; break;
} }
case 0x2: case 0x2:
{ {
if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break; break;
} }
case 0x3: case 0x3:
{ {
if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break; break;
} }
} }
@ -932,15 +927,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ; int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{ {
sPoweredBlocks & Change = *itr; if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
return true; return true;
} }
@ -950,15 +943,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
a_BlockZ = OldZ; a_BlockZ = OldZ;
} }
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{ {
sLinkedPoweredBlocks & Change = *itr; if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
return true; return true;
} }
@ -976,13 +967,11 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered) bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{ {
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{ {
sSimulatedPlayerToggleableList & Change = *itr; if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
if (Change.WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current? if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
{ {
return false; // It was, coordinates are no longer simulated return false; // It was, coordinates are no longer simulated
} }
@ -1007,222 +996,72 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE) // Wires can't power another wire through a block SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (m_World.GetBlock(a_BlockX - 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
case BLOCK_FACE_XP: case BLOCK_FACE_XP:
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (m_World.GetBlock(a_BlockX + 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
case BLOCK_FACE_YM: case BLOCK_FACE_YM:
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (m_World.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
case BLOCK_FACE_YP: case BLOCK_FACE_YP:
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (m_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
{ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
case BLOCK_FACE_ZM: case BLOCK_FACE_ZM:
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
{
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 2) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
case BLOCK_FACE_ZP: case BLOCK_FACE_ZP:
{ {
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
{
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 2) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
{
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
}
else
{
SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
}
break; break;
} }
default: default:
@ -1270,13 +1109,11 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
return; return;
} }
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{ {
sPoweredBlocks & Change = *itr;
if ( if (
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
) )
{ {
// Check for duplicates // Check for duplicates
@ -1302,24 +1139,28 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock
) )
{ {
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (DestBlock == E_BLOCK_AIR)
{ {
// Don't set air, fixes some bugs (wires powering themselves) // Don't set air, fixes some bugs (wires powering themselves)
return; return;
} }
if (!IsViableMiddleBlock(m_World.GetBlock(a_MiddleX, a_MiddleY, a_MiddleZ))) if (!IsViableMiddleBlock(a_MiddleBlock))
{ {
return; return;
} }
if ((a_SourceBlock == E_BLOCK_REDSTONE_WIRE) && (DestBlock == E_BLOCK_REDSTONE_WIRE))
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{ {
sLinkedPoweredBlocks & Change = *itr; // Wires cannot power another wire through a block
return;
}
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
if ( if (
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
Change.a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) && itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
) )
{ {
// Check for duplicates // Check for duplicates
@ -1344,24 +1185,25 @@ void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a
{ {
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{ {
sSimulatedPlayerToggleableList & Change = *itr; if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{ {
if (Change.WasLastStatePowered != WasLastStatePowered) continue;
{ }
// If power states different, erase the old listing in preparation to add new one
m_SimulatedPlayerToggleableBlocks.erase(itr); if (itr->WasLastStatePowered != WasLastStatePowered)
break; {
} // If power states different, update listing
else itr->WasLastStatePowered = WasLastStatePowered;
{ return;
// If states the same, just ignore }
return; else
} {
// If states the same, just ignore
return;
} }
} }
// We have arrive here; no block must be in list - add one
sSimulatedPlayerToggleableList RC; sSimulatedPlayerToggleableList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.WasLastStatePowered = WasLastStatePowered; RC.WasLastStatePowered = WasLastStatePowered;

View File

@ -127,7 +127,11 @@ private:
void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
/// <summary>Returns if a coordinate is powered or linked powered</summary> /// <summary>Returns if a coordinate is powered or linked powered</summary>
bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ); bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
/// <summary>Returns if a coordinate is in the directly powered blocks list</summary>
bool AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Returns if a coordinate is in the indirectly powered blocks list</summary>
bool AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Returns if a coordinate was marked as simulated (for blocks toggleable by players)</summary> /// <summary>Returns if a coordinate was marked as simulated (for blocks toggleable by players)</summary>
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered); bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
/// <summary>Returns if a repeater is powered</summary> /// <summary>Returns if a repeater is powered</summary>