fixed indentation
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@ -484,7 +484,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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}
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Destroy();
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}
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