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I think I fixed the memory leaks in the converter

Updated makefile for Unix

I changed how the converter works, now you simply put the .exe in the folder you want to convert and run it, it'll output all the files in ./world

git-svn-id: http://mc-server.googlecode.com/svn/trunk@132 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-12-27 17:59:08 +00:00
parent dca6401fb3
commit 8a21fbf0ce
15 changed files with 361 additions and 219 deletions

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@ -36,12 +36,14 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../zlib-1.2.5</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../zlib-1.2.5</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -65,6 +67,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="source\cDeNotch.cpp" /> <ClCompile Include="source\cDeNotch.cpp" />
<ClCompile Include="source\cMakeDir.cpp" />
<ClCompile Include="source\cNBTData.cpp" /> <ClCompile Include="source\cNBTData.cpp" />
<ClCompile Include="source\cQuicksort.cpp" /> <ClCompile Include="source\cQuicksort.cpp" />
<ClCompile Include="source\cTimer.cpp" /> <ClCompile Include="source\cTimer.cpp" />
@ -73,9 +76,11 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="source\cDeNotch.h" /> <ClInclude Include="source\cDeNotch.h" />
<ClInclude Include="source\cMakeDir.h" />
<ClInclude Include="source\cNBTData.h" /> <ClInclude Include="source\cNBTData.h" />
<ClInclude Include="source\cQuicksort.h" /> <ClInclude Include="source\cQuicksort.h" />
<ClInclude Include="source\cTimer.h" /> <ClInclude Include="source\cTimer.h" />
<ClInclude Include="source\MemoryLeak.h" />
<ClInclude Include="source\wdirent.h" /> <ClInclude Include="source\wdirent.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -33,6 +33,9 @@
<ClCompile Include="source\printdir.c"> <ClCompile Include="source\printdir.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="source\cMakeDir.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="source\cDeNotch.h"> <ClInclude Include="source\cDeNotch.h">
@ -50,5 +53,11 @@
<ClInclude Include="source\wdirent.h"> <ClInclude Include="source\wdirent.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="source\cMakeDir.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="source\MemoryLeak.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,3 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)/region</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)/region</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project> </Project>

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@ -16,10 +16,9 @@ del release\*.* /Q
del x64\*.* /Q del x64\*.* /Q
del "My Inspector Results"\*.* /Q del "My Inspector Results"\*.* /Q
del ipch\*.* /Q del ipch\*.* /Q
del build\*.* /Q
rd release /S /Q rd release /S /Q
rd debug /S /Q rd debug /S /Q
rd ipch /S /Q rd ipch /S /Q
rd x64 /Q rd x64 /Q
rd "My Inspector Results" /Q rd "My Inspector Results" /Q
pause

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@ -13,6 +13,7 @@ denotch: \
build/cNBTData.o\ build/cNBTData.o\
build/cTimer.o\ build/cTimer.o\
build/cQuicksort.o\ build/cQuicksort.o\
build/cMakeDir.o\
build/adler32.o\ build/adler32.o\
build/compress.o\ build/compress.o\
build/crc32.o\ build/crc32.o\
@ -28,51 +29,54 @@ denotch: \
build/trees.o\ build/trees.o\
build/uncompr.o\ build/uncompr.o\
build/zutil.o build/zutil.o
$(CC) $(LNK_OPTIONS) \
build/main.o\ $(CC) $(LNK_OPTIONS) \
build/cDeNotch.o\ build/main.o\
build/cNBTData.o\ build/cDeNotch.o\
build/cTimer.o\ build/cNBTData.o\
build/cQuicksort.o\ build/cTimer.o\
build/adler32.o\ build/cQuicksort.o\
build/compress.o\ build/cMakeDir.o\
build/crc32.o\ build/adler32.o\
build/deflate.o\ build/compress.o\
build/gzclose.o\ build/crc32.o\
build/gzlib.o\ build/deflate.o\
build/gzread.o\ build/gzclose.o\
build/gzwrite.o\ build/gzlib.o\
build/infback.o\ build/gzread.o\
build/inffast.o\ build/gzwrite.o\
build/inflate.o\ build/infback.o\
build/inftrees.o\ build/inffast.o\
build/trees.o\ build/inflate.o\
build/uncompr.o\ build/inftrees.o\
build/zutil.o\ build/trees.o\
build/uncompr.o\
build/zutil.o\
-o denotch -o denotch
clean: clean:
rm \ rm \
build/main.o\ build/main.o\
build/cDeNotch.o\ build/cDeNotch.o\
build/cNBTData.o\ build/cNBTData.o\
build/cTimer.o\ build/cTimer.o\
build/cQuicksort.o\ build/cQuicksort.o\
build/adler32.o\ build/cMakeDir.o\
build/compress.o\ build/adler32.o\
build/crc32.o\ build/compress.o\
build/deflate.o\ build/crc32.o\
build/gzclose.o\ build/deflate.o\
build/gzlib.o\ build/gzclose.o\
build/gzread.o\ build/gzlib.o\
build/gzwrite.o\ build/gzread.o\
build/infback.o\ build/gzwrite.o\
build/inffast.o\ build/infback.o\
build/inflate.o\ build/inffast.o\
build/inftrees.o\ build/inflate.o\
build/trees.o\ build/inftrees.o\
build/uncompr.o\ build/trees.o\
build/zutil.o\ build/uncompr.o\
build/zutil.o\
install : denotch install : denotch
cp denotch denotch cp denotch denotch
@ -96,6 +100,8 @@ build/cTimer.o : source/cTimer.cpp
build/cQuicksort.o : source/cQuicksort.cpp build/cQuicksort.o : source/cQuicksort.cpp
$(CC) $(CC_OPTIONS) source/cQuicksort.cpp -c $(INCLUDE) -o build/cQuicksort.o $(CC) $(CC_OPTIONS) source/cQuicksort.cpp -c $(INCLUDE) -o build/cQuicksort.o
build/cMakeDir.o : source/cMakeDir.cpp
$(CC) $(CC_OPTIONS) source/cMakeDir.cpp -c $(INCLUDE) -o build/cMakeDir.o
# Item # 104 -- adler32 -- # Item # 104 -- adler32 --
build/adler32.o : ../zlib-1.2.5/adler32.c build/adler32.o : ../zlib-1.2.5/adler32.c

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@ -0,0 +1,18 @@
#pragma once
#ifdef _WIN32
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#ifndef DEBUG_NEW
#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
#define new DEBUG_NEW
#endif
#endif
#endif

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@ -1,3 +1,5 @@
#include "MemoryLeak.h"
#include "cDeNotch.h" #include "cDeNotch.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
@ -9,46 +11,56 @@
#include "cTimer.h" #include "cTimer.h"
#include "cQuicksort.h" #include "cQuicksort.h"
#include "cDeNotch.h" #include "cDeNotch.h"
#include "cMakeDir.h"
#ifdef _WIN32 #ifdef _WIN32
#include "wdirent.h" #include "wdirent.h"
#else #else
#include <dirent.h> #include <dirent.h>
#endif #endif
#ifndef _WIN32
#define sprintf_s(target, size, ... ) printf(target, __VA_ARGS__ )
#endif
inline bool fOpenFile( FILE*& a_hFile, const char* a_FileName, const char* a_Mode )
{
#ifdef _WIN32
return fopen_s(&a_hFile, a_FileName, a_Mode ) == 0;
#else
return (a_hFile = fopen(a_FileName, a_Mode )) != 0;
#endif
}
cDeNotch::cDeNotch ( ) { cDeNotch::cDeNotch ( )
{
} }
int cDeNotch:: Converter ( std::string mcrSource, std::string pakOutput ) { int cDeNotch:: Converter ( std::string mcrSource, std::string pakOutput )
char SourceFile[128]; {
char OutputFile[128]; std::string OutDir = "world/";
FILE* f = 0; FILE* f = 0;
FILE* wf = 0; FILE* wf = 0;
#ifdef _WIN32
sprintf_s(SourceFile, 128, "region\\%s", mcrSource.c_str() ); //replace hard coded file with file array variable
sprintf_s(OutputFile, 128, "world\\%s", pakOutput.c_str() ); //parce x and z from file array variable and place into pak file format
if( fopen_s(&wf, OutputFile, "wb" ) == 0 ) {} else { std::cout << "uhoh!" << std::endl; return false; } //open new pak file for writing
#else
sprintf(SourceFile, "region/%s", mcrSource.c_str() ); //same as above but for linux
sprintf(OutputFile, "world/%s", pakOutput.c_str() );
if( (wf = fopen(OutputFile, "wb" )) != 0 ) {} else { std::cout << "uhoh!" << std::endl; return false; }
#endif
std::string SourceFileName = mcrSource;
std::string OutFileName = OutDir + pakOutput;
printf ("Now Converting %s to %s\n", mcrSource.c_str(), pakOutput.c_str() ); cMakeDir::MakeDir( OutDir.c_str() );
if( (f = fopen(SourceFile, "rb" )) != 0 ) { // no error if( !fOpenFile(wf, OutFileName.c_str(), "wb") )
{
printf("Could not open/create file %s\n", OutFileName.c_str() );
}
char* t_FakeHeader; printf ("Now Converting %s to %s\n", SourceFileName.c_str(), OutFileName.c_str() );
t_FakeHeader = new char[1*1024*1024]; //1MB Temp FakeHeader array if( fOpenFile(f, SourceFileName.c_str(), "rb") )
{
char* t_FakeHeader = new char[1*1024*1024]; //1MB Temp FakeHeader array
int t_FakeHeaderSz = -1; //Size of data in array int t_FakeHeaderSz = -1; //Size of data in array
char* t_CompChunk; char* t_CompChunk = new char[5*1024*1024]; //5MB Temp Compressed Chunk Data array
t_CompChunk = new char[5*1024*1024]; //5MB Temp Compressed Chunk Data array int t_CompChunkSz = -1; //Size of data in array
int t_CompChunkSz = -1; //Size of data in array
char PakVersion = 1; char PakVersion = 1;
char ChunkVersion = 1; char ChunkVersion = 1;
@ -68,152 +80,162 @@ int cDeNotch:: Converter ( std::string mcrSource, std::string pakOutput ) {
int toffarr[1024]; int toffarr[1024];
//loop through notch's header //loop through notch's header
for( short i = 0; i < 1024 ; ++i ) {//loop through first 4096 bytes of data, 4 bytes at a time for( short i = 0; i < 1024 ; ++i )
{ //loop through first 4096 bytes of data, 4 bytes at a time
//Region files begin with an 8kiB header containing information about which chunks are present in the region file, when they were last updated, and where they can be found. The location in the region file of a chunk at (x, z) (in chunk coordinates) can be found at byte offset 4 * ((x mod 32) + (z mod 32) * 32) in its region file. Its timestamp can be found 4096 bytes later in the file. The remainder of the file consists of data for up to 1024 chunks, interspersed with an arbitrary amount of unused space. //Region files begin with an 8kiB header containing information about which chunks are present in the region file, when they were last updated, and where they can be found. The location in the region file of a chunk at (x, z) (in chunk coordinates) can be found at byte offset 4 * ((x mod 32) + (z mod 32) * 32) in its region file. Its timestamp can be found 4096 bytes later in the file. The remainder of the file consists of data for up to 1024 chunks, interspersed with an arbitrary amount of unused space.
//we are only using the first 4096 bytes. We don't need the timestamps right now. //we are only using the first 4096 bytes. We don't need the timestamps right now.
if( fread( &byte1, sizeof(byte1), 1, f) != 1 ) { std::cout << "ERROR 21hs READING FROM FILE " << SourceFile; fclose(f); return false; } if( fread( &byte1, sizeof(byte1), 1, f) != 1 ) { std::cout << "ERROR 21hs READING FROM FILE " << SourceFileName; fclose(f); return false; }
if( fread( &byte2, sizeof(byte2), 1, f) != 1 ) { std::cout << "ERROR ks93 READING FROM FILE " << SourceFile; fclose(f); return false; } if( fread( &byte2, sizeof(byte2), 1, f) != 1 ) { std::cout << "ERROR ks93 READING FROM FILE " << SourceFileName; fclose(f); return false; }
if( fread( &byte3, sizeof(byte3), 1, f) != 1 ) { std::cout << "ERROR 2s5f READING FROM FILE " << SourceFile; fclose(f); return false; }//first three bytes area big-endian representation of the chunk offsets in no particular order. if( fread( &byte3, sizeof(byte3), 1, f) != 1 ) { std::cout << "ERROR 2s5f READING FROM FILE " << SourceFileName; fclose(f); return false; }//first three bytes area big-endian representation of the chunk offsets in no particular order.
if( fread( &byte4, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR dhj3 READING FROM FILE " << SourceFile; fclose(f); return false; }//we don't need to use this byte right now. if( fread( &byte4, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR dhj3 READING FROM FILE " << SourceFileName; fclose(f); return false; }//we don't need to use this byte right now.
toffset = 4096 * ((byte1*256*256) + (byte2*256) + byte3);//find the chunk offsets using the first three bytes of each long; toffset = 4096 * ((byte1*256*256) + (byte2*256) + byte3);//find the chunk offsets using the first three bytes of each long;
toffarr[i] = toffset;//array of chunk offset locatiosn in the fle. toffarr[i] = toffset;//array of chunk offset locations in the file.
} }
for ( short i = 0; i < 4096; i++ ) {//loop through next 4096 bytes of the header. for ( short i = 0; i < 4096; i++ )
{ //loop through next 4096 bytes of the header.
//keeping this code here in case we need it later. not using it right now. //keeping this code here in case we need it later. not using it right now.
if( fread( &trash, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR 2jkd READING FROM FILE " << SourceFile; fclose(f); return false; } if( fread( &trash, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR 2jkd READING FROM FILE " << SourceFileName; fclose(f); return false; }
} }
frloc = 8192; //current location of fread is at 4096+ 4096 since we read through and collected important info from the header. frloc = 8192; //current location of fread is at 4096+ 4096 since we read through and collected important info from the header.
cQuicksort Quick; cQuicksort Quick;
Quick.quicksort(toffarr, 0, 1023); //sort the array from smallest to larget offset locations so we only have to read through the file once. Quick.quicksort(toffarr, 0, 1023); //sort the array from smallest to largest offset locations so we only have to read through the file once.
for ( short ia = 0; ia < 1024; ia++ ) {//a region file can hold a maximum of 1024 chunks (32*32) for ( short ia = 0; ia < 1024; ia++ )
if (ia < 3500 ) { //only run chunk # 3 { //a region file can hold a maximum of 1024 chunks (32*32)
if (toffarr[ia] < 8192) { //offsets of less than 8192 are impossible. 0 means there is no chunk in a particular location. if (ia < 3500 )
if (toffarr[ia] > 0) { std::cout << "ERROR 2s31 IN COLLECTED CHUNK OFFSETS " << toffarr[ia]; fclose(f); return false; } //values between 0 and 8192 should be impossible. { //only run chunk # 3
//This file does not contain the max 1024 chunks, skip until we get to the first if (toffarr[ia] < 8192)
} else { // found a chunk offset value { //offsets of less than 8192 are impossible. 0 means there is no chunk in a particular location.
//Chunk data begins with a (big-endian) four-byte length field which indicates the exact length of the remaining chunk data in bytes. The following byte indicates the compression scheme used for chunk data, and the remaining (length-1) bytes are the compressed chunk data. if (toffarr[ia] > 0) { std::cout << "ERROR 2s31 IN COLLECTED CHUNK OFFSETS " << toffarr[ia]; fclose(f); return false; } //values between 0 and 8192 should be impossible.
//printf("Working on chunk %i :: %i\n", ia, toffarr[ia]); //This file does not contain the max 1024 chunks, skip until we get to the first
if( fread( &byte1, sizeof(byte1), 1, f) != 1 ) { std::cout << "ERROR 2t32 READING FROM FILE " << SourceFile; fclose(f); return false; } }
if( fread( &byte2, sizeof(byte2), 1, f) != 1 ) { std::cout << "ERROR 2y51 READING FROM FILE " << SourceFile; fclose(f); return false; } else
if( fread( &byte3, sizeof(byte3), 1, f) != 1 ) { std::cout << "ERROR 3424 READING FROM FILE " << SourceFile; fclose(f); return false; } { // found a chunk offset value
if( fread( &byte4, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR sd22 READING FROM FILE " << SourceFile; fclose(f); return false; } //Chunk data begins with a (big-endian) four-byte length field which indicates the exact length of the remaining chunk data in bytes. The following byte indicates the compression scheme used for chunk data, and the remaining (length-1) bytes are the compressed chunk data.
compdlength = ((byte1*256*256*256) + (byte2*256*256) + (byte3*256) + byte4 - 0); //length of compressed chunk data //printf("Working on chunk %i :: %i\n", ia, toffarr[ia]);
if( fread( &byte5, sizeof(byte5), 1, f) != 1 ) { std::cout << "ERROR 2341 READING FROM FILE " << SourceFile; fclose(f); return false; } //compression type, 1 = GZip (RFC1952) (unused in practice) , 2 = Zlib (RFC1950) if( fread( &byte1, sizeof(byte1), 1, f) != 1 ) { std::cout << "ERROR 2t32 READING FROM FILE " << SourceFileName; fclose(f); return false; }
if( fread( &byte2, sizeof(byte2), 1, f) != 1 ) { std::cout << "ERROR 2y51 READING FROM FILE " << SourceFileName; fclose(f); return false; }
if( fread( &byte3, sizeof(byte3), 1, f) != 1 ) { std::cout << "ERROR 3424 READING FROM FILE " << SourceFileName; fclose(f); return false; }
if( fread( &byte4, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR sd22 READING FROM FILE " << SourceFileName; fclose(f); return false; }
compdlength = ((byte1*256*256*256) + (byte2*256*256) + (byte3*256) + byte4 - 0); //length of compressed chunk data
if( fread( &byte5, sizeof(byte5), 1, f) != 1 ) { std::cout << "ERROR 2341 READING FROM FILE " << SourceFileName; fclose(f); return false; } //compression type, 1 = GZip (RFC1952) (unused in practice) , 2 = Zlib (RFC1950)
frloc += 5; //moved ahead 5 bytes while reading data. frloc += 5; //moved ahead 5 bytes while reading data.
char* compBlockData = new char[compdlength]; char* compBlockData = new char[compdlength];
if( fread( compBlockData, compdlength, 1, f) != 1 ) { std::cout << "ERROR rf22 READING FROM FILE " << SourceFile; fclose(f); return false; } if( fread( compBlockData, compdlength, 1, f) != 1 ) { std::cout << "ERROR rf22 READING FROM FILE " << SourceFileName; fclose(f); return false; }
frloc = frloc + compdlength; frloc = frloc + compdlength;
uLongf DestSize = 128576;// uncompressed chunks should never be larger than this uLongf DestSize = 128576;// uncompressed chunks should never be larger than this
char* BlockData = new char[ DestSize ]; char* BlockData = new char[ DestSize ];
int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)compBlockData, compdlength ); //DestSize will update to the actual uncompressed data size after this opperation. int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)compBlockData, compdlength ); //DestSize will update to the actual uncompressed data size after this opperation.
int testr = (int)DestSize; //testing something, can't remember what. int testr = (int)DestSize; //testing something, can't remember what.
if( errorcode != Z_OK ){ if( errorcode != Z_OK ){
printf("ERROR: Decompressing chunk data! %i", errorcode ); printf("ERROR: Decompressing chunk data! %i", errorcode );
switch( errorcode ) switch( errorcode )
{
case Z_MEM_ERROR:
printf("Not enough memory");
break;
case Z_BUF_ERROR:
printf("Not enough room in output buffer");
break;
case Z_DATA_ERROR:
printf("Input data corrupted or incomplete");
break;
default:
break;
};
}
NumChunks++;
cNBTData* NBTData = new cNBTData(BlockData, (int)DestSize);
NBTData->ParseData();
//NBTData->PrintData();
NBTData->OpenCompound("");
NBTData->OpenCompound("Level"); // You need to open the right compounds before you can access the data in it
//NBT Data for blocks should look something like this:
//==== STRUCTURED NBT DATA ====
// COMPOUND ( )
// COMPOUND
// COMPOUND (Level)
// LIST (Entities)
// LIST (TileEntities)
// INTEGER LastUpdate (0)
// INTEGER xPos (0)
// INTEGER zPos (0)
// BYTE TerrainPopulated (1)
// BYTE ARRAY BlockLight (length: 16384)
// BYTE ARRAY Blocks (length: 32768)
// BYTE ARRAY Data (length: 16384)
// BYTE ARRAY HeightMap (length: 256)
// BYTE ARRAY SkyLight (length: 16384)
//=============================
int UncompressedChunkSz = (32768+16384+16384+16384);
char* UncompressedChunk = new char[ UncompressedChunkSz ];
uLongf CompressedSize = compressBound( UncompressedChunkSz );
char* CompressedChunk = new char[ CompressedSize ];
int UnChunkArrLoc = 0;
int xPos = NBTData->GetInteger("xPos");
int zPos = NBTData->GetInteger("zPos");
//printf("Chunk [%i, %i]\n", xPos, zPos );
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &xPos, sizeof(int) );t_FakeHeaderSz += sizeof(int);
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &zPos, sizeof(int) );t_FakeHeaderSz += sizeof(int);
//TODO: insert json code and add it to chunk data
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("Blocks"), 32768 );UnChunkArrLoc += 32768;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("Data"), 16384 );UnChunkArrLoc += 16384;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("BlockLight"), 16384 );UnChunkArrLoc += 16384;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("SkyLight"), 16384 );UnChunkArrLoc += 16384;
errorcode = compress2( (Bytef*)CompressedChunk, &CompressedSize, (const Bytef*)UncompressedChunk, UncompressedChunkSz, Z_DEFAULT_COMPRESSION);
if( errorcode != Z_OK )
{ {
case Z_MEM_ERROR: printf("Error compressing data (%i)", errorcode );
printf("Not enough memory"); break;
break; }
case Z_BUF_ERROR:
printf("Not enough room in output buffer"); memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &CompressedSize, sizeof(int) );t_FakeHeaderSz += sizeof(int);
break; memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &UncompressedChunkSz, sizeof(int) );t_FakeHeaderSz += sizeof(int);
case Z_DATA_ERROR: memcpy( t_CompChunk + t_CompChunkSz + 1, CompressedChunk, CompressedSize );t_CompChunkSz += CompressedSize;
printf("Input data corrupted or incomplete");
break; NBTData->CloseCompound();// Close the compounds after you're done
default: NBTData->CloseCompound();
break;
}; delete [] UncompressedChunk;
delete [] CompressedChunk;
delete [] compBlockData;
delete [] BlockData;
while ( (frloc < toffarr[ia+1]) && (ia<1023) )
{ //loop through Notch's junk data until we get to another chunk offset possition to start the loop again
if( fread( &trash, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR 2nkd READING FROM FILE " << SourceFileName; fclose(f); return false; }
frloc ++;
}
delete NBTData;
} }
NumChunks++;
cNBTData* NBTData = new cNBTData(BlockData, (int)DestSize);
NBTData->ParseData();
//NBTData->PrintData();
NBTData->OpenCompound("");
NBTData->OpenCompound("Level"); // You need to open the right compounds before you can access the data in it
//NBT Data for blocks should look something like this:
//==== STRUCTURED NBT DATA ====
// COMPOUND ( )
// COMPOUND
// COMPOUND (Level)
// LIST (Entities)
// LIST (TileEntities)
// INTEGER LastUpdate (0)
// INTEGER xPos (0)
// INTEGER zPos (0)
// BYTE TerrainPopulated (1)
// BYTE ARRAY BlockLight (length: 16384)
// BYTE ARRAY Blocks (length: 32768)
// BYTE ARRAY Data (length: 16384)
// BYTE ARRAY HeightMap (length: 256)
// BYTE ARRAY SkyLight (length: 16384)
//=============================
int UncompressedChunkSz = (32768+16384+16384+16384);
char* UncompressedChunk = new char[ UncompressedChunkSz ];
uLongf CompressedSize = compressBound( UncompressedChunkSz );
char* CompressedChunk = new char[ CompressedSize ];
int UnChunkArrLoc = 0;
int xPos = NBTData->GetInteger("xPos");
int zPos = NBTData->GetInteger("zPos");
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &xPos, sizeof(int) );t_FakeHeaderSz += sizeof(int);
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &zPos, sizeof(int) );t_FakeHeaderSz += sizeof(int);
//todo: inserert json code and add it to chunk data
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("Blocks"), 32768 );UnChunkArrLoc += 32768;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("Data"), 16384 );UnChunkArrLoc += 16384;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("BlockLight"), 16384 );UnChunkArrLoc += 16384;
memcpy( UncompressedChunk + UnChunkArrLoc, NBTData->GetByteArray("SkyLight"), 16384 );UnChunkArrLoc += 16384;
errorcode = compress2( (Bytef*)CompressedChunk, &CompressedSize, (const Bytef*)UncompressedChunk, UncompressedChunkSz, Z_DEFAULT_COMPRESSION);
if( errorcode != Z_OK )
{
printf("Error compressing data (%i)", errorcode );
break;
}
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &CompressedSize, sizeof(int) );t_FakeHeaderSz += sizeof(int);
memcpy( t_FakeHeader + t_FakeHeaderSz + 1, &UncompressedChunkSz, sizeof(int) );t_FakeHeaderSz += sizeof(int);
memcpy( t_CompChunk + t_CompChunkSz + 1, CompressedChunk, CompressedSize );t_CompChunkSz += CompressedSize;
NBTData->CloseCompound();// Close the compounds after you're done
NBTData->CloseCompound();
delete [] UncompressedChunk;
delete [] CompressedChunk;
delete [] compBlockData;
delete [] BlockData;
//delete [] NBTData;
while ( (frloc < toffarr[ia+1]) && (ia<1023) ) { //loop through Notch's junk data until we get to another chunk offset possition to start the loop again
if( fread( &trash, sizeof(byte4), 1, f) != 1 ) { std::cout << "ERROR 2nkd READING FROM FILE " << SourceFile; fclose(f); return false; }
frloc ++;
}
}
} //only run chunk # 3 } //only run chunk # 3
} }
fwrite( &PakVersion, sizeof(PakVersion), 1, wf );
fwrite( &ChunkVersion, sizeof(ChunkVersion), 1, wf );
fwrite( &NumChunks, sizeof(NumChunks), 1, wf );
fwrite( t_FakeHeader, t_FakeHeaderSz+1, 1, wf );
fwrite( t_CompChunk, t_CompChunkSz+1, 1, wf );
delete [] t_FakeHeader;
delete [] t_CompChunk;
fclose(wf); //close file. fwrite( &PakVersion, sizeof(PakVersion), 1, wf );
fwrite( &ChunkVersion, sizeof(ChunkVersion), 1, wf );
fwrite( &NumChunks, sizeof(NumChunks), 1, wf );
fwrite( t_FakeHeader, t_FakeHeaderSz+1, 1, wf );
fwrite( t_CompChunk, t_CompChunkSz+1, 1, wf );
delete [] t_FakeHeader;
delete [] t_CompChunk;
fclose(wf); //close file.
fclose(f); //close file. fclose(f); //close file.
} }
return true; return true;

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@ -0,0 +1,24 @@
#include "cMakeDir.h"
#ifndef _WIN32
//#include <cstring> // If something is missing, uncomment some of these!
//#include <cstdlib>
//#include <stdio.h>
#include <sys/stat.h> // for mkdir
//#include <sys/types.h>
#else
#include <Windows.h>
#endif
void cMakeDir::MakeDir( const char* a_Directory )
{
#ifdef _WIN32
SECURITY_ATTRIBUTES Attrib;
Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
Attrib.lpSecurityDescriptor = NULL;
Attrib.bInheritHandle = false;
::CreateDirectory(a_Directory, &Attrib);
#else
mkdir(a_Directory, S_IRWXU | S_IRWXG | S_IRWXO);
#endif
}

View File

@ -0,0 +1,7 @@
#pragma once
class cMakeDir
{
public:
static void MakeDir( const char* a_Directory );
};

View File

@ -1,3 +1,5 @@
#include "MemoryLeak.h"
#include "cNBTData.h" #include "cNBTData.h"
#include <string> // memcpy #include <string> // memcpy
#include <stdio.h> #include <stdio.h>
@ -40,8 +42,10 @@ cNBTData::cNBTData( char* a_Buffer, unsigned int a_BufferSize )
m_ParseFunctions[TAG_ByteArray] = &cNBTData::ParseByteArray; m_ParseFunctions[TAG_ByteArray] = &cNBTData::ParseByteArray;
m_Buffer = a_Buffer; m_BufferSize = a_BufferSize;
m_BufferSize = a_BufferSize; m_Buffer = new char[m_BufferSize]; // Make a copy of the buffer
memcpy( m_Buffer, a_Buffer, m_BufferSize );
m_Index = 0; m_Index = 0;
tm = false; //tm to true will print more information for test mode tm = false; //tm to true will print more information for test mode
@ -479,6 +483,10 @@ void cNBTData::ParseData()
} }
ParseTags(); ParseTags();
} }
delete [] m_Buffer;
m_Buffer = 0; m_BufferSize = 0;
} }
void cNBTData::ParseTags() void cNBTData::ParseTags()
@ -682,10 +690,11 @@ void cNBTData::ParseByteArray( bool a_bNamed )
int Length = ReadInt(); int Length = ReadInt();
std::string String; std::string String;
char* ByteArray = new char[ Length ]; char* ByteArray = 0;
if( Length > 0 ) if( Length > 0 )
{ {
memcpy( ByteArray, &m_Buffer[ m_Index ], Length ); ByteArray = new char[ Length ];
memcpy( ByteArray, &m_Buffer[ m_Index ], Length );
m_Index += Length; m_Index += Length;
} }
@ -856,8 +865,9 @@ void cNBTList::Serialize(std::string & a_Buffer)
void cNBTData::Clear() void cNBTData::Clear()
{ {
while( m_CurrentCompound != this ) CloseCompound(); while( m_CurrentCompound != this ) CloseCompound(); // Close ALL the compounds!!
m_CurrentCompound->Clear();
m_CurrentCompound->Clear(); // This recursively clears all compounds
if( m_Buffer ) if( m_Buffer )
{ {
@ -885,10 +895,23 @@ void cNBTCompound::Clear()
delete itr->second; delete itr->second;
itr->second = 0; itr->second = 0;
} }
m_Lists.clear(); m_Lists.clear();
m_Bytes.clear();
for( ByteArrayMap::iterator itr = m_ByteArrays.begin(); itr != m_ByteArrays.end(); itr++ )
{
if( itr->second == 0 ) continue;
delete [] itr->second;
itr->second = 0;
}
m_ByteArrays.clear();
// Don't really have to do this, but meh
m_Bytes.clear();
m_Shorts.clear(); m_Shorts.clear();
m_Integers.clear(); m_Integers.clear();
m_Longs.clear();
m_Doubles.clear();
m_Floats.clear();
m_Strings.clear(); m_Strings.clear();
} }

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@ -1,3 +1,5 @@
#include "MemoryLeak.h"
#include <iostream> #include <iostream>
#include "cNBTData.h" #include "cNBTData.h"
#include "cTimer.h" #include "cTimer.h"
@ -9,32 +11,37 @@
#include <dirent.h> #include <dirent.h>
#endif #endif
int main () { int main ()
{
#ifdef _DEBUG
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
cTimer Timer; cTimer Timer;
clock_t progBegin = clock(); //start main program timer clock_t progBegin = clock(); //start main program timer
std::string dir; std::string dir;
DIR* dp; DIR* dp;
struct dirent *entry; struct dirent *entry;
int found; int found;
std::string entrys; std::string entrys;
std::string str2; std::string str2;
std::string str3; std::string str3;
std::string filexPos; std::string filexPos;
std::string filezPos; std::string filezPos;
std::string pak_name; std::string pak_name;
//string* dir_array; //string* dir_array;
int dir_num_files = 0; int dir_num_files = 0;
int ctr = 0; int ctr = 0;
#ifdef _WIN32
if(dp = opendir("region\\")){ if(dp = opendir("./"))
#else {
if(dp = opendir("region/")){ while(entry = readdir(dp))
#endif {
while(entry = readdir(dp)){
entrys = entry->d_name; entrys = entry->d_name;
found = entrys.find(".mcr"); found = entrys.find(".mcr");
if ( (found!=std::string::npos) ) { if ( (found!=std::string::npos) )
{
str2 = entrys.substr (2,sizeof(entrys)); str2 = entrys.substr (2,sizeof(entrys));
filexPos = str2.substr (0,(int)str2.find(".")); filexPos = str2.substr (0,(int)str2.find("."));
str3 = str2.substr ((int)str2.find(".")+1, sizeof(str2)); str3 = str2.substr ((int)str2.find(".")+1, sizeof(str2));
@ -47,13 +54,22 @@ int main () {
DeNotch.Converter ( entrys, pak_name ); DeNotch.Converter ( entrys, pak_name );
clock_t end=clock(); clock_t end=clock();
std::cout << "Time to convert chunk: " << double(Timer.diffclock(end,begin)) << " Seconds"<< std::endl; std::cout << "Time to convert chunk: " << double(Timer.diffclock(end,begin)) << " Seconds"<< std::endl;
} }
} }
closedir(dp); closedir(dp);
} }
clock_t progEnd = clock(); //end main program timer clock_t progEnd = clock(); //end main program timer
std::cout << "Time to complete converter: " << double(Timer.diffclock(progEnd,progBegin)) << " Seconds"<< std::endl; std::cout << "Time to complete converter: " << double(Timer.diffclock(progEnd,progBegin)) << " Seconds"<< std::endl;
return 0;
#ifdef _DEBUG
_CrtDumpMemoryLeaks();
#endif
#ifdef _WIN32
system("PAUSE");
#endif
return 0;
}; };

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@ -1,3 +1,5 @@
#if 0
/* list contents of a directory */ /* list contents of a directory */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -50,3 +52,6 @@ int main (int argc, char *argv[]) {
} }
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
#endif