diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index d82a89ab2..8a74c9da4 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -246,7 +246,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R { Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 10 : 8); } - Heading.y += 3; + Heading.y = 2; TDI.Knockback = Heading * a_KnockbackAmount; DoTakeDamage(TDI); @@ -307,7 +307,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // IsOnGround() only is false if the player is moving downwards if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) { - a_TDI.FinalDamage + 2; + a_TDI.FinalDamage += 2; m_World->BroadcastEntityAnimation(*this, 4); // Critical hit } } @@ -321,7 +321,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - AddSpeed(a_TDI.Knockback * 3); + AddSpeed(a_TDI.Knockback * 2); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);