Fixed possible confusion.
If a command handler gets an error then the player will receive an unknown command error. This can be confusing for players.
This commit is contained in:
parent
6b503b45a0
commit
8928310fd8
@ -1356,7 +1356,13 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command
|
||||
|
||||
ASSERT(cmd->second.m_Plugin != NULL);
|
||||
|
||||
return cmd->second.m_Plugin->HandleCommand(Split, a_Player);
|
||||
if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player))
|
||||
{
|
||||
a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", Split[0].c_str()));
|
||||
return true; // The command handler was found and executed, so we return true.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -321,7 +321,7 @@ private:
|
||||
/** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
|
||||
bool AddPlugin(cPlugin * a_Plugin);
|
||||
|
||||
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */
|
||||
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is executed. */
|
||||
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden);
|
||||
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user