Fixed alignment issues in Fireworks Serializer
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7c974b27b1
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@ -90,16 +90,16 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
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if (ExplosionName == "Colors")
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if (ExplosionName == "Colors")
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{
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{
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// Divide by four as data length returned in bytes
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// Divide by four as data length returned in bytes
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int DataLength = a_NBT.GetDataLength(explosiontag) / 4;
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int DataLength = a_NBT.GetDataLength(explosiontag);
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if (DataLength == 0)
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if (DataLength == 0)
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{
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{
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continue;
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continue;
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}
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}
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const int * ColourData = (const int *)(a_NBT.GetData(explosiontag));
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const char * ColourData = (a_NBT.GetData(explosiontag));
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for (int i = 0; i < DataLength; i++)
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for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
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{
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{
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a_FireworkItem.m_Colours.push_back(ntohl(ColourData[i]));
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a_FireworkItem.m_Colours.push_back(GetBEInt(ColourData + i));
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}
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}
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}
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}
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else if (ExplosionName == "FadeColors")
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else if (ExplosionName == "FadeColors")
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@ -110,10 +110,10 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
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continue;
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continue;
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}
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}
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const int * FadeColourData = (const int *)(a_NBT.GetData(explosiontag));
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const char * FadeColourData = (a_NBT.GetData(explosiontag));
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for (int i = 0; i < DataLength; i++)
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for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
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{
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{
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a_FireworkItem.m_FadeColours.push_back(ntohl(FadeColourData[i]));
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a_FireworkItem.m_FadeColours.push_back(GetBEInt(FadeColourData + i));
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}
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}
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}
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}
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}
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}
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