Entity: Replaced a mutexed counter with a std::atomic. (#3773)
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@ -19,15 +19,21 @@
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UInt32 cEntity::m_EntityCount = 0;
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cCriticalSection cEntity::m_CSCount;
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static UInt32 GetNextUniqueID(void)
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{
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static std::atomic<UInt32> counter(1);
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return counter.fetch_add(1);
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntity:
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cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height):
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m_UniqueID(INVALID_ID), // Proper ID will be assigned later in the constructor code
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m_UniqueID(GetNextUniqueID()),
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m_Health(1),
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m_MaxHealth(1),
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m_AttachedTo(nullptr),
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@ -65,10 +71,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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m_Height(a_Height),
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m_InvulnerableTicks(0)
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{
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// Assign a proper ID:
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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m_UniqueID = m_EntityCount;
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}
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@ -32,7 +32,12 @@
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#define POSZ_TOINT FloorC(GetPosZ())
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#define POS_TOINT GetPosition().Floor()
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#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) { return; }
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#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) \
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cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); \
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if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) \
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{ \
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return; \
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}
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@ -518,9 +523,6 @@ protected:
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bool m_ShouldPreventTeleportation;
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};
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static cCriticalSection m_CSCount;
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static UInt32 m_EntityCount;
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/** Measured in meters / second (m / s) */
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Vector3d m_Speed;
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