commit
883230abbc
@ -247,15 +247,16 @@ void cBeaconEntity::GiveEffects(void)
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}
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public:
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel)
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: m_Radius(a_Radius)
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, m_PosX(a_PosX)
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, m_PosY(a_PosY)
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, m_PosZ(a_PosZ)
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, m_PrimaryEffect(a_PrimaryEffect)
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, m_SecondaryEffect(a_SecondaryEffect)
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, m_EffectLevel(a_EffectLevel)
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{};
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel):
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m_Radius(a_Radius),
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m_PosX(a_PosX),
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m_PosY(a_PosY),
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m_PosZ(a_PosZ),
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m_PrimaryEffect(a_PrimaryEffect),
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m_SecondaryEffect(a_SecondaryEffect),
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m_EffectLevel(a_EffectLevel)
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{
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}
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
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GetWorld()->ForEachPlayer(PlayerCallback);
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@ -32,7 +32,7 @@ class cBeaconEntity :
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cBeaconEntity);
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BLOCKENTITY_PROTODEF(cBeaconEntity)
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cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -29,7 +29,7 @@ class cBlockEntityWithItems :
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cBlockEntityWithItems);
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BLOCKENTITY_PROTODEF(cBlockEntityWithItems)
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cBlockEntityWithItems(
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BLOCKTYPE a_BlockType, // Type of the block that the entity represents
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@ -33,7 +33,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cChestEntity);
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BLOCKENTITY_PROTODEF(cChestEntity)
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/** Constructor used for normal operation */
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
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@ -36,7 +36,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cCommandBlockEntity);
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BLOCKENTITY_PROTODEF(cCommandBlockEntity)
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/// Creates a new empty command block entity
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cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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@ -17,7 +17,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDispenserEntity);
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BLOCKENTITY_PROTODEF(cDispenserEntity)
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/** Constructor used for normal operation */
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -45,7 +45,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDropSpenserEntity);
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BLOCKENTITY_PROTODEF(cDropSpenserEntity)
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cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cDropSpenserEntity();
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@ -25,7 +25,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDropperEntity);
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BLOCKENTITY_PROTODEF(cDropperEntity)
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/// Constructor used for normal operation
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cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -18,7 +18,7 @@ class cEnderChestEntity :
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cEnderChestEntity);
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BLOCKENTITY_PROTODEF(cEnderChestEntity)
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cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cEnderChestEntity();
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@ -36,7 +36,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cFlowerPotEntity);
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BLOCKENTITY_PROTODEF(cFlowerPotEntity)
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/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
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cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -38,7 +38,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cFurnaceEntity);
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BLOCKENTITY_PROTODEF(cFurnaceEntity)
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/** Constructor used for normal operation */
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cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
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@ -31,7 +31,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cHopperEntity);
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BLOCKENTITY_PROTODEF(cHopperEntity)
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/// Constructor used for normal operation
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -26,7 +26,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cJukeboxEntity);
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BLOCKENTITY_PROTODEF(cJukeboxEntity)
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cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cJukeboxEntity();
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@ -34,7 +34,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cMobHeadEntity);
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BLOCKENTITY_PROTODEF(cMobHeadEntity)
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/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
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cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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@ -40,7 +40,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cNoteEntity);
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BLOCKENTITY_PROTODEF(cNoteEntity)
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/// Creates a new note entity. a_World may be nullptr
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cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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@ -34,7 +34,7 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cSignEntity);
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BLOCKENTITY_PROTODEF(cSignEntity)
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/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
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cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
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@ -200,7 +200,7 @@ public:
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BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
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int BlockStringToType(const AString & a_BlockTypeString)
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{
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int res = atoi(a_BlockTypeString.c_str());
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if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
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@ -1096,7 +1096,7 @@ class cIniFile;
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// tolua_begin
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/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
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extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
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extern int BlockStringToType(const AString & a_BlockTypeString);
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/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
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extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);
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@ -1869,18 +1869,18 @@ bool cChunk::AddClient(cClientHandle * a_Client)
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void cChunk::RemoveClient(cClientHandle * a_Client)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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for (cClientHandleList::iterator itrC = m_LoadedByClient.begin(); itrC != m_LoadedByClient.end(); ++itrC)
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{
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if (*itr != a_Client)
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if (*itrC != a_Client)
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{
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continue;
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}
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m_LoadedByClient.erase(itr);
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m_LoadedByClient.erase(itrC);
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if (!a_Client->IsDestroyed())
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{
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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for (cEntityList::iterator itrE = m_Entities.begin(); itrE != m_Entities.end(); ++itrE)
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{
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/*
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// DEBUG:
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@ -1889,7 +1889,7 @@ void cChunk::RemoveClient(cClientHandle * a_Client)
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(*itr)->GetUniqueID(), a_Client->GetUsername().c_str()
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);
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*/
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a_Client->SendDestroyEntity(*(*itr));
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a_Client->SendDestroyEntity(*(*itrE));
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}
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}
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return;
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@ -289,7 +289,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG
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}
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// Built-in recipes:
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std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
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std::unique_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
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a_Recipe.Clear();
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if (Recipe.get() == nullptr)
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{
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@ -377,7 +377,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
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return;
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}
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std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
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std::unique_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
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// Parse the result:
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AStringVector ResultSplit = StringSplit(Sides[0], ",");
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@ -758,7 +758,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
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} // for y, for x
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// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
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std::auto_ptr<cRecipe> Recipe(new cRecipe);
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std::unique_ptr<cRecipe> Recipe(new cRecipe);
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Recipe->m_Result = a_Recipe->m_Result;
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Recipe->m_Width = a_Recipe->m_Width;
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Recipe->m_Height = a_Recipe->m_Height;
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@ -128,7 +128,7 @@ public:
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};
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const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); }
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void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); }
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void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(static_cast<int>(a_Idx), a_Item); }
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protected:
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cItemGrid m_Contents;
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@ -115,7 +115,7 @@ void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_Line
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Line.erase(Line.begin()); // Remove the beginning "!"
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Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
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std::auto_ptr<cItem> Item(new cItem);
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std::unique_ptr<cItem> Item(new cItem);
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int BurnTime;
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const AStringVector & Sides = StringSplit(Line, "=");
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@ -157,8 +157,8 @@ void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_Li
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Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
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int CookTime = 200;
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std::auto_ptr<cItem> InputItem(new cItem());
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std::auto_ptr<cItem> OutputItem(new cItem());
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std::unique_ptr<cItem> InputItem(new cItem());
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std::unique_ptr<cItem> OutputItem(new cItem());
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const AStringVector & Sides = StringSplit(Line, "=");
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if (Sides.size() != 2)
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@ -191,13 +191,13 @@ EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
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BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
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{
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AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
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BLOCKTYPE Block = BlockStringToType(BlockType);
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int Block = BlockStringToType(BlockType);
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if (Block < 0)
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{
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LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str());
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return BlockStringToType(a_Default);
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return static_cast<BLOCKTYPE>(BlockStringToType(a_Default));
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}
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return Block;
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return static_cast<BLOCKTYPE>(Block);
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}
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@ -39,7 +39,7 @@ public:
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// Fill the rest with stone:
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static BlockInfo Stone = {E_BLOCK_STONE, 0};
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for (size_t i = a_Count; i < cChunkDef::Height; i++)
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for (int i = static_cast<int>(a_Count); i < cChunkDef::Height; i++)
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{
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m_Pattern[i] = Stone;
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}
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@ -66,8 +66,9 @@ public:
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}
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// Generate the first octave directly into array:
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const cOctave & FirstOctave = m_Octaves.front();
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int ArrayCount = a_SizeX * a_SizeY;
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{
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const cOctave & FirstOctave = m_Octaves.front();
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FirstOctave.m_Noise.Generate2D(
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a_Workspace, a_SizeX, a_SizeY,
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a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
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@ -78,6 +79,7 @@ public:
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{
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a_Array[i] = a_Workspace[i] * Amplitude;
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}
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}
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// Add each octave:
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for (auto itr = m_Octaves.cbegin() + 1, end = m_Octaves.cend(); itr != end; ++itr)
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@ -124,8 +126,9 @@ public:
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}
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// Generate the first octave directly into array:
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const cOctave & FirstOctave = m_Octaves.front();
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int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
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{
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const cOctave & FirstOctave = m_Octaves.front();
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FirstOctave.m_Noise.Generate3D(
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a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
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a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
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@ -137,6 +140,7 @@ public:
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{
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a_Array[i] = a_Workspace[i] * Amplitude;
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}
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}
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// Add each octave:
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for (auto itr = m_Octaves.cbegin() + 1, end = m_Octaves.cend(); itr != end; ++itr)
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@ -54,7 +54,7 @@ public:
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);
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] = fabs(a_Array[i]);
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a_Array[i] = std::abs(a_Array[i]);
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}
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}
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@ -77,7 +77,7 @@ public:
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);
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] = fabs(a_Array[i]);
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a_Array[i] = std::abs(a_Array[i]);
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}
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}
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Loading…
Reference in New Issue
Block a user