Fixed log files' timestamps
Also made Release mode log less technical information about the world storage threads.
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d961693020
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882f7c70c0
@ -299,15 +299,15 @@ cLogger::cListener * MakeConsoleListener(bool a_IsService)
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cFileListener::cFileListener(void)
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cFileListener::cFileListener(void)
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{
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{
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cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
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cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
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AString FileName;
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m_File.Open(
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auto time = std::chrono::system_clock::now();
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FILE_IO_PREFIX + Printf(
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FileName = Printf(
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"logs/LOG_%lld.txt",
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"%s%sLOG_%d.txt",
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std::chrono::duration_cast<std::chrono::seconds>(
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FILE_IO_PREFIX,
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std::chrono::system_clock::now().time_since_epoch()
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"logs/",
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).count()
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std::chrono::duration_cast<std::chrono::duration<int, std::milli>>(time.time_since_epoch()).count()
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),
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cFile::fmAppend
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);
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);
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m_File.Open(FileName, cFile::fmAppend);
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}
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}
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@ -326,7 +326,7 @@ void cFileListener::Log(AString a_Message, cLogger::eLogLevel a_LogLevel)
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}
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}
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case cLogger::llInfo:
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case cLogger::llInfo:
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{
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{
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LogLevelPrefix = "info ";
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LogLevelPrefix = "Info ";
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break;
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break;
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}
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}
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case cLogger::llWarning:
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case cLogger::llWarning:
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@ -261,7 +261,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
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delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
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delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
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delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
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delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
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LOGD("Unloading worlds...");
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LOG("Unloading worlds...");
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UnloadWorlds();
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UnloadWorlds();
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LOGD("Stopping plugin manager...");
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LOGD("Stopping plugin manager...");
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@ -84,7 +84,7 @@ void cWorldStorage::Stop(void)
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void cWorldStorage::WaitForFinish(void)
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void cWorldStorage::WaitForFinish(void)
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{
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{
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LOG("Waiting for the world storage to finish saving");
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LOGD("Waiting for the world storage to finish saving");
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{
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{
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m_LoadQueue.Clear();
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m_LoadQueue.Clear();
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@ -97,7 +97,7 @@ void cWorldStorage::WaitForFinish(void)
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m_ShouldTerminate = true;
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m_ShouldTerminate = true;
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m_Event.Set(); // Wake up the thread if waiting
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m_Event.Set(); // Wake up the thread if waiting
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super::Wait();
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super::Wait();
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LOG("World storage thread finished");
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LOGD("World storage thread finished");
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}
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}
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