Old code begone! ChunkMap cleanup
git-svn-id: http://mc-server.googlecode.com/svn/trunk@189 0a769ca7-a7f5-676a-18bf-c427514a06d6
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89afb970d8
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@ -9,8 +9,6 @@
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# define __C_CHUNK_INLINE__
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#endif
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#include <list>
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namespace Json
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{
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class Value;
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@ -3,7 +3,6 @@
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#include "cChunkMap.h"
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#include "cChunk.h"
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#include "cMCLogger.h"
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#include "cWorld.h"
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#include "cRoot.h"
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#include "cMakeDir.h"
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@ -25,105 +24,24 @@
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cChunkMap::cChunkMap( int a_Width, int a_Height, cWorld* a_World )
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: m_Nodes( new cChunkNode[ a_Width * a_Height ] )
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, m_Width( a_Width )
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, m_Height( a_Height )
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, m_Layers( 0 )
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cChunkMap::cChunkMap(cWorld* a_World )
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: m_Layers( 0 )
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, m_NumLayers( 0 )
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, m_World( a_World )
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{
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}
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cChunkMap::~cChunkMap()
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{
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delete [] m_Nodes;
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}
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cChunkMap::cChunkNode::cChunkNode()
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{
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m_Size = 0;
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m_Allocated = 0;
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m_Chunks = 0;
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}
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cChunkMap::cChunkNode::~cChunkNode()
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{
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if( m_Allocated > 0 )
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{
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for( unsigned int i = 0; i < m_Size; ++i )
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{
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delete m_Chunks[i];
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}
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delete [] m_Chunks;
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}
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// m_Chunks = 0;
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// m_Allocated = 0;
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// m_Size = 0;
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}
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void cChunkMap::cChunkNode::push_back( cChunk* a_Chunk )
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{
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if( m_Allocated == 0 )
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{
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resize( 1 );
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}
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if( m_Size >= m_Allocated )
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{
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resize( m_Allocated*2 );
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}
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m_Chunks[ m_Size ] = a_Chunk;
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m_Size++;
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}
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void cChunkMap::cChunkNode::resize( unsigned int a_NewSize )
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{
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cChunk** TempChunks = new cChunk*[a_NewSize];
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if( m_Allocated > 0 )
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{
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#ifdef USE_MEMCPY
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memcpy( TempChunks, m_Chunks, sizeof( cChunk* ) * m_Size );
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#else
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for( unsigned int i = 0; i < a_NewSize; ++i )
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TempChunks[i] = m_Chunks[i];
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#endif
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delete [] m_Chunks;
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}
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m_Chunks = TempChunks;
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m_Allocated = a_NewSize;
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}
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void cChunkMap::cChunkNode::erase( cChunk* a_Chunk )
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{
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if( m_Size == 0 ) return;
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cChunk** TempChunks = new cChunk*[m_Size];
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unsigned int TempIdx = 0;
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for( unsigned int i = 0; i < m_Size; ++i )
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{
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if( m_Chunks[i] != a_Chunk )
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{
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TempChunks[TempIdx] = m_Chunks[i];
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TempIdx++;
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}
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}
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delete [] m_Chunks;
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m_Chunks = 0;
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if( TempIdx > 0 )
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{
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m_Chunks = new cChunk*[ TempIdx ];
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#ifdef USE_MEMCPY
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memcpy( m_Chunks, TempChunks, sizeof( cChunk* ) * TempIdx );
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#else
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for( unsigned int i = 0; i < TempIdx; ++i )
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m_Chunks[i] = TempChunks[i];
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#endif
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}
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delete [] TempChunks;
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m_Allocated = TempIdx;
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m_Size = TempIdx;
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}
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cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
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{
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@ -135,6 +53,10 @@ cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
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return 0;
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}
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bool cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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{
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cChunkLayer* NewLayers = 0;
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@ -170,6 +92,10 @@ bool cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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return true;
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}
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cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
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{
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cChunkLayer* TempLayers = new cChunkLayer[m_NumLayers+1];
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@ -187,6 +113,10 @@ cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
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return NewLayer;
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}
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void cChunkMap::AddChunk( cChunk* a_Chunk )
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{
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/* // OLD
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@ -217,6 +147,10 @@ void cChunkMap::AddChunk( cChunk* a_Chunk )
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FoundLayer->m_NumChunksLoaded++;
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}
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void cChunkMap::RemoveChunk( cChunk* a_Chunk )
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{
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/* // OLD
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@ -237,6 +171,10 @@ void cChunkMap::RemoveChunk( cChunk* a_Chunk )
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}
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}
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void cChunkMap::CompressChunk( cChunkData* a_ChunkData )
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{
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if( a_ChunkData->m_LiveChunk )
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@ -280,12 +218,9 @@ void cChunkMap::CompressChunk( cChunkData* a_ChunkData )
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}
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}
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unsigned int cChunkMap::MakeHash( int a_X, int a_Z )
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{
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const unsigned int HashX = abs( a_X ) % m_Width;
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const unsigned int HashZ = abs( a_Z ) % m_Height;
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return HashX + HashZ * m_Width;
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}
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cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
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{
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@ -294,6 +229,10 @@ cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ
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return GetLayer( LayerX, LayerZ );
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}
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cChunkMap::cChunkLayer* cChunkMap::GetLayer( int a_LayerX, int a_LayerZ )
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{
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// Find layer in memory
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@ -314,94 +253,88 @@ cChunkMap::cChunkLayer* cChunkMap::GetLayer( int a_LayerX, int a_LayerZ )
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return NewLayer;
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}
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cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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{
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/* // OLD
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unsigned int Hash = MakeHash( a_X, a_Z );
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cChunkNode & Node = m_Nodes[ Hash ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i]->GetPosX() == a_X && // Check if we found the right chunk
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Chunks[i]->GetPosY() == a_Y &&
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Chunks[i]->GetPosZ() == a_Z )
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{
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return Chunks[i];
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}
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}
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*/
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// NEW
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cChunkLayer* Layer = GetLayerForChunk( a_X, a_Z );
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if( Layer )
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if (Layer == NULL)
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{
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cChunkData* Data = Layer->GetChunk( a_X, a_Z );
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if( Data->m_LiveChunk ) return Data->m_LiveChunk;
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return NULL;
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}
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cChunkData* Data = Layer->GetChunk( a_X, a_Z );
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if (Data->m_LiveChunk != NULL)
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{
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// Already loaded and alive
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return Data->m_LiveChunk;
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}
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// Decompress cached chunk
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if( Data->m_Compressed )
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// Do we at least have the compressed chunk?
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if (Data->m_Compressed == NULL)
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{
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return NULL;
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}
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// The chunk has been cached (loaded from file, but not decompressed):
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uLongf DestSize = Data->m_UncompressedSize;
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char* BlockData = new char[ DestSize ];
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int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
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if( Data->m_UncompressedSize != DestSize )
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{
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LOGWARN("Lulwtf, expected uncompressed size differs!");
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delete [] BlockData;
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}
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else if( errorcode != Z_OK )
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{
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LOGERROR("ERROR: Decompressing chunk data! %i", errorcode );
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switch( errorcode )
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{
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uLongf DestSize = Data->m_UncompressedSize;
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char* BlockData = new char[ DestSize ];
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int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
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if( Data->m_UncompressedSize != DestSize )
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{
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LOGWARN("Lulwtf, expected uncompressed size differs!");
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delete [] BlockData;
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}
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else if( errorcode != Z_OK )
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{
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LOGERROR("ERROR: Decompressing chunk data! %i", errorcode );
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switch( errorcode )
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{
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case Z_MEM_ERROR:
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LOGERROR("Not enough memory");
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break;
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case Z_BUF_ERROR:
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LOGERROR("Not enough room in output buffer");
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break;
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case Z_DATA_ERROR:
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LOGERROR("Input data corrupted or incomplete");
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break;
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default:
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break;
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};
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case Z_MEM_ERROR:
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LOGERROR("Not enough memory");
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break;
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case Z_BUF_ERROR:
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LOGERROR("Not enough room in output buffer");
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break;
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case Z_DATA_ERROR:
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LOGERROR("Input data corrupted or incomplete");
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break;
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default:
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break;
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};
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delete [] BlockData;
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delete [] BlockData;
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}
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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Layer->m_NumChunksLoaded++;
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if( DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
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{
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LOGINFO("Parsing trailing JSON");
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Json::Value root; // will contains the root value after parsing.
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Json::Reader reader;
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if( !reader.parse( BlockData + cChunk::c_BlockDataSize, root, false ) )
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{
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LOGERROR("Failed to parse trailing JSON!");
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}
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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Layer->m_NumChunksLoaded++;
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if( DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
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{
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LOGINFO("Parsing trailing JSON");
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Json::Value root; // will contains the root value after parsing.
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Json::Reader reader;
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if( !reader.parse( BlockData + cChunk::c_BlockDataSize, root, false ) )
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{
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LOGERROR("Failed to parse trailing JSON!");
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}
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else
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{
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//Json::StyledWriter writer;
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//LOGINFO("Trailing Json:" );
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//printf("%s", writer.write( root ).c_str() );
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Chunk->LoadFromJson( root );
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}
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}
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delete [] BlockData;
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delete [] Data->m_Compressed; Data->m_Compressed = 0; Data->m_CompressedSize = 0;
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return Chunk;
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Chunk->LoadFromJson( root );
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}
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}
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delete [] BlockData;
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delete [] Data->m_Compressed; Data->m_Compressed = 0; Data->m_CompressedSize = 0;
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return Chunk;
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}
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return 0;
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return NULL;
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}
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@ -410,56 +343,26 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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void cChunkMap::Tick( float a_Dt )
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{
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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Chunks[i]->Tick( a_Dt );
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}
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}
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*/
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// NEW
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for( int l = 0; l < m_NumLayers; ++l )
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for( int lay = 0; lay < m_NumLayers; ++lay )
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{
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
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{
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cChunk* Chunk = m_Layers[l].m_Chunks[i].m_LiveChunk;
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if( Chunk )
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cChunk* Chunk = m_Layers[lay].m_Chunks[i].m_LiveChunk;
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if ( Chunk != NULL)
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{
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Chunk->Tick( a_Dt );
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}
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}
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}
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} // for lay - m_Layers[]
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}
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void cChunkMap::UnloadUnusedChunks()
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{
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cWorld* World = m_World;
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i]->GetClients().size() == 0 )
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{
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Chunks[i]->SaveToDisk();
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LOG("Unloading %p", Chunks[i] );
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World->RemoveSpread( Chunks[i] );
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cChunk* TheChunk = Chunks[i];
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RemoveChunk( TheChunk );
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delete TheChunk;
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//Node.erase( Chunks[i] );
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Chunks = Node.GetChunks(); // Chunks pointer is no longer valid, get a new one
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}
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}
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}
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*/
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// NEW
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for( int l = 0; l < m_NumLayers; ++l )
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{
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cChunkLayer & Layer = m_Layers[l];
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@ -468,7 +371,7 @@ void cChunkMap::UnloadUnusedChunks()
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cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
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if( Chunk && Chunk->GetClients().size() == 0 && Chunk->GetReferenceCount() <= 0 )
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{
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Chunk->SaveToDisk();
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Chunk->SaveToDisk();
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World->RemoveSpread( ptr_cChunk( Chunk ) );
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RemoveChunk( Chunk );
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delete Chunk;
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@ -495,25 +398,12 @@ void cChunkMap::UnloadUnusedChunks()
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}
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}
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bool cChunkMap::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
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{
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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if( Chunks[i] != a_CalledFrom )
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{
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if( Chunks[i]->RemoveEntity( a_Entity, a_CalledFrom ) )
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return true;
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}
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}
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}
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*/
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// NEW
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for( int i = 0; i < m_NumLayers; ++i )
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{
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cChunkLayer & Layer = m_Layers[i];
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@ -532,18 +422,12 @@ bool cChunkMap::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom
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return false;
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}
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void cChunkMap::SaveAllChunks()
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{
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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cChunkNode & Node = m_Nodes[ i ];
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cChunk** Chunks = Node.GetChunks();
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for( unsigned int i = 0; i < Node.size(); ++i )
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{
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Chunks[i]->SaveToDisk();
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}
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}
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for( int i = 0; i < m_NumLayers; ++i )
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{
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SaveLayer( &m_Layers[i] );
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@ -552,6 +436,8 @@ void cChunkMap::SaveAllChunks()
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/********************************
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* Saving and loading
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**/
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@ -567,77 +453,81 @@ void cChunkMap::SaveLayer( cChunkLayer* a_Layer )
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FILE* f = 0;
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#ifdef _WIN32
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||||
if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
|
||||
if (fopen_s(&f, SourceFile, "wb" ) != 0 ) // no error
|
||||
#else
|
||||
if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
|
||||
if( (f = fopen(SourceFile, "wb" )) == 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
//---------------
|
||||
// Header
|
||||
char PakVersion = 1;
|
||||
char ChunkVersion = 1;
|
||||
fwrite( &PakVersion, sizeof(PakVersion), 1, f ); // pak version
|
||||
fwrite( &ChunkVersion, sizeof(ChunkVersion), 1, f ); // chunk version
|
||||
|
||||
// Count number of chunks in layer
|
||||
short NumChunks = 0;
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
if( a_Layer->m_Chunks[i].m_Compressed || a_Layer->m_Chunks[i].m_LiveChunk )
|
||||
NumChunks++;
|
||||
}
|
||||
|
||||
fwrite( &NumChunks, sizeof( NumChunks ), 1, f );
|
||||
LOG("Num Chunks in layer: %i", NumChunks );
|
||||
|
||||
//---------------
|
||||
// Chunk headers
|
||||
for( int z = 0; z < LAYER_SIZE; ++z )
|
||||
{
|
||||
for( int x = 0; x < LAYER_SIZE; ++x )
|
||||
{
|
||||
cChunkData & Data = a_Layer->m_Chunks[x + z*LAYER_SIZE];
|
||||
CompressChunk( &Data );
|
||||
if( Data.m_Compressed || Data.m_LiveChunk )
|
||||
{
|
||||
int ChunkX = a_Layer->m_X*LAYER_SIZE + x;
|
||||
int ChunkZ = a_Layer->m_Z*LAYER_SIZE + z;
|
||||
unsigned int Size = Data.m_CompressedSize; // Needs to be size of compressed data
|
||||
unsigned int USize = Data.m_UncompressedSize; // Uncompressed size
|
||||
fwrite( &ChunkX, sizeof( ChunkX ), 1, f );
|
||||
fwrite( &ChunkZ, sizeof( ChunkZ ), 1, f );
|
||||
fwrite( &Size, sizeof( Size ), 1, f );
|
||||
fwrite( &USize, sizeof( USize ), 1, f );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------
|
||||
// Chunk data
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
char* Compressed = a_Layer->m_Chunks[i].m_Compressed;
|
||||
if( Compressed )
|
||||
{
|
||||
fwrite( Compressed, a_Layer->m_Chunks[i].m_CompressedSize, 1, f );
|
||||
if(a_Layer->m_Chunks[i].m_LiveChunk) // If there's a live chunk we have no need for compressed data
|
||||
{
|
||||
delete [] a_Layer->m_Chunks[i].m_Compressed;
|
||||
a_Layer->m_Chunks[i].m_Compressed = 0;
|
||||
a_Layer->m_Chunks[i].m_CompressedSize = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGERROR("ERROR: Could not write to file %s", SourceFile );
|
||||
return;
|
||||
}
|
||||
|
||||
//---------------
|
||||
// Header
|
||||
char PakVersion = 1;
|
||||
char ChunkVersion = 1;
|
||||
fwrite( &PakVersion, sizeof(PakVersion), 1, f ); // pak version
|
||||
fwrite( &ChunkVersion, sizeof(ChunkVersion), 1, f ); // chunk version
|
||||
|
||||
// Count number of chunks in layer
|
||||
short NumChunks = 0;
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
if( a_Layer->m_Chunks[i].m_Compressed || a_Layer->m_Chunks[i].m_LiveChunk )
|
||||
{
|
||||
NumChunks++;
|
||||
}
|
||||
}
|
||||
|
||||
fwrite( &NumChunks, sizeof( NumChunks ), 1, f );
|
||||
LOG("Num Chunks in layer: %i", NumChunks );
|
||||
|
||||
//---------------
|
||||
// Chunk headers
|
||||
for( int z = 0; z < LAYER_SIZE; ++z )
|
||||
{
|
||||
for( int x = 0; x < LAYER_SIZE; ++x )
|
||||
{
|
||||
cChunkData & Data = a_Layer->m_Chunks[x + z*LAYER_SIZE];
|
||||
CompressChunk( &Data );
|
||||
if( Data.m_Compressed || Data.m_LiveChunk )
|
||||
{
|
||||
int ChunkX = a_Layer->m_X*LAYER_SIZE + x;
|
||||
int ChunkZ = a_Layer->m_Z*LAYER_SIZE + z;
|
||||
unsigned int Size = Data.m_CompressedSize; // Needs to be size of compressed data
|
||||
unsigned int USize = Data.m_UncompressedSize; // Uncompressed size
|
||||
fwrite( &ChunkX, sizeof( ChunkX ), 1, f );
|
||||
fwrite( &ChunkZ, sizeof( ChunkZ ), 1, f );
|
||||
fwrite( &Size, sizeof( Size ), 1, f );
|
||||
fwrite( &USize, sizeof( USize ), 1, f );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------
|
||||
// Chunk data
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
char* Compressed = a_Layer->m_Chunks[i].m_Compressed;
|
||||
if( Compressed )
|
||||
{
|
||||
fwrite( Compressed, a_Layer->m_Chunks[i].m_CompressedSize, 1, f );
|
||||
if(a_Layer->m_Chunks[i].m_LiveChunk) // If there's a live chunk we have no need for compressed data
|
||||
{
|
||||
delete [] a_Layer->m_Chunks[i].m_Compressed;
|
||||
a_Layer->m_Chunks[i].m_Compressed = 0;
|
||||
a_Layer->m_Chunks[i].m_CompressedSize = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
|
||||
{
|
||||
std::string WorldName = m_World->GetName();
|
||||
@ -647,80 +537,88 @@ cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
|
||||
|
||||
FILE* f = 0;
|
||||
#ifdef _WIN32
|
||||
if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
|
||||
if (fopen_s(&f, SourceFile, "rb" ) != 0 ) // no error
|
||||
#else
|
||||
if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
|
||||
if ((f = fopen(SourceFile, "rb" )) == 0 ) // no error
|
||||
#endif
|
||||
{
|
||||
char PakVersion = 0;
|
||||
char ChunkVersion = 0;
|
||||
if( fread( &PakVersion, sizeof(PakVersion), 1, f) != 1 ) { LOGERROR("ERROR 1 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( PakVersion != 1 ) { LOGERROR("WRONG PAK VERSION!"); fclose(f); return 0; }
|
||||
if( fread( &ChunkVersion, sizeof(ChunkVersion), 1, f) != 1 ) { LOGERROR("ERROR 2 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( ChunkVersion != 1 ) { LOGERROR("WRONG CHUNK VERSION!"); fclose(f); return 0; }
|
||||
|
||||
short NumChunks = 0;
|
||||
if( fread( &NumChunks, sizeof(NumChunks), 1, f) != 1 ) { LOGERROR("ERROR 3 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
LOG("Num chunks: %i", NumChunks );
|
||||
LOG("Source File: %s", SourceFile );
|
||||
|
||||
cChunkLayer* Layer = new cChunkLayer( LAYER_SIZE*LAYER_SIZE );
|
||||
Layer->m_X = a_LayerX;
|
||||
Layer->m_Z = a_LayerZ;
|
||||
cChunkData** OrderedData = new cChunkData*[ NumChunks ]; // So we can loop over the chunks in the order they were loaded
|
||||
// Loop over all chunk headers
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
int ChunkX = 0;
|
||||
int ChunkZ = 0;
|
||||
if( fread( &ChunkX, sizeof(ChunkX), 1, f) != 1 ) { LOGERROR("ERROR 4 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &ChunkZ, sizeof(ChunkZ), 1, f) != 1 ) { LOGERROR("ERROR 5 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
cChunkData* Data = Layer->GetChunk( ChunkX, ChunkZ );
|
||||
if( Data )
|
||||
{
|
||||
if( fread( &Data->m_CompressedSize, sizeof(Data->m_CompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 6 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &Data->m_UncompressedSize, sizeof(Data->m_UncompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 7 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGERROR("Chunk with wrong coordinates in pak file! %i %i", ChunkX, ChunkZ );
|
||||
fclose(f);
|
||||
return 0;
|
||||
}
|
||||
|
||||
OrderedData[i] = Data;
|
||||
}
|
||||
|
||||
// Loop over chunks again, in the order they were loaded, and load their compressed data
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
cChunkData* Data = OrderedData[i];
|
||||
Data->m_Compressed = new char[ Data->m_CompressedSize ];
|
||||
//printf("Compressed chunk size: %i\n",Data->m_CompressedSize);
|
||||
if( fread( Data->m_Compressed, Data->m_CompressedSize, 1, f) != 1 ) { LOGERROR("ERROR 8 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
|
||||
/* // Some testing...
|
||||
uLongf DestSize = Data->m_UncompressedSize;
|
||||
char* BlockData = new char[ DestSize ];
|
||||
int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
|
||||
if( errorcode != Z_OK )
|
||||
{
|
||||
LOGERROR("lulwut");
|
||||
}
|
||||
*/
|
||||
}
|
||||
delete [] OrderedData;
|
||||
|
||||
fclose(f);
|
||||
return Layer;
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
|
||||
char PakVersion = 0;
|
||||
char ChunkVersion = 0;
|
||||
if( fread( &PakVersion, sizeof(PakVersion), 1, f) != 1 ) { LOGERROR("ERROR 1 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( PakVersion != 1 ) { LOGERROR("WRONG PAK VERSION!"); fclose(f); return 0; }
|
||||
if( fread( &ChunkVersion, sizeof(ChunkVersion), 1, f) != 1 ) { LOGERROR("ERROR 2 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( ChunkVersion != 1 )
|
||||
{
|
||||
//LOGWARN("Could not open file %s", SourceFile );
|
||||
LOGERROR("WRONG CHUNK VERSION!");
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
return 0;
|
||||
|
||||
short NumChunks = 0;
|
||||
if( fread( &NumChunks, sizeof(NumChunks), 1, f) != 1 )
|
||||
{
|
||||
LOGERROR("ERROR 3 READING FROM FILE %s", SourceFile);
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LOG("Num chunks: %i", NumChunks );
|
||||
LOG("Source File: %s", SourceFile );
|
||||
|
||||
cChunkLayer* Layer = new cChunkLayer( LAYER_SIZE*LAYER_SIZE );
|
||||
Layer->m_X = a_LayerX;
|
||||
Layer->m_Z = a_LayerZ;
|
||||
cChunkData** OrderedData = new cChunkData*[ NumChunks ]; // So we can loop over the chunks in the order they were loaded
|
||||
|
||||
// Loop over all chunk headers
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
int ChunkX = 0;
|
||||
int ChunkZ = 0;
|
||||
if( fread( &ChunkX, sizeof(ChunkX), 1, f) != 1 ) { LOGERROR("ERROR 4 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &ChunkZ, sizeof(ChunkZ), 1, f) != 1 ) { LOGERROR("ERROR 5 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
cChunkData* Data = Layer->GetChunk( ChunkX, ChunkZ );
|
||||
if( Data )
|
||||
{
|
||||
if( fread( &Data->m_CompressedSize, sizeof(Data->m_CompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 6 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
if( fread( &Data->m_UncompressedSize, sizeof(Data->m_UncompressedSize), 1, f) != 1 ) { LOGERROR("ERROR 7 READING FROM FILE %s", SourceFile); fclose(f); return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGERROR("Chunk with wrong coordinates in pak file! %i %i", ChunkX, ChunkZ );
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
OrderedData[i] = Data;
|
||||
}
|
||||
|
||||
// Loop over chunks again, in the order they were loaded, and load their compressed data
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
cChunkData* Data = OrderedData[i];
|
||||
Data->m_Compressed = new char[ Data->m_CompressedSize ];
|
||||
//printf("Compressed chunk size: %i\n",Data->m_CompressedSize);
|
||||
if( fread( Data->m_Compressed, Data->m_CompressedSize, 1, f) != 1 )
|
||||
{
|
||||
LOGERROR("ERROR 8 READING FROM FILE %s", SourceFile);
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
delete [] OrderedData;
|
||||
|
||||
fclose(f);
|
||||
return Layer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cChunkMap::GetNumChunks()
|
||||
{
|
||||
int NumChunks = 0;
|
||||
@ -729,4 +627,8 @@ int cChunkMap::GetNumChunks()
|
||||
NumChunks += m_Layers[i].m_NumChunksLoaded;
|
||||
}
|
||||
return NumChunks;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -6,7 +6,7 @@ class cChunk;
|
||||
class cChunkMap
|
||||
{
|
||||
public:
|
||||
cChunkMap( int a_Width, int a_Height, cWorld* a_World );
|
||||
cChunkMap(cWorld* a_World );
|
||||
~cChunkMap();
|
||||
|
||||
void AddChunk( cChunk* a_Chunk );
|
||||
@ -72,26 +72,5 @@ private:
|
||||
int m_NumLayers;
|
||||
cChunkLayer* m_Layers;
|
||||
|
||||
class cChunkNode
|
||||
{
|
||||
public:
|
||||
cChunkNode();
|
||||
~cChunkNode();
|
||||
void push_back( cChunk* a_Chunk );
|
||||
unsigned int size() { return m_Size; }
|
||||
unsigned int allocated() { return m_Allocated; }
|
||||
void resize( unsigned int a_NewSize );
|
||||
|
||||
void erase( cChunk* a_Chunk );
|
||||
|
||||
cChunk** GetChunks() { return m_Chunks; }
|
||||
private:
|
||||
unsigned int m_Size;
|
||||
unsigned int m_Allocated;
|
||||
cChunk** m_Chunks;
|
||||
};
|
||||
|
||||
cChunkNode* m_Nodes;
|
||||
int m_Width, m_Height;
|
||||
cWorld* m_World;
|
||||
};
|
||||
|
@ -229,7 +229,7 @@ cWorld::cWorld( const char* a_WorldName )
|
||||
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
|
||||
}
|
||||
|
||||
m_ChunkMap = new cChunkMap( 32, 32, this );
|
||||
m_ChunkMap = new cChunkMap(this );
|
||||
m_pState->pChunkGenerator = new cChunkGenerator( m_ChunkMap );
|
||||
|
||||
m_Time = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user