ClientHandle: alpha-sorted the HandleXXX functions declarations
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@ -161,32 +161,32 @@ public:
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void PacketError(unsigned char a_PacketType);
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void PacketError(unsigned char a_PacketType);
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// Calls that cProtocol descendants use for handling packets:
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// Calls that cProtocol descendants use for handling packets:
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void HandlePing (void);
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void HandleAnimation (char a_Animation);
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void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
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void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
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void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
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void HandleChat (const AString & a_Message);
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void HandleChat (const AString & a_Message);
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void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
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void HandleDisconnect (const AString & a_Reason);
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void HandleEntityAction (int a_EntityID, char a_ActionID);
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bool HandleHandshake (const AString & a_Username);
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void HandleKeepAlive (int a_KeepAliveID);
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void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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void HandlePing (void);
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void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
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void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
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void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
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void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
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void HandleAnimation (char a_Animation);
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void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
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void HandleRespawn (void);
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void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
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void HandleSlotSelected (short a_SlotNum);
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void HandleSlotSelected (short a_SlotNum);
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void HandleWindowClose (char a_WindowID);
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void HandleTabCompletion (const AString & a_Text);
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void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
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void HandleUpdateSign (
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void HandleUpdateSign (
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int a_BlockX, int a_BlockY, int a_BlockZ,
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int a_BlockX, int a_BlockY, int a_BlockZ,
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const AString & a_Line1, const AString & a_Line2,
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const AString & a_Line1, const AString & a_Line2,
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const AString & a_Line3, const AString & a_Line4
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const AString & a_Line3, const AString & a_Line4
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);
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);
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void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
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void HandleRespawn (void);
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void HandleDisconnect (const AString & a_Reason);
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void HandleKeepAlive (int a_KeepAliveID);
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bool HandleHandshake (const AString & a_Username);
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void HandleEntityAction (int a_EntityID, char a_ActionID);
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void HandleUnmount (void);
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void HandleUnmount (void);
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void HandleTabCompletion (const AString & a_Text);
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void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
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void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
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void HandleWindowClose (char a_WindowID);
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/** Called when the protocol has finished logging the user in.
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/** Called when the protocol has finished logging the user in.
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Return true to allow the user in; false to kick them.
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Return true to allow the user in; false to kick them.
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*/
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*/
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