diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 4cc2050f5..73edaf73c 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -161,32 +161,32 @@ public: void PacketError(unsigned char a_PacketType); // Calls that cProtocol descendants use for handling packets: - void HandlePing (void); - void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); - void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); - void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); + void HandleAnimation (char a_Animation); void HandleChat (const AString & a_Message); + void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); + void HandleDisconnect (const AString & a_Reason); + void HandleEntityAction (int a_EntityID, char a_ActionID); + bool HandleHandshake (const AString & a_Username); + void HandleKeepAlive (int a_KeepAliveID); + void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + void HandlePing (void); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) - void HandleAnimation (char a_Animation); + void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandleRespawn (void); + void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); void HandleSlotSelected (short a_SlotNum); - void HandleWindowClose (char a_WindowID); - void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem); + void HandleTabCompletion (const AString & a_Text); void HandleUpdateSign ( int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); - void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick); - void HandleRespawn (void); - void HandleDisconnect (const AString & a_Reason); - void HandleKeepAlive (int a_KeepAliveID); - bool HandleHandshake (const AString & a_Username); - void HandleEntityAction (int a_EntityID, char a_ActionID); void HandleUnmount (void); - void HandleTabCompletion (const AString & a_Text); - + void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick); + void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem); + void HandleWindowClose (char a_WindowID); + /** Called when the protocol has finished logging the user in. Return true to allow the user in; false to kick them. */