Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations
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@ -1322,8 +1322,8 @@ void cPlayer::UseEquippedItem()
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void cPlayer::HandleAir(cChunk & a_Chunk)
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{
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//Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
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//see if the player is /submerged/ water (block above is water)
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// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
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// see if the player is /submerged/ water (block above is water)
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// Get the type of block the player's standing in:
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BLOCKTYPE BlockIn;
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int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
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@ -1334,24 +1334,24 @@ void cPlayer::HandleAir(cChunk & a_Chunk)
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if (IsBlockWater(BlockIn))
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{
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//either reduce air level or damage player
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// either reduce air level or damage player
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if(m_AirLevel < 1)
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{
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if(m_AirTickTimer < 1)
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{
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//damage player
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// damage player
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TakeDamage(dtDrowning, NULL, 1, 1, 0);
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//reset timer
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// reset timer
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m_AirTickTimer = DROWNING_TICKS;
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}else{
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m_AirTickTimer -= 1;
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}
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}else{
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//reduce air supply
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// reduce air supply
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m_AirLevel -= 1;
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}
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}else{
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//set the air back to maximum
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// set the air back to maximum
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m_AirLevel = MAX_AIR_LEVEL;
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m_AirTickTimer = DROWNING_TICKS;
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}
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@ -271,9 +271,9 @@ protected:
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std::string m_PlayerName;
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std::string m_LoadedWorldName;
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//Player's air level (for swimming)
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/// Player's air level (for swimming)
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int m_AirLevel;
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//used to time ticks between damage taken via drowning/suffocation
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/// used to time ticks between damage taken via drowning/suffocation
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int m_AirTickTimer;
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bool m_bVisible;
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