Removed SetServerBlock griefing.
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864a0965b1
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861d5c75c9
@ -1607,61 +1607,6 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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void cChunk::SetServerBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
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{
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ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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return;
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}
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MarkDirty();
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m_BlockTypes[index] = a_BlockType;
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SetNibble(m_BlockMeta, index, a_BlockMeta);
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// ONLY recalculate lighting if it's necessary!
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if(
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(g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
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(g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
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(g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
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)
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{
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m_IsLightValid = false;
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}
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// Update heightmap, if needed:
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if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
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{
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
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}
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else
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{
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for (int y = a_RelY - 1; y > 0; --y)
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{
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if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
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{
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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break;
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}
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} // for y - column in m_BlockData
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}
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}
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}
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void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
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{
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// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
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@ -148,8 +148,6 @@ public:
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void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
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void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
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void SetServerBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta );
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/** Returns the chunk into which the specified block belongs, by walking the neighbors.
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Will return self if appropriate. Returns NULL if not reachable through neighbors.
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*/
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@ -1171,24 +1171,6 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
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void cChunkMap::SetServerBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
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{
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
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if ((Chunk != NULL) && Chunk->IsValid())
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{
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Chunk->SetServerBlock(X, Y, Z, a_BlockType, a_BlockMeta );
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m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
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}
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}
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bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
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@ -135,7 +135,6 @@ public:
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NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
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void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
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void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
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void SetServerBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
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bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
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bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
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@ -99,7 +99,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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{
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AddDir(pistx, pisty, pistz, pistonMeta, -1);
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
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m_World->SetServerBlock( oldx, oldy, oldz, currBlock, currBlockMeta);
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m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta);
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oldx = pistx;
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oldy = pisty;
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oldz = pistz;
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@ -114,7 +114,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
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m_World->SetServerBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
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}
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@ -134,7 +134,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->SetServerBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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// Check the extension:
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@ -156,18 +156,18 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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if (CanPull(tempBlock, tempMeta))
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{
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// Pull the block
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m_World->SetServerBlock(pistx, pisty, pistz, tempBlock, tempMeta);
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m_World->SetServerBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
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m_World->SetBlock(pistx, pisty, pistz, tempBlock, tempMeta);
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m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
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}
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else
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{
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// Retract without pulling
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m_World->SetServerBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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m_World->SetServerBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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}
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}
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@ -1385,21 +1385,6 @@ void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBB
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void cWorld::SetServerBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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if (a_BlockType == E_BLOCK_AIR)
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{
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BlockHandler(GetBlock(a_X, a_Y, a_Z))->OnDestroyed(this, a_X, a_Y, a_Z);
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}
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m_ChunkMap->SetServerBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
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BlockHandler(a_BlockType)->OnPlaced(this, a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
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}
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BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
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{
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// First check if it isn't queued in the m_FastSetBlockQueue:
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@ -313,7 +313,6 @@ public:
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// tolua_begin
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void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void FastSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SetServerBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
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NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);
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