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- Removed the code that removed fireworks from a dispenser even thought

they weren't launched.
This commit is contained in:
JoannisO 2014-06-04 12:40:01 +02:00
parent e5b345a9c9
commit 852e162f95

View File

@ -181,9 +181,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIREWORK_ROCKET:
{
// TODO: Add the fireworks entity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}