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QtBiomeVisualiser: removed multithreading.

It was slowing things down, the granularity is too fine.
This commit is contained in:
Mattes D 2014-09-15 17:20:54 +02:00
parent d772bc032f
commit 84947a22ad
2 changed files with 10 additions and 65 deletions

View File

@ -142,7 +142,6 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
BioGenSource::BioGenSource(QString a_WorldIniPath) :
m_WorldIniPath(a_WorldIniPath),
m_WorldIni(new cIniFile),
m_Mtx(QMutex::Recursive)
{
reload();
@ -154,14 +153,11 @@ BioGenSource::BioGenSource(QString a_WorldIniPath) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
cBiomeGenPtr biomeGen;
cChunkDef::BiomeMap biomes;
{
QMutexLocker lock(&m_Mtx);
biomeGen = getBiomeGen();
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
}
cChunkDef::BiomeMap biomes;
biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
releaseBiomeGen(biomeGen);
Chunk::Image img;
biomesToImage(biomes, img);
a_DestChunk->setImage(img);
@ -173,52 +169,15 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
cIniFile ini;
if (!ini.ReadFile(m_WorldIniPath.toStdString()))
{
QMutexLocker lock(&m_Mtx);
if (!m_WorldIni->ReadFile(m_WorldIniPath.toStdString()))
{
return;
}
m_AvailableGens.clear();
return;
}
}
cBiomeGenPtr BioGenSource::getBiomeGen()
{
QMutexLocker lock(&m_Mtx);
// Return a generator from the cache, if available:
if (!m_AvailableGens.empty())
{
cBiomeGenPtr res = m_AvailableGens.back();
m_AvailableGens.pop_back();
return res;
}
// No generator in cache available, create a new one:
int seed = m_WorldIni->GetValueSetI("Seed", "Seed", 0);
int seed = ini.GetValueSetI("Seed", "Seed", 0);
bool unused = false;
return cBiomeGenPtr(cBiomeGen::CreateBiomeGen(*m_WorldIni, seed, unused));
}
void BioGenSource::releaseBiomeGen(cBiomeGenPtr a_BiomeGen)
{
QMutexLocker lock(&m_Mtx);
m_AvailableGens.push_back(a_BiomeGen);
// Trim the cache if there are too many gens:
int wantedNumGens = QThread::idealThreadCount();
if (m_AvailableGens.size() > (size_t)(4 * wantedNumGens))
{
m_AvailableGens.resize(wantedNumGens);
}
m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
}

View File

@ -49,25 +49,11 @@ protected:
/** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */
QString m_WorldIniPath;
/** Parsed contents of the world.ini file from which the biome generators are initialized.
Locked by m_Mtx to avoid multithreaded access. */
std::unique_ptr<cIniFile> m_WorldIni;
/** The generator used for generating biomes. */
std::unique_ptr<cBiomeGen> m_BiomeGen;
/** List of cBiomeGen instances that are "free" - aren't doing any generating at this moment.
Locked by m_Mtx to avoid multithreaded access. */
std::vector<cBiomeGenPtr> m_AvailableGens;
/** Guards m_AvailableGens and m_WorldIni against multithreaded access. */
/** Guards m_BiomeGen against multithreaded access. */
QMutex m_Mtx;
/** Returns a cBiomeGen that can generate a new chunk's biomes.
Uses m_AvailableGens as a cache before creating a new generator. */
cBiomeGenPtr BioGenSource::getBiomeGen();
/** Puts the specified BiomeGen back to m_AvailableGens to make it available for next getBiomeGen() request.
Truncates m_AvailableGens if there are too many instances in there. */
void releaseBiomeGen(cBiomeGenPtr a_BiomeGen);
};